ORIGINAL: Cribtop
December 7 – 14, 1941...
... China
John brought two divisions to the party and two shock attacks took Hong Kong. Other than that China is still in the one month truce. This will allow the KMT army to move into positions and get organized before the fighting begins. The basic plan here is to implement a strategy Alfred discussed in several AARs, incorporating blocking positions in key hexes backed up by mobile forces and with a few units operating behind the lines as guerillas. Should be interesting.
Re China, which few Allied players handle well (although Obvert is currently showing how China can be handled) and then blame the game rather than looking at their own play.
1. The commonly deployed MLR concept is a certain recipe for failure. It spreads out Chinese units to every neighbouring hex which is the complete opposite to what Japan does. Every decent Japanese player develops a
schwerpunkt which concentrates his forces against dispersed Chinese forces. Most hexes in the MLR have only Chinese units, noticeable being the absence of any Japanese units.
2. Outflanking. Another commonly misplaced Allied concern. The real world problems of outflanking just do not exist in this abstracted game. Supply always gets through to outflanked units. Only completely surrounded units are cut off from supply.
3. IRL units totally out of supply are totally useless. This is not the case in this abstracted game. Out of supply units, which are not in close contact with the enemy, are almost as good as units with full supply in accomplishing many tasks in this game. The need for water daily just does not exist in the game.
4. Unlike every other theatre and nationality , totally destroyed Chinese divisions respawn. Combined with the 12:6 VP ratio, provided a real strategic/operational benefit is gained, no Allied player should be concerned about having Chinese troops cut off and destroyed.
5. In China, the Allied player needs to both concentrate and disperse his units. All divisions must be concentrated with their Group Army HQ = corps. Mass is required to force the enemy to deploy sizeable forces to achieve success in battle. In turn the consolidated corps must be dispersed to
(a) threaten Japanese LOC
(b) overwatch enemy cities to force enemy garrisoning of their own cities to protect industry
(c) force the enemy "off road" which slows down their manoeuvre speed
6. Ultimately China is all about time. Japanese assets deployed to China are not available for use elsewhere. This provides Allied opportunities elsewhere. The opportunity cost for Japan can be huge.
7. A passive defence of China will not succeed. What is required is an active defence, based not on seeking combat but by manoeuvre which threatens enemy positions which have been weakened by the desire to create an overwhelming
schwerpunkt. The firepower of the Japanese puppet forces is weak. those units are even more fragile than most Chinese divisions.
Bearing in mind the above, these are starting points for blocking and manoeuvring forces.
(A) Immediately evacuate (includes air force) everything north of Lanchow except for minimal garrison forces at Urumchi/Hami/Kinchuan. The latter two are blocking positions and will survive on Urumchi generated supplies.
(B) Immediately withdraw from Yenan except for the required garrison. If the garrison is provided by the Base Force, you will be able to fly recon missions from Yenan. Otherwise that city is simply a death trap which need not even be captured by Japan.
(C) To slow down any Japanese move on the northern oilfields, the 3 key blocking positions are:
93,34
92,34 (Paotow)
92,38
All three hexes are mountain. The first two protect the eastern approach to Lanchow and the southern approach to Hami. The last cuts the railway and overwatches the enemy bases of Taiyuan/Chengting/Tatung, the latter being an important resources generator.
(D) The blocking positions on the eastern approach to Sian are:
90,40
90,41
88,41
87,41
88,42 (Tsiatso)
These positions must not be simply given away as almost every Allied player does when they immediately start an unforced retreat back towards Sian. These positions disrupt the enemy LOC and therefore weakens any Sian
schwerpunkt which bypasses them. Do not overlook the auto generated supply at Tsiatso.
The absolute key Sian blocking position is 88,42. It is the junction of the eastern approach from Loyang and the southern approach from Nanyang. It is the closest position to the Allied supply depot at Sian and conversely the furthest away from the enemy supply depots. It does not make sense, as Allied players reqularly do, to defend in multiple wooded + rough hexes to cover both potential enemy axes of advance and close to the enemy supply depots.
Sian itself needs to retain its good garrison to meet any river crossings from the east. If the enemy bypasses all the blocking positions and elects to undertake the river crossing, not only will it be weakened from it's less than optimal LOC but it becomes very vulnerable to a single LCU being detached from the blocking position at 88,42 to come in from behind and trap the enemy.
(E) Consolidate the Lusu corps around and continue to threaten Kweiteh. Another valuable auto generated Chinese supply source which happens to lay right in the middle of a key enemy railway. Doing so also helps the defenders of Loyang and Chengchow.
(F) The valuable industrial region of Changsha/Siangton/Shaoyong/Hengyang/Changteh is defended by garrisons in the cities themselves, not units outside the cities. In particular, Changsha is not to be abandoned under any circumstances. The units which start outside of Changsha are to immediately be brought back into Changsha to build forts. The auto generated supply combined with the terrain and one of the most powerful at start Chinese consolidated corps means Japan can be bled white here. Destroyed Chinese units at Changsha will get to Chungking before their exhausted opponents do. Plus by maximising the engineers, a wrecked industrial price might be all that the enemy gains ultimately.
(G) For the southern region, the key blocking positions are Pingsiang, Pucheng and 87,56. All lie on the best enemy LOC. If captured by the enemy aim to get new units to recapture them as it is unlikely the enemy will stop to safeguard these conquests.
(H) Two key ports to be retained are Kwangchown and Wenchow. Consolidate forces in their vicinity. These ports can be resupplied by sub (Wenchow is itself a significant supply centre) and provide excellent "naval search eyes" on enemy convoys to assist the Dutch and S class subs.
(I) The blocking positions for Chungking are:
71,48 (also key for Kunming)
81,40 (most of the eastern approach is covered by holding Sian)
76,46
75,46
77,47
75,48
74,48
these cover the southern approach.
By consolidating corps and positioning them in blocking positions it means that it is possible to detach units to close the door after being bypassed. Plus by not maintaining a linear MLR, mobile consolidated corps to threaten weakly garrisoned enemy rear bases can be created.
Alfred