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RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Feb 08, 2015 1:06 pm
by zuluhour
and some salt in the wound...

RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Feb 08, 2015 2:13 pm
by Mike McCreery
ORIGINAL: zuluhour
and some salt in the wound...
That one was soooo close!!! [:D]
RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Feb 08, 2015 9:50 pm
by Alfred
ORIGINAL: zuluhour
A really bad day in the allied camp...
This doesn't explain the approach route taken by the enemy and the obstacles encountered en route. Possible to get a screen shot of the map centred on Sian to get this info? Also day of losing Sian.
Alfred
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:25 pm
by zuluhour
I'm afraid I've really screwed this up Alfred.

RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:26 pm
by zuluhour
the turn of the fall I think...damn I can't remember how to get a zipped turn on here.
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:31 pm
by witpqs
ORIGINAL: zuluhour
the turn of the fall I think...damn I can't remember how to get a zipped turn on here.
I don't think you can, they are too large. The tech support forum has a larger limit to allow them. And the AAR forum has a limit that is somewhat larger than the others to allow for some big map pics.
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:33 pm
by zuluhour
Thank you G, ignore PM.
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:37 pm
by zuluhour
By the way, I could not make my mind up on a laptop so I'll be trying again next weekend. The "monkey" works well for signet, it has made it relevant for me again.
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:38 pm
by zuluhour
HEY! At least casualties were light. [;)]
RE: To Young to Die, To Old to Rock and Roll
Posted: Mon Feb 09, 2015 7:39 pm
by witpqs
Just replied to PM! [:D]
RE: To Young to Die, To Old to Rock and Roll
Posted: Tue Feb 10, 2015 11:33 pm
by zuluhour
all right, on the 21st I was routed out of Sian, now on the 24th he routed me again 96mi down the road. How damn fast can he move??? How did he move 96mi with infantry and artillery in 72 hours? Not to mention losing 918 squads to 1? WTF am I missing?
Ground combat at 82,39 (near Sian)
Japanese Deliberate attack
Attacking force 42411 troops, 464 guns, 561 vehicles, Assault Value = 2549
Defending force 25606 troops, 188 guns, 0 vehicles, Assault Value = 253
Japanese adjusted assault: 952
Allied adjusted defense: 81
Japanese assault odds: 11 to 1
Combat modifiers
Defender: terrain(+), disruption(-), morale(-), experience(-)
Attacker:
Japanese ground losses:
161 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 1 destroyed, 2 disabled
Allied ground losses:
9962 casualties reported
Squads: 364 destroyed, 0 disabled
Non Combat: 283 destroyed, 44 disabled
Engineers: 9 destroyed, 2 disabled
Guns lost 56 (46 destroyed, 10 disabled)
Units retreated 8
Defeated Allied Units Retreating!
Assaulting units:
5th Tank Regiment
10th Tank Regiment
12th Tank Regiment
6th Division
13th Division
116th Division
34th Division
3rd Division
32nd Division
15th Tank Regiment
9th Tank Regiment
36th Division
13th Tank Regiment
11th Tank Regiment
51st Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
15th Ind.Medium Field Artillery Regiment
12th Army
52nd Ind.Mtn.Gun Battalion
Defending units:
80th Chinese Corps
9th Chinese Corps
16th Chinese Corps
3rd Chinese Corps
13th Chinese Corps
57th Chinese Corps
98th Chinese Corps
1st Chinese Corps
Jingcha War Area
Ground combat at 83,40 (near Sian)
Japanese Shock attack
Attacking force 127565 troops, 1191 guns, 659 vehicles, Assault Value = 3597
Defending force 36328 troops, 199 guns, 0 vehicles, Assault Value = 651
Japanese adjusted assault: 3206
Allied adjusted defense: 49
Japanese assault odds: 65 to 1
Combat modifiers
Defender: disruption(-), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
630 casualties reported
Squads: 7 destroyed, 118 disabled
Non Combat: 1 destroyed, 31 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Vehicles lost 50 (2 destroyed, 48 disabled)
Allied ground losses:
18733 casualties reported
Squads: 554 destroyed, 47 disabled
Non Combat: 435 destroyed, 44 disabled
Engineers: 23 destroyed, 9 disabled
Guns lost 103 (64 destroyed, 39 disabled)
Units retreated 7
Units destroyed 1
Defeated Allied Units Retreating!
Assaulting units:
15th Tank Regiment
36th Division
26th Division
10th Tank Regiment
35th Division
13th Division
3rd Division
12th Tank Regiment
9th Tank Regiment
34th Division
116th Division
5th Tank Regiment
32nd Division
6th Division
13th Tank Regiment
110th Division
11th Tank Regiment
12th Army
15th Ind.Medium Field Artillery Regiment
1st Mortar Battalion
51st Ind.Mtn.Gun Battalion
2nd Ind. Mountain Gun Regiment
14th Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
Defending units:
1st Chinese Corps
80th Chinese Corps
16th Chinese Corps
57th Chinese Corps
13th Chinese Corps
98th Chinese Corps
Jingcha War Area
15th Chinese Base Force
RE: To Young to Die, To Old to Rock and Roll
Posted: Tue Feb 10, 2015 11:38 pm
by ny59giants
Do you have a HR on what and when a LCU can be placed in Pursuit Mode?? For me the LCU cannot participate in combat and can only be armor units. Sort of like my old board games when there was an exploitation phase after combat.
RE: To Young to Die, To Old to Rock and Roll
Posted: Wed Feb 11, 2015 12:03 am
by Alfred
Nothing unusual here.
I presume the combat on the 21st occurred at 83,40 and that of the 24th occurred at 82,39. Both those hexes are on a major road. As such the table in s.8.3.1 of the manual shows the distance can be covered in 72 hours when in "move" mode. Some Chinese air bombardment on the moving enemy stack would have knocked some units back to "combat" mode and given you some additional time.
I reiterate what I said before. You should look at what I posted in cribtop's AAR. You should not be opposing frontally this enemy stack. Move in behind the large gaps he is creating.
Alfred
RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Feb 15, 2015 9:03 pm
by zuluhour
I blame it on Mandrake....episode 1.

