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RE: convoy, big or small?

Posted: Tue Jan 28, 2014 9:53 pm
by spence
My personal record length of any GC against the JFB crowd has been May 1943. As the Allied Player I've never pulled off a Midway style ambush but I've managed to bring the IJN/IJA to an approximation of a halt. At which point the IJ Player disappears.

I play the Allied Player mostly because, for me, the blush has long since faded from the rose as far as convoluted production management is concerned (way back when wargames were mostly made of paper).

So far I have never gotten to the point where the rumored decadent Allies' "ultraproduction" overwhelmed the gallant, super professional and experienced Samurai in wave after wave of soldiers, guns, ships and planes. It'd be nice to see what it's like.

RE: convoy, big or small?

Posted: Tue Jan 28, 2014 11:32 pm
by Numdydar
Well I can tell you from my experience as Japan in '44/'45 it is definately something to behold lol. That's why I wanted to play to the end [:)] Even as I was having the 'rain of death' on me, it was still amazing to watch.

For any of you JFBs outh there, it is definately worth experiencing [:)]. So keep going to the end.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 10:36 am
by castor troy
ORIGINAL: Numdydar
ORIGINAL: castor troy
ORIGINAL: Numdydar




I did say that puting more effort into China should have also meant increasing additional upgrades to other areas. I was not implying this capacity was available in the real war because Japan did not have the capacity as you point out. But as a player, if I increase my operations in China, then I am 'pretending' if you will, that I AM upgrading the capacties so this kind of transportation is doable. Even though the game has no method to actually do this.

Of course if you really want to play a game where you do have the ability to change/upgrade infrastructure/supply thruput capacities, then Hearts of Iron III is your only option [:(] At least the only one I know of on this scale. It will be interesting to see what new feature HoI IV will bring as it was just announced to be in development [:)]


It would NOT be possible, no matter what you would do. Building the infrastructure from Singapore to Shanghai or even further into Korea would take far longer than the war lasted, it would even take longer nowadays,
let alone 70 years ago and Japan had NOT the capabilities to do so, no matter what you think or have done in the game. There is so much fantasy in Japanese gameplay but trying to justify the magic pipeline from
Malaya to Japan is close to total BS, sorry. The argument alone that you "are upgrading the capacities" makes it obvious that you are not really into infrastructure building of real life when you think that bringing
additional troops and support into China to kick ass there would create a magic pipeline plus an additional modern railway system to transport the ressources too.

It just wouldn't happen, fact.

I thought it was pretty clear that I was PRETENDING all this upgrade was happening. So that should indicate that I undersatnd that the RL capabilities were much less than in my PRETEND world. I did not ever say it was accurate portral of the RL capabilities for Japan, China, or anyone else.

But I fail to undrstand why any of this really matters to any AFB. Even if Japan gets an AV, if the game continues, the Allies still have a 90% chance of winning. I could have gotten an AV as Japan in my PBEM game but did not and I still lost in '45. Is getting beat up in '42 so bad? It is NOTHING compared to the beatdown Japan gets in '45 [:(]



You are pretending all this upgrade was happening? Well, it could not happen, no matter what. AFB, cool, playing PBEM as the Japanese right now.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 11:12 am
by obvert
ORIGINAL: Numdydar

Well I can tell you from my experience as Japan in '44/'45 it is definately something to behold lol. That's why I wanted to play to the end [:)] Even as I was having the 'rain of death' on me, it was still amazing to watch.

For any of you JFBs outh there, it is definately worth experiencing [:)]. So keep going to the end.

It's too bad players quit when the game is not going as they would wish. If you're playing the Japanese side, why quit in 43 when it's going badly. It will be the same in 44-46. You're just seeing it earlier. [;)]

I'd have to look through my AAR to see the shift more closely, but even after the Allies had no CVs in early 43 I noticed a definite change in naval battles, in air battles and on the ground with the 43 upgrades and new equipment. This makes 43 the most evenly balanced and interesting year, as most seem to agree. The Allies might not be able to move forward quickly, but they're no longer (in most cases) retreating. By the end of 43 they're moving forward and taking a toll on the defenses.

