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RE: YouTube Collaborative Series
Posted: Thu Jun 19, 2014 8:00 pm
by Tophat1815
ORIGINAL: Tcby
"Cmon target. Target. Target. I can't target this thing!
....oh it's mine"
heheh
That was classic! [:D]
RE: YouTube Collaborative Series
Posted: Thu Jun 19, 2014 10:01 pm
by StarLab
Yeah, that captured ship really messed me up! [:D]
RE: YouTube Collaborative Series
Posted: Thu Jun 19, 2014 10:13 pm
by Tcby
Also the reason those ships are taking a bit longer to kill than expected is because they have enhanced armor...can't remember if you ended up noticing that [:)]
RE: YouTube Collaborative Series
Posted: Thu Jun 19, 2014 11:53 pm
by FingNewGuy
He needed the cost savings on maintenance for those obsolete ships. New hull size and better rail-guns and I believe
he has better armor researched. but with 6 months left for his turn this year we won't see his new boys in action for awhile. Hopefully he'll rebase and automate the fleet before end of his turn.
Um, his fleet was obliterated, remember? His money was good, and it would have been better to just retrofit the older ships.
RE: YouTube Collaborative Series
Posted: Fri Jun 20, 2014 4:15 am
by Tophat1815
ORIGINAL: FingNewGuy
He needed the cost savings on maintenance for those obsolete ships. New hull size and better rail-guns and I believe
he has better armor researched. but with 6 months left for his turn this year we won't see his new boys in action for awhile. Hopefully he'll rebase and automate the fleet before end of his turn.
Um, his fleet was obliterated, remember? His money was good, and it would have been better to just retrofit the older ships.
The fleet did some damage before it died. Though what 1 or 3 ships actually made it out? Anyway those ships getting obliterated added to his positive cash flow.(this is called positive governmental spin or propaganda[;)]) Now nice new construction unencumbered by retrofits can take place.
Make sure you incorporate those boarding pods on the new construction Larry.
RE: YouTube Collaborative Series
Posted: Fri Jun 20, 2014 8:20 am
by StarLab
Here is the remainder of my year. My fleet limps back to Homeworld and we do some quick ship redesigns.
Distant Worlds Collaborative ~ Year 10: Pt 2 ~ Great Timing For Year End
RE: YouTube Collaborative Series
Posted: Fri Jun 20, 2014 11:26 am
by FingNewGuy
The fleet did some damage before it died. Though what 1 or 3 ships actually made it out? Anyway those ships getting obliterated added to his positive cash flow.(this is called positive governmental spin or propaganda) Now nice new construction unencumbered by retrofits can take place.
Yep, sure is! [:D]
RE: YouTube Collaborative Series
Posted: Sat Jun 21, 2014 4:35 pm
by DasTactic
RE: YouTube Collaborative Series
Posted: Sat Jun 21, 2014 7:16 pm
by FingNewGuy
Following the press briefing, Keskudons United for Accountability in Galactic Domination issued a call for authorities to secure the release of Keskudon populations under the insanely evil rule of the Humans forthwith! [8D]
RE: YouTube Collaborative Series
Posted: Sun Jun 22, 2014 3:22 pm
by DasTactic
Distant Worlds Collaborative ~ Year 11 Part 2 ~ Rim Raids
And so begins the legend of Oofrit Taghran, ship captain, rising from slavery on Coop to betray his own kind, hero of the Keskudon Empire!
I must say I had a lot of fun playing this year.
(Bit of a spoiler) When you look at the battle with the Rippa Fleet keep in mind what might have been if their turning speed was better!
RE: YouTube Collaborative Series
Posted: Sun Jun 22, 2014 11:52 pm
by PharAway
Not like these guys need my endorsement but I have been enjoying the episodes. If you haven't had a chance to yet, get out there and watch the episodes. Great content as always Larry and Das. One day I hope to have the subs needed to make a guest appearance!

RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 12:01 am
by DasTactic
Thanks PharAway. It has been an enjoyable trip not knowing what will develop during each year.
Marcus Aurelius is the next in line and has already published his episode.
Distant Worlds Collaborative ~ Year 12 ~ We Shall Be Greeted As Liberators
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 1:16 am
by Tophat1815
Good episode! For being unfamiliar with the game he did a good job. I think the exploding weapon range was probably a weapons research station. Seems that on land you guys command and in space you are at least now in the race.
Larry,please build a nice cruiser design and start chopping those human tubs up. How many Capital ships did Marcus Aurelius actually build?
Looking forward to the next part where we get the situation update.Lucky year 13 here we come.
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 4:05 am
by DasTactic
Marcus did a great job. It is hard enough coming into the middle of a game like this, but to have only played a small number of hours makes it all the more difficult.
It was indeed a weapons research station. Damned spies. Could have been worse though. It could have been our space port!
I'm not sure how many were built but I think we have about 12 now. Be interested to see the scores between the races now.
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 5:17 am
by FingNewGuy
And screw you for not paying attention to those who are watching your show. Fuck off, what! You suck anyway. To be bloody honest. [:@]
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 7:31 am
by Keston
Very good material, except - well, it has become fashionable in film and TV to increase background noise and music so that the dialogue is sometimes barely audible or inaudible at intervals - besides "realism" there are other practical motivations for this that outweigh the accessibility of the dialogue to the audience, but these considerations shouldn't apply to a let's play done free for this audience.
While the music doesn't interfere with the player who is playing the game or hearing himself talk , it certainly does interfere with hearing what he is saying when trying to follow the game on-screen. The quality and discernment of hearing and ability to focus on audio interpretation and the game visuals at the same time varies greatly by individuals, and tends to decay with age. It is at least very annoying to face these challenges in trying to follow the voiceover at times.
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 11:18 am
by vmxa_slith
Das refuses to turn off the music for lets plays. I often have to forgo watching as it is so distracting to me.
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 12:04 pm
by Tophat1815
ORIGINAL: FingNewGuy
And screw you for not paying attention to those who are watching your show. **** off, what! You suck anyway. To be bloody honest. [:@]
Come on this is "over-the-top"......no need for it. I stopped drinking and posting(

) a few decades ago myself.
RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 12:09 pm
by Tophat1815
ORIGINAL: vmxa
Das refuses to turn off the music for lets plays. I often have to forgo watching as it is so distracting to me.
Odd....I have a bit of hearing loss and I can hear and understand him fine over the music. in comparison to some U-Tube vids his sound is middle of the road at worst. And the analysis and gameplay more than make up for any issue of sound.
Seems "can't please everyone" is still a confirmed truth.
On with the show!

RE: YouTube Collaborative Series
Posted: Mon Jun 23, 2014 2:19 pm
by DasTactic
I can get rid of the music if that is the preference. After the tutorial series where it definitely was too loud I've tried to keep it very low. I think it sets a mood. I know Larry prefers to have it completely off.
@FingNewGuy: I have no clue what you are referring to in your last comment, sorry. Feels like a personal attack so normally I wouldn't engage but on the chance it isn't I thought I'd try to get some clarification. If it IS a personal attack then please ignore this response.
