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RE: New Version of Ironman Nasty

Posted: Mon Jul 07, 2014 8:30 am
by HansBolter
AndyMaC,

Been hooked on IronBabes C for a while, but decided to give this a try again.

A little confused on what is the correct "most recent" version.

I have a "Nasty Version 5" that is scenario 10. I started it up over the weekend.

I also seem to have one that is a scenario 60....any idea what this is?

Is the version 5, scenario 10 the correct one?

RE: New Version of Ironman Nasty

Posted: Mon Jul 07, 2014 1:02 pm
by traskott
The 60, that's THE scenario. Death, blood and tears... [:D]

RE: New Version of Ironman Nasty

Posted: Tue Jul 08, 2014 12:36 pm
by Peever
I think scenario 10 was added to the list in the last official patch right? The one newest one though is #60.

RE: New Version of Ironman Nasty

Posted: Tue Jul 08, 2014 12:51 pm
by HansBolter
Thanks guys.

I'll take a look at 60.

I had already started 10 and it is pretty well over the top with a first turn CV strike on Seattle along with invasions of Coal Harbor, Midway, Johnston and Hilo as well as infiltrators in Burma and India.

All this in addition to the Pearl strike.

Is 60 even beyond this?

RE: New Version of Ironman Nasty

Posted: Tue Jul 08, 2014 1:37 pm
by traskott
The 60 is the 10 in steroids.

RE: New Version of Ironman Nasty

Posted: Tue Jul 08, 2014 11:40 pm
by CaptBeefheart
Those dacoits in Burma are ridiculous. They can practically clear the country out by themselves. ;-)

To me the big issue is the robust commerce raiding. This scenario requires a lot of micromanagement of convoys to avoid losing all of your merchies and tankers in three months. Those far southern borders are not immune.

Cheers,
CC

RE: New Version of Ironman Nasty

Posted: Wed Jul 09, 2014 8:07 am
by traskott
+1. Dacoits rules

Andy, im dissapointed, its 15 january 1942 and in still hold java, singa, bataab and manila. But half CDN is under attack ( poor canadians ).

RE: New Version of Ironman Nasty

Posted: Wed Jul 09, 2014 11:06 am
by PaxMondo
Hopefully, Andy is working on an updated version of Allied Ironman ... Nasty, Nasty

RE: New Version of Ironman Nasty

Posted: Thu Jul 10, 2014 2:52 pm
by Andy Mac
I am not sure how to make that one nastier maybe add some more BB's or a few more CVE' in late war or perhaps a few more Cruiser/Carruiers

Anyway thanks to everyone that sent a save in much appreciated a big help has anyone got a game going where the AI didn't go for SOPAC strategy ??

RE: New Version of Ironman Nasty

Posted: Thu Jul 10, 2014 3:11 pm
by traskott
January,26. Im being invaded at Aus, tahiti, cdn, alelutianas, new guinea, line islands... Looks like i got the "attack everywhere " script.

RE: New Version of Ironman Nasty

Posted: Thu Jul 10, 2014 3:45 pm
by Andy Mac
Hmmm ok thanks

RE: New Version of Ironman Nasty

Posted: Thu Jul 10, 2014 3:49 pm
by traskott
Now serioulsy: BBs dont give more headaches to the allied player, and the CVE fall to the british and dutch SS. Some CL "uber raider" would be more troublesome.

RE: New Version of Ironman Nasty

Posted: Thu Jul 10, 2014 11:22 pm
by PaxMondo

[quote]ORIGINAL: Andy Mac

I am not sure how to make that one nastier maybe add some more BB's or a few more CVE' in late war or perhaps a few more Cruiser/Carruiers
[/quote
CAn you point a link, or report, the Nastiest Allied Ironman. Cannot figure out if I have it or not ...

RE: New Version of Ironman Nasty

Posted: Fri Jul 11, 2014 5:30 am
by CaptBeefheart
I was thinking an invasion by Germans out of Canada, or the Afrika Korps popping out of northern India would be pretty cool. Actually, I shouldn't be giving Andy any ideas.

Cheers,
CC

RE: New Version of Ironman Nasty

Posted: Fri Jul 11, 2014 7:19 am
by traskott
ORIGINAL: Commander Cody

I was thinking an invasion by Germans out of Canada, or the Afrika Korps popping out of northern India would be pretty cool. Actually, I shouldn't be giving Andy any ideas.

Cheers,
CC

Manstein at Vancouver, Rommel on Karachi... Hummm, too easy with those wonderful replacement rates and no experienced troops.

RE: New Version of Ironman Nasty

Posted: Fri Jul 11, 2014 7:56 am
by HansBolter
Remind me of an old board game I have titled Tomorrow the World.

Predicated on the assumption that Germany conquered Europe and then went rampaging across the globe.

http://boardgamegeek.com/boardgame/7625/tomorrow-world

RE: New Version of Ironman Nasty

Posted: Fri Jul 11, 2014 8:05 am
by Andy Mac
lol

RE: New Version of Ironman Nasty

Posted: Sat Jul 12, 2014 3:10 pm
by Califvol

I am still in Apr '42. My comment is (besides GREAT Scenario, THANK YOU! [&o]) Too many airplanes and carriers. When you have a seven carrier TF sailing in your rear, your options are limited to run away; not much of a give and take game when that happens. On the other hand, make them seven BB's, CA's, raiders- far different story, even with the limited Allied OOB there are options beside run and hide. There also maybe too many killer gnats (B3N5 very small graphic, hence killer gnat). They are great as raiders, but they are showing up more and more in my game as the primary bomber for invasions. I suppose that is a result of code since they are based off the very ships that go into invasion TF's.

So, change up the mix to more surface and less air would be my suggestion.

P.S. I see no reason why the Bismarck can't be in game. Yes, it was sunk before Dec 7. So, what? This is a fantasy OOB game.

RE: New Version of Ironman Nasty

Posted: Sat Jul 12, 2014 3:25 pm
by Lowpe
ORIGINAL: Califvol
P.S. I see no reason why the Bismarck can't be in game. Yes, it was sunk before Dec 7. So, what? This is a fantasy OOB game.

Tirpritz? Graf Zeppelin? I haven't run into either yet. I wanted to see Italians in the Indian Ocean...

RE: New Version of Ironman Nasty

Posted: Mon Jul 14, 2014 12:52 am
by CaptBeefheart
I ran across a DD or CL the other day that sounded pretty Italian to me. I need to see if I can find it on the sunk list.

Cheers,
CC