RE: To Young to Die, To Old to Rock and Roll
Posted: Tue Feb 17, 2015 3:34 pm
by zuluhour
update

RE: To Young to Die, To Old to Rock and Roll
Posted: Tue Feb 17, 2015 4:59 pm
by zuluhour
update
Colorado hits Adak last night.
Night Naval bombardment of Adak Island at 162,52
Allied Ships
BB Colorado
Japanese ground losses:
239 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 6 destroyed, 5 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Port hits 2
BB Colorado firing at Adak Island
Rangoon still in Allied hands
Ground combat at Rangoon (54,53)
Japanese Bombardment attack
Attacking force 3882 troops, 26 guns, 0 vehicles, Assault Value = 127
Defending force 9222 troops, 62 guns, 22 vehicles, Assault Value = 169
Assaulting units:
143rd Infantry Regiment
Defending units:
12th Burma Rifles Battalion
Rangoon BAF Battalion
1st Gloucestershire Battalion
2nd King Own YLI Battalion
107th RAF Base Force
221 Group RAF
103rd RN Base Force
108th RAF Base Force
100th RAF Base Force
RE: To Young to Die, To Old to Rock and Roll
Posted: Tue Feb 17, 2015 10:14 pm
by zuluhour
TURN 64

RE: To Young to Die, To Old to Rock and Roll
Posted: Sat Mar 21, 2015 11:19 am
by zuluhour
..

RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Apr 05, 2015 3:16 pm
by zuluhour
An update from SE Asia

RE: To Young to Die, To Old to Rock and Roll
Posted: Sun Apr 05, 2015 8:32 pm
by zuluhour
update SwPac-SoPac