So after that 44 is just a long slow painful Japanese retreat, at best. At worst I've seen AARs where it's a quick, painful Japanese retreat. That's a lot like 42 for the Allies.

Then imagine it got worse. Imagine your economy, your ability to produce and supply and fuel your troops and equipment started to falter. So defenses you'd prepared for years were being tested, at last, but were ineffectual due to these factors and the amazing amount and quality of Allied stuff arriving in theatre.

So for the next year, or two if you're lucky, you get to try to make decisions that often can't lead to success because nothing works anymore. And you do this for several years of real life.

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

There are still bright spots, and the hope of those positive moments in the midst of utter destruction and collapse are the things that keep us playing. There is also the knowledge of really how bad it can get, which teaches a lot about the war. It is amazing to watch sometimes.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 2:34 pm
by Numdydar
+1

Totally agree obvert. You said it very well [:)]

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 4:31 pm
by offenseman
+1 Sums up my thoughts perfectly.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 6:12 pm
by bartrat
Read some history about Japan in latter stages of the war; you get a hint into the Japanese mindset. One more big battle, and when Japan wins it we can start peace talks and salvage something. The "salvage something" gets smaller after each battle. But this was mindset until almost the day of the war.
If you are the Japanese player IMHO you have to take that mindset and play on to the bitter end (and yes it is bitter).
Now keep in mind I am a newbie and have just started (turn 7) a AI CG game playing as Japan. I will see if I can stick to my ideals.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 10:47 pm
by mind_messing
ORIGINAL: obvert
ORIGINAL: Numdydar

Well I can tell you from my experience as Japan in '44/'45 it is definately something to behold lol. That's why I wanted to play to the end [:)] Even as I was having the 'rain of death' on me, it was still amazing to watch.

For any of you JFBs outh there, it is definately worth experiencing [:)]. So keep going to the end.

It's too bad players quit when the game is not going as they would wish. If you're playing the Japanese side, why quit in 43 when it's going badly. It will be the same in 44-46. You're just seeing it earlier. [;)]

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

This guy gets it. Watch three torpedos slam in to the side of a heavy crusier.

An Allied player will shrug, he's got plenty more in the pipeline.
A Japanese player will lament it as an irreplaceable loss.

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 11:05 pm
by EHansen
As a new Allied player, I cringe when torpedoes hit my ships, no matter what class they are. I hate losing even one ship. Maybe I need a different mind set?

RE: convoy, big or small?

Posted: Wed Jan 29, 2014 11:24 pm
by Lokasenna
Play Japan, and then go back to the Allies. The reaction, up to a point, can always be "Eh, I get more of those."

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 2:01 am
by Alfred
ORIGINAL: obvert

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

Many Allied players do run out of fuel or supply in 1942. China is sui generis and in 1942 has the characteristics not unkown to late war Japanese players. Having 10m tons of fuel on the East Coast is of zero value there. It has to be moved forward and contrary to your assertion there is often, in 1942 a lack of suitable, in situ available shipping to get it to where it is needed.

Then there is the problem of getting the reinforcements into position. They aren't of much value if trapped in Aden due to a Japanese blockade of the wormhole exits.

Nothing productive is gained by players of either side wailing about their difficulties. Everyone here has signed up to play what is generally agreed to be the most realistic to history PTO game produced. That means you get to "enjoy" the frustrations which the real historical actors had to endure. Providing dogged resistance as Chiang kai-chek's forces roll with the punches in China or the Japanese 35th Army provides dogged resistance on Okinawa is playing. War is no fun, a point consistently overlooked by posters who demand both historical accuracy and fun in the same software package.

