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RE: What else do you want to know more about?
Posted: Fri Nov 14, 2014 4:54 am
by Update
Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.
So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?
RE: What else do you want to know more about?
Posted: Fri Nov 14, 2014 5:01 am
by RedLancer
German side:
Can you define which geographic area will be covered for intercepts(instead everything in range of a unit)? - You can set Superiority ADs but as the number of ADs is limited then it is sub-optimal.
Possible to define that f.e. only unescorted raids will be attacked (possible in 43), or attacks only on the unescorted portions of the in/out legs? - No
Where will the intercepts actually take place? Over the target or along the stream? - Both
Do notional intercept times matter? F.e. does it matter when raid is detected relative to location of unit and do stats like air speed and climb matter to check whether intercept is succesful? - I believe so.
Allied side:
Possible to define which raid will be escorted how heavily? Yes
Possible to escort only part way if range not sufficient to get to target? Yes
Possible that escorts fail to fly because of leader checks/coordination/other penalties? Escorts can fail to fly but not sure about leader/co-ord. Certainly fuel, ac numbers, range and weather cause problems.
Do all escorts always engage all interceptors first? Not sure what you mean by all.
RE: What else do you want to know more about?
Posted: Fri Nov 14, 2014 5:24 pm
by RedLancer
ORIGINAL: Pertti
Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.
So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?
They are still in the data but are not yet in play - I've already voiced my anticipation of being able to recreate 100 Group in Bomber Comd.
RE: What else do you want to know more about?
Posted: Sat Nov 15, 2014 10:40 am
by MechFO
ORIGINAL: Red Lancer
Do all escorts always engage all interceptors first? Not sure what you mean by all.
F.e. 40 interceptors vs 60 escorts
Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?
Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?
RE: What else do you want to know more about?
Posted: Sat Nov 15, 2014 10:56 am
by RedLancer
I don't know exactly what happens in the code so I can't say.
RE: What else do you want to know more about?
Posted: Sat Nov 15, 2014 12:40 pm
by Kronolog
Can the allies bomb Ploesti, or is that considered a part of the eastern front?
RE: What else do you want to know more about?
Posted: Sat Nov 15, 2014 12:42 pm
by RedLancer
Ploesti is on the map and can be bombed.
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 6:59 am
by cato12
is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.
is this modelled in witw?
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 8:35 am
by Jim D Burns
ORIGINAL: MechFO
Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?
If Mr. Grigsby has designed similar code to what he used in WitP, then air battles will probably be fought as a series of 1 on 1 engagements. The results of those fights are governed by the different ratings (maneuver, speed, climb, etc.) and whether or not a plane (attacker or defender) gets position to fire is determined and then it gets to take a shot.
After all the fighter engagements are fought, the fighters that clear through get to attack the bombers and have to contend with defensive fire from them.
This is a very simplistic view of air combats in WitP, WitW will probably use a somewhat similar system to resolve the battles. But WitP was designed many years ago, so a lot may have changed in how he codes his air battles today.
Jim
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 9:10 am
by warshipbuilder
Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up [8|]
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 9:19 am
by Helpless
Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?
Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?
Germans try to bypass escorts and go directly to bombers. So depending on the situation some may not be fighting escorts.
Allies on opposite (also depending on situation) will try to chase German escorts. Also, FB can switch from bomber mission to sweep and attack interceptors.
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 9:45 am
by RedLancer
ORIGINAL: cato12
is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.
is this modelled in witw?
Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 9:49 am
by RedLancer
ORIGINAL: warshipbuilder
Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up [8|]
You can set a limited AD on a specific target but it won't have the relative importance of Chastise so it's not worth the bother. I often set up ADs to specifically target V- Wpn and U-boat factories.
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 12:51 pm
by cato12
ORIGINAL: Red Lancer
ORIGINAL: cato12
is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.
is this modelled in witw?
Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.
I understand that its modelled, its modelled in wite as well. I was more meaning is the german ability to minimize interdiction by moving at night modelled? it sounds like it isn't which is gonna make the germans even less fun to play as.
you mentioned a modifier for day length, how does that affect what I mentioned above?
RE: What else do you want to know more about?
Posted: Mon Nov 17, 2014 1:22 pm
by RedLancer
There is no ability to chose to move either by day or night. We debated this for umpteen forum pages. If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately. I don't think it makes the Germans less fun to play - you learn to work with it and the game is balanced to take account of the movement timings. The day length modifier helps do this - there is less interdiction in the winter when the days are shorter and more in the summer.
RE: What else do you want to know more about?
Posted: Tue Nov 18, 2014 2:44 pm
by Kronolog
Do you have any plans on publishing another AAR before the release of the game?
RE: What else do you want to know more about?
Posted: Tue Nov 18, 2014 4:51 pm
by MechFO
ORIGINAL: Red Lancer
There is no ability to chose to move either by day or night. We debated this for umpteen forum pages. If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately.
Why not just scale it non linearly with MP usage?
Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.
>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.
RE: What else do you want to know more about?
Posted: Tue Nov 18, 2014 5:50 pm
by RedLancer
ORIGINAL: MechFO
ORIGINAL: Red Lancer
There is no ability to chose to move either by day or night. We debated this for umpteen forum pages. If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately.
Why not just scale it non linearly with MP usage?
Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.
>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.
It's a good idea but whilst I can see it working in a WEGO - in an IGOUGO it would be nigh on impossible to deliver. As I said we debated this for ages.
RE: What else do you want to know more about?
Posted: Wed Nov 19, 2014 1:34 am
by Duck Doc
Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?
RE: What else do you want to know more about?
Posted: Wed Nov 19, 2014 5:03 am
by RedLancer
ORIGINAL: Dale H
Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?
Landing Craft are not modelled but Troop and Cargo ships are. Ships can be a limiting factor for invasions.