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RE: Focus Pacific

Posted: Thu Mar 12, 2015 4:01 am
by CaptBeefheart
Paradigm,

Great work on this! You added some very interesting elements.

I ran this as computer vs. computer until October 1942. Singapore, Palembang, Batavia, Semkawang, Sabang, Port Blair, Kopaeng, Dili and Surabaya (plus a number of bases in between) have yet to fall, although Singapore is very close. New Guinea is in IJ hands except Merauke. Burma is all IJ except for Akyab. In CenPac, IJ has the usual possessions plus Baker. In SoPac, there's a big battle at Lunga and the IJ has Tulagi. Otherwise, base possession matches history in SoPac.

I took over for a few turns as Allies vs Computer, but I think the extra air units (there are a lot, and not just French) make this pretty easy for an Allied human vs. IJ AI. The only Allied constraint is shipping, as the losses are high (but so are IJ shipping losses).

Anyway, the upshot of my comment is this not too challenging a scenario to play against the AI (not compared to Andy Mac's nasties). However, I'd love to see an AAR of two humans duking it out using this scenario. Finally, I'd like to humbly add that stacking limits are great and might do well in this scenario.

Cheers,
CC

RE: Focus Pacific

Posted: Fri Mar 13, 2015 1:53 am
by CaptBeefheart
One more comment I forgot to mention yesterday: The French don't have a lot of suitable air leaders.

Cheers,
CC

RE: Focus Pacific

Posted: Fri Mar 13, 2015 4:45 am
by paradigmblue
Thanks for all of the comments Cody.

You are correct that in a game vs the computer that it's too easy for the allies. I don't know how to change AI scripting, and unfortunately the Ironman AI doesn't use the additional IJN ships as effectively as it should, making it easy for the allied player to really hurt the Japanese AI.

Currently I have a test game going with General Patton where we're catching bugs. I'm playing Japan (which isn't going to be a great test - I'm not a very experienced player, and its my first time playing Japan), so we'll see if I give the allies a little more trouble than the AI does.

You're correct when it comes to French Air Leaders - I actually added quite a few French Naval leaders because i ran into shortages in AI test games, but I neglected to add more air leaders. I'll plan on adding some this weekend and uploading updated scen files with various corrections that Patton and I have found.

RE: Focus Pacific

Posted: Mon Mar 16, 2015 9:42 pm
by btd64
ORIGINAL: Commander Cody

Paradigm,

Great work on this! You added some very interesting elements.

I ran this as computer vs. computer until October 1942. Singapore, Palembang, Batavia, Semkawang, Sabang, Port Blair, Kopaeng, Dili and Surabaya (plus a number of bases in between) have yet to fall, although Singapore is very close. New Guinea is in IJ hands except Merauke. Burma is all IJ except for Akyab. In CenPac, IJ has the usual possessions plus Baker. In SoPac, there's a big battle at Lunga and the IJ has Tulagi. Otherwise, base possession matches history in SoPac.

I took over for a few turns as Allies vs Computer, but I think the extra air units (there are a lot, and not just French) make this pretty easy for an Allied human vs. IJ AI. The only Allied constraint is shipping, as the losses are high (but so are IJ shipping losses).

Anyway, the upshot of my comment is this not too challenging a scenario to play against the AI (not compared to Andy Mac's nasties). However, I'd love to see an AAR of two humans duking it out using this scenario. Finally, I'd like to humbly add that stacking limits are great and might do well in this scenario.

Cheers,
CC

CC,
Para and I are currently running a test PBEM game to find and fix issues. We have found and fixed a couple. Find a PBEM partner and start one up. An extra set of eyes can't hurt. I will check the french pilot thing.Well I guess I should of read futher. And YES, The game is not very AI friendly. As Para said, the scripts don't exist for the new ships/Naval units. But I will say, This is a slug fest. Quality is poor in polit skills, as it should be, but even the allies can at least fight back, some. Para, From my end you are doing fine. By the way, email me about the new official upgrade....GP

RE: Focus Pacific

Posted: Tue Mar 17, 2015 3:08 am
by CaptBeefheart
I could see dabbling in a PBEM of the next update to this. Could be some fun if my opponent doesn't expect too many turns per week (maybe 3-4).

Another thing I noticed was three NZ brigades on Lunga had about 30-35 engineering vehicles each. Now, that could be the AI cheating and adding devices beyond the TOE (the TOE numbers were reasonable, maybe four eng vehicles). The AI had until October to boost device counts and send restricted units hither and yon.

Cheers,
CC

RE: Focus Pacific

Posted: Thu Mar 19, 2015 12:30 am
by CaptBeefheart
Are you guys near a new update? Once you've done that I'll seek an opponent.

Cheers,
CC

RE: Focus Pacific

Posted: Thu Mar 19, 2015 6:08 am
by paradigmblue
Hi Cody,

Unfortunately work took me out of town this week, and I'll be playing catch-up at the office when I get back. I hope to have a new update this weekend with some fixes.

Could you get me the names of the NZ brigades that you were referring to?

Thanks!

RE: Focus Pacific

Posted: Fri Mar 20, 2015 12:32 pm
by CaptBeefheart
ORIGINAL: paradigmblue

Hi Cody,

Unfortunately work took me out of town this week, and I'll be playing catch-up at the office when I get back. I hope to have a new update this weekend with some fixes.

Could you get me the names of the NZ brigades that you were referring to?

Thanks!
The brigades are NZ 1st, 2nd and 15th. They actually have about 45 eng veh.