Alfred

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 3:53 am
by LoBaron
ORIGINAL: Alfred

ORIGINAL: obvert

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

Many Allied players do run out of fuel or supply in 1942. China is sui generis and in 1942 has the characteristics not unkown to late war Japanese players. Having 10m tons of fuel on the East Coast is of zero value there. It has to be moved forward and contrary to your assertion there is often, in 1942 a lack of suitable, in situ available shipping to get it to where it is needed.

Then there is the problem of getting the reinforcements into position. They aren't of much value if trapped in Aden due to a Japanese blockade of the wormhole exits.

Nothing productive is gained by players of either side wailing about their difficulties. Everyone here has signed up to play what is generally agreed to be the most realistic to history PTO game produced. That means you get to "enjoy" the frustrations which the real historical actors had to endure. Providing dogged resistance as Chiang kai-chek's forces roll with the punches in China or the Japanese 35th Army provides dogged resistance on Okinawa is playing. War is no fun, a point consistently overlooked by posters who demand both historical accuracy and fun in the same software package.

Alfred


Aflred, IMHO there IS a significant difference between the sides:
The Allies start in a dire situation, but with only a small dose of experience they know it will get better.
Japan ends in that situation, with no hope of ever improving again.

I agree with you on everything you say, but taking the above into account playing Japan is tougher on the psyche. [;)]

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 5:39 am
by Feltan
ORIGINAL: obvert
ORIGINAL: Numdydar

Well I can tell you from my experience as Japan in '44/'45 it is definately something to behold lol. That's why I wanted to play to the end [:)] Even as I was having the 'rain of death' on me, it was still amazing to watch.

For any of you JFBs outh there, it is definately worth experiencing [:)]. So keep going to the end.

It's too bad players quit when the game is not going as they would wish. If you're playing the Japanese side, why quit in 43 when it's going badly. It will be the same in 44-46. You're just seeing it earlier. [;)]

I'd have to look through my AAR to see the shift more closely, but even after the Allies had no CVs in early 43 I noticed a definite change in naval battles, in air battles and on the ground with the 43 upgrades and new equipment. This makes 43 the most evenly balanced and interesting year, as most seem to agree. The Allies might not be able to move forward quickly, but they're no longer (in most cases) retreating. By the end of 43 they're moving forward and taking a toll on the defenses.

So after that 44 is just a long slow painful Japanese retreat, at best. At worst I've seen AARs where it's a quick, painful Japanese retreat. That's a lot like 42 for the Allies.

Then imagine it got worse. Imagine your economy, your ability to produce and supply and fuel your troops and equipment started to falter. So defenses you'd prepared for years were being tested, at last, but were ineffectual due to these factors and the amazing amount and quality of Allied stuff arriving in theatre.

So for the next year, or two if you're lucky, you get to try to make decisions that often can't lead to success because nothing works anymore. And you do this for several years of real life.

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

There are still bright spots, and the hope of those positive moments in the midst of utter destruction and collapse are the things that keep us playing. There is also the knowledge of really how bad it can get, which teaches a lot about the war. It is amazing to watch sometimes.

So true, indeed!

In an original WITP game I am Japan in late February of 45. I am getting pasted every day now.

However, in a pique of frustration I did have success. My opponent is big in the PI and China, essentially rolling me up with the "green wave." Any Japanese ship or airplane in the PI, Taiwan area is as good as dead. He avoided hitting the central Pacific islands.

I gambled. Invaded and took Midway in December of 44 assuming most of his forces were far to the west.

While it worked, Midway is now getting hit with 100+ B-29 strikes out of Pearl every day. It would be dismal to be one of the Japanese units on that small patch of earth -- you would have to be subterranean just to survive.

Anyway, your post is great -- playing Japan that late in the war is an exercise in the Churchill quote in your signature block.

Regards,
Feltan

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 6:40 am
by LoBaron
While it worked, Midway is now getting hit with 100+ B-29 strikes out of Pearl every day. It would be dismal to be one of the Japanese units on that small patch of earth -- you would have to be subterranean just to survive.

