The attacks in France went as expected.  Lots of dead allies, lots of happy Germans.  The Sian garrison was eliminated, costing the Japanese a territorial and half the attackers flipped.  With the bulk of the ChiComs dead and Chinese production about to drop, the Japanese position in China suddenly looks fairly good.  America finally noticed that there's a war going on in China, and added a chit to the Japanese pool.
 
 In Hengyang, each side lost 1 unit, but the Chinese held the city.  In Changsha, the Japanese rolled a 4, losing 1 unit and flipping, and the Chinese didn't even notice they were being attacked.  This will more or less stop the Japanese dead in their tracks in central china until next turn, but the nationalists are all in the north monsoon zone now so while the rest of the world is covered in snow, Japan should have lots of clear weather to push the Chinese back this winter.  
 
 The impulse ends, and rain begins to fall across the north temperate and north monsoon zones.  The med is still fine weather, however.
 
 The CW takes a combined action.  The longer the transports sit out at sea, the more vulnerable they are.  Britain will use her naval moves to bring them to land.  France takes a land action.
 
 I've made a terrible mistake with Italy, leaving her two transports unguarded in La Spezia, with a British CV fleet on the Italian Coast.  Britain sends her carrier planes to port strike them.  Italian AA gunners aren't nearly as competent as their British counterparts, apparently, and we barely slow the attack down.  Nor are we as good at making defensive die rolls... one Transport sinks.
 
 The two transports land their troops in Malta, and nobody finds anybody at sea.  Other than that, the allies can't do much this turn.  A few Chinese units move up, and Hengyang is once again fully garrisoned.  The French units that had been OOS in the north move together into a city where they are now supplied.  Russia brought another unit into the border zone.  Now the end of turn watch begins, more or less.
 
 Germany and Japan take advantage of bad weather to do some naval moves on a combined.  Italy, having resupplied the African corps, takes a land.  Germany scatters her subs, and Japan sends a Mtn unit down to Truk.  When war comes, we'll want that mountain unit in Rabaul, eventually, and Truk makes a good staging ground.  It's time to start thinking about Japanese strategy in the Pacific, a part of the game I know very little about.
 
 In the eastern med, the allies shoot down a german Nav.  The Axis missed the other 5 search rolls.
 
 In East Africa, the Italians walk into Nairobi, conquering Kenya. The South African garrison in Algiers probably doesn't have long to live.  Germany grabs a few more resources in northern france, and kill off the last French HQ, and that's pretty much the impulse. 
 
 The third allied impulse brings clear skies and a lot of incentive to pass.  With very little to do and a 30% chance of ending the turn before the Germans get another clear weather turn, the allies all pass. The turn does not end, and the axis celebrate by taking land actions all around.
 
 Italy sends a plane into the eastern med, which lets them trigger a naval search there.  Finally, they find the british.  With an overwhelming air advantage and no ships of their own to lose, the Italians include the British carriers in the fight.
 
 Here they spend 2 surprise points increasing their own air to air column to +4.  Decreasing the allied from -3 to -4 wouldn't create a column shift, nor would going to +5, so the Italians save the other 4 points for now.  Each side loses a plane, the British losing a 2-2 swordfish and the Italians lost a 4 factor fighter.  Both sides clear through a bomber.  The allies sink the 1 Italian CP, and the Italians make an allied CV abort.  There is no second round.
 
 In France, Germany ground strikes Lyons, flipping one unit.  Knowing that this could well be the last good weather we'll see until March, the Axis march on Lyons and make a long shot attack.  One casualty on each side, but the hex isn't cleared.  Still, knocking even one of the two mountain units out of Lyons is a huge victory, especially coming at such a low cost.
 
 The turn does not end, the weather stays clear.  The allies pass and pray, and end it on a 1.  Here's the situation in France:
 
 
 
 
 
 