Cheers,
CC

RE: Focus Pacific

Posted: Mon Mar 23, 2015 11:57 am
by btd64
CC,
One thing that I have noticed, is that you can actually fight for a location if you want to. The pbem with Para is mostly a search for issues, but I am enjoying it....gp

RE: Focus Pacific

Posted: Mon Mar 23, 2015 3:46 pm
by Lowpe
Let me know when you get an update too, maybe I will take on Commander Cody...3 turns a week sounds doable.

RE: Focus Pacific

Posted: Mon Mar 23, 2015 4:44 pm
by BillBrown
I downloaded the files, but the French aircraft do not seem to have art work.

RE: Focus Pacific

Posted: Mon Mar 23, 2015 4:55 pm
by btd64
ORIGINAL: BillBrown

I downloaded the files, but the French aircraft do not seem to have art work.
Hi Bill,
check the art folder for a focus pacific air art folder. You may have to move them to the main art folder. I had the same issue and if I remember correctly, that fixed it. Post again if it does or doesn't work....gp

RE: Focus Pacific

Posted: Mon Mar 23, 2015 8:24 pm
by BillBrown
ORIGINAL: General Patton

ORIGINAL: BillBrown

I downloaded the files, but the French aircraft do not seem to have art work.
Hi Bill,
check the art folder for a focus pacific air art folder. You may have to move them to the main art folder. I had the same issue and if I remember correctly, that fixed it. Post again if it does or doesn't work....gp

I had about everything messed up, so I redid it and things are fine now. Thank you GP.

RE: Focus Pacific

Posted: Mon Mar 23, 2015 10:48 pm
by CaptBeefheart
Lowpe: You want to take on a first time PBEM'er? After reading your current AAR, I'm not sure my pain threshold would be high enough. [;)]

Cheers,
CC

RE: Focus Pacific

Posted: Tue Mar 24, 2015 10:13 am
by btd64
ORIGINAL: BillBrown

ORIGINAL: General Patton

ORIGINAL: BillBrown

I downloaded the files, but the French aircraft do not seem to have art work.
Hi Bill,
check the art folder for a focus pacific air art folder. You may have to move them to the main art folder. I had the same issue and if I remember correctly, that fixed it. Post again if it does or doesn't work....gp

I had about everything messed up, so I redid it and things are fine now. Thank you GP.

Glad to hear it. Happy hunting. Remember, For the most enjoyment, find a PBEM partner....GP

RE: Focus Pacific

Posted: Tue Mar 24, 2015 10:17 am
by BillBrown
ORIGINAL: General Patton

ORIGINAL: BillBrown

ORIGINAL: General Patton



Hi Bill,
check the art folder for a focus pacific air art folder. You may have to move them to the main art folder. I had the same issue and if I remember correctly, that fixed it. Post again if it does or doesn't work....gp

I had about everything messed up, so I redid it and things are fine now. Thank you GP.

Glad to hear it. Happy hunting. Remember, For the most enjoyment, find a PBEM partner....GP
Are you volunteering?

RE: Focus Pacific

Posted: Tue Mar 24, 2015 10:27 am
by btd64
ORIGINAL: BillBrown

ORIGINAL: General Patton

ORIGINAL: BillBrown




I had about everything messed up, so I redid it and things are fine now. Thank you GP.

Glad to hear it. Happy hunting. Remember, For the most enjoyment, find a PBEM partner....GP
Are you volunteering?

Well, Currently i'm playing a test pbem with para on this mod, A BTS pbem with juan, I'm doing a pbem test ten A with sid on his RHS mod, and i'm doing beta and mod work with DWU. So, uh, not now anyway. If a large bag of money lands in my lap and I can retire, Then yes. Sorry.
Post in the Opponents forum. Or look above. There are two willing soles in the above posts.[:)]

Good luck....GP

RE: Focus Pacific

Posted: Tue Mar 24, 2015 12:03 pm
by traskott
I can play, as allied if posible, 3/4 turns per week sure.

RE: Focus Pacific

Posted: Tue Mar 24, 2015 3:53 pm
by Lowpe
I am game for a slow game...I am not sure how many turns per week, but 3 sounds doable. It wouldn't be a serious, serious game but more of a trial run for fun. Not trying to break the game but just to see what is in it...

Here are two things I have caught: The Triomphant listed here is the same ship as the Le Triomphant that starts in Suva.

Surely the other destroyers should be 34 knots not 43!

The L'Adroit class seems to have dc throwers and dc racks...is this correct? Pretty good ASW then for the Allies early on.

Image

RE: Focus Pacific

Posted: Tue Mar 24, 2015 10:43 pm
by paradigmblue
ORIGINAL: Lowpe

I am game for a slow game...I am not sure how many turns per week, but 3 sounds doable. It wouldn't be a serious, serious game but more of a trial run for fun. Not trying to break the game but just to see what is in it...

Here are two things I have caught: The Triomphant listed here is the same ship as the Le Triomphant that starts in Suva.

Surely the other destroyers should be 34 knots not 43!

The L'Adroit class seems to have dc throwers and dc racks...is this correct? Pretty good ASW then for the Allies early on.

Image

Good catch on the Triomphant! It turns out I haven't added it's sister ships Le Malin, L'Indomptable or L'Audacieux, so I'll probably rename the doppleganger to one of the other Fantasque class ships.

The Morgador class destroyers were actually that fast - different sources give a top speed anywhere from 39 to 44 knots(!).

The Adroit class did not have ASW armament historically as far as I can tell, but I added the ASW capability to them in this scenario so they could still serve as escorts. I may have went a little overboard with the DC thrower, but I wanted to give the allies a little early-war ASW love.