This alone makes your Midway invasion a smashing success. Every bomber busy turning the garrisson subterranean does not drop ordnance on the HI.

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 9:33 am
by Feltan
ORIGINAL: LoBaron
While it worked, Midway is now getting hit with 100+ B-29 strikes out of Pearl every day. It would be dismal to be one of the Japanese units on that small patch of earth -- you would have to be subterranean just to survive.

This alone makes your Midway invasion a smashing success. Every bomber busy turning the garrisson subterranean does not drop ordnance on the HI.

To date, he has made one (1) strategic bombing attack on the HI. I was ready for it. He lost just north of fifty 4E bombers on that one raid. It was a bright sunny day. I declared a national holiday, and sent him a selfie of me drinking from a bottle of sake.

That was a little over a month ago game time.

Since then, he is using the air armada to paste every airfield not in the HI and to obliterate LCU in China.

Without interlocking airfields, it is near impossible to counter allied air late in the game -- and with interlocking air defense it is a gamble.

Regards,
Feltan

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 1:02 pm
by LargeSlowTarget
Know the pain, man...

But also the pleasure when Japanese CAP is ready - may I quote from my AAR:

"After the fall of Iwo Jima and Naha, Tom started daylight bombing raids which were escorted and/or preceded by fighter sweeps by a limited number of long-range fighters (Lightnings and Mustangs). I concentrated my fighter defenses at the largest air bases - since with relatively low overall experience only overwhelming numbers had any chance of success - and tried to outguess Tom on his target selection. From time to time I got lucky and managed to have my concentrated CAP and LRCAP at the right spot at the right moment. In one memorable air battle my 500+ fighters eliminated a 80+ Lightning fighter sweep and then 400 survivors pounced on the 4Es, shooting down 150+ B-29s in one afternoon. After that, B-29 raids ceased for three weeks..." [:D]

Don't understand why JFBs quit in 1943 - pulling nasty surprises like that late in the war is the fun part of the game!

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 1:37 pm
by Alfred
ORIGINAL: LoBaron

ORIGINAL: Alfred

ORIGINAL: obvert

'Playing' the Japanese in 45 is nothing like what the Allied player ever faces. The Allies never run out of fuel or supply in 42, the troops never stop coming, although there are never enough planes there are ALWAYS enough ships. At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

Many Allied players do run out of fuel or supply in 1942. China is sui generis and in 1942 has the characteristics not unkown to late war Japanese players. Having 10m tons of fuel on the East Coast is of zero value there. It has to be moved forward and contrary to your assertion there is often, in 1942 a lack of suitable, in situ available shipping to get it to where it is needed.

Then there is the problem of getting the reinforcements into position. They aren't of much value if trapped in Aden due to a Japanese blockade of the wormhole exits.

Nothing productive is gained by players of either side wailing about their difficulties. Everyone here has signed up to play what is generally agreed to be the most realistic to history PTO game produced. That means you get to "enjoy" the frustrations which the real historical actors had to endure. Providing dogged resistance as Chiang kai-chek's forces roll with the punches in China or the Japanese 35th Army provides dogged resistance on Okinawa is playing. War is no fun, a point consistently overlooked by posters who demand both historical accuracy and fun in the same software package.

Alfred


Aflred, IMHO there IS a significant difference between the sides:
The Allies start in a dire situation, but with only a small dose of experience they know it will get better.
Japan ends in that situation, with no hope of ever improving again.

I agree with you on everything you say, but taking the above into account playing Japan is tougher on the psyche. [;)]

It is only tougher on the psyche if they insist on trying to play with an American mindset. Adopting the historical Japanese mindset makes it easier. When one believes great honour ensues from dying for the God Emperor, when the belief is that it is an unavoidable defensive war for which nothing less than the survival of the Japanese nation is at stake, a different perspective ensues. The concept of things not improving again is meaningless in the context that only by fighting is there any hope.

