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RE: Command v1.06 - The new features Part I

Posted: Wed Dec 10, 2014 10:37 am
by ClaudeJ
ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.

Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
http://i.gyazo.com/1546cdf63c897f5b9a6a2c99b7d37615.png

RE: Command v1.06 - The new features Part I

Posted: Wed Dec 10, 2014 10:54 am
by RoryAndersonCDT
ORIGINAL: Jan Masterson
ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.

Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
Image
Haha, well that looks kinda hard to compute. The online db defers to Command's database viewer whenever there is tricky math involved. Especially propulsion, propulsion is really really complicated. Each engine uses a different fuel, with different amounts at different throttles and altitude bands. Then you have things like submarines with 3 different engines (Diesel, Electric, AIP) each with their own properties... [&o]

RE: Command v1.06 - The new features Part I

Posted: Sat Dec 13, 2014 8:20 pm
by ParachuteProne
ORIGINAL: mikmyk

Hi Tony

Its something we've been thinking about but we do have a substantial list of code changes we need to look at first to do WWI and WWII well.

Mike

Or for a real Challenge - 1780 ish :)