Then there is the silly mindset adopted by many Allied players that it doesn't mater what happens now, victory is inevitable. No such thing exists. Plenty of Allied players recklessly lose assets in 1942, even in 1943, and get limited, if any, value from their glorious offensive operations. Until the day dawns on them that they lack assets or are very much behind schedule, and simply walk away from the game.

Bad Allied play will not be redeemed by the pipeline of assets.

Alfred

RE: convoy, big or small?

Posted: Thu Jan 30, 2014 8:37 pm
by LoBaron
ORIGINAL: Alfred
It is only tougher on the psyche if they insist on trying to play with an American mindset. Adopting the historical Japanese mindset makes it easier.

Absolutely but this is what I was hinting at.

You are not suggesting a death embracing bushido style approach to the game is as easy to assume as a decadent western style victory desease rampage, are you? For some players it might be easy and fun, and thankfully they are here, because without them there would be no competent Japanese long time PBEM opponents, but on average, don“t think so.

RE: convoy, big or small?

Posted: Fri Jan 31, 2014 2:15 am
by erstad
At some point for the Japanese the 'playing' stops and there is just dogged determination to try to make some difference at all in the Allied progress.

+++++1

RE: convoy, big or small?

Posted: Fri Jan 31, 2014 12:39 pm
by obvert
ORIGINAL: Alfred

ORIGINAL: LoBaron

ORIGINAL: Alfred




Many Allied players do run out of fuel or supply in 1942. China is sui generis and in 1942 has the characteristics not unkown to late war Japanese players. Having 10m tons of fuel on the East Coast is of zero value there. It has to be moved forward and contrary to your assertion there is often, in 1942 a lack of suitable, in situ available shipping to get it to where it is needed.

Then there is the problem of getting the reinforcements into position. They aren't of much value if trapped in Aden due to a Japanese blockade of the wormhole exits.

Nothing productive is gained by players of either side wailing about their difficulties. Everyone here has signed up to play what is generally agreed to be the most realistic to history PTO game produced. That means you get to "enjoy" the frustrations which the real historical actors had to endure. Providing dogged resistance as Chiang kai-chek's forces roll with the punches in China or the Japanese 35th Army provides dogged resistance on Okinawa is playing. War is no fun, a point consistently overlooked by posters who demand both historical accuracy and fun in the same software package.

Alfred


Aflred, IMHO there IS a significant difference between the sides:
The Allies start in a dire situation, but with only a small dose of experience they know it will get better.
Japan ends in that situation, with no hope of ever improving again.

I agree with you on everything you say, but taking the above into account playing Japan is tougher on the psyche. [;)]

It is only tougher on the psyche if they insist on trying to play with an American mindset. Adopting the historical Japanese mindset makes it easier. When one believes great honour ensues from dying for the God Emperor, when the belief is that it is an unavoidable defensive war for which nothing less than the survival of the Japanese nation is at stake, a different perspective ensues. The concept of things not improving again is meaningless in the context that only by fighting is there any hope.

Then there is the silly mindset adopted by many Allied players that it doesn't mater what happens now, victory is inevitable. No such thing exists. Plenty of Allied players recklessly lose assets in 1942, even in 1943, and get limited, if any, value from their glorious offensive operations. Until the day dawns on them that they lack assets or are very much behind schedule, and simply walk away from the game.

Bad Allied play will not be redeemed by the pipeline of assets.

Alfred

It's pretty tough to dedicate thousands of hours to playing a game with a mindset that having your forces destroyed daily with little hope of agency and no hope of recovery is somehow meaningful and beneficial.

At some point you are playing for honor, but not in a Japanese sense most likely, probably more to give the game it's full conclusion, out of respect for your opponent's interest and dedication, and simply out of curiosity to see how it goes. Then there is always that glimmer of hope in the most optimistic of us that something might still give a positive result.

My main point is that there is a huge psychological difference between the Allied 42 and the Japanese 44-46.