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RE: Desert War 1940-3

Posted: Sat Apr 18, 2015 4:33 pm
by baloo7777
Hello. Before my computer went down I had downloaded and played a round of this wonderful game. I just downloaded it (twice) again. But when I try to start it nothing happens. The web site says to use start.exe, but I do not see that file, and the batch file(s) that are there will not start it. Any ideas? I would pay for this and am not looking for a free ride, but don't see any mention of a price. [:(]

RE: Desert War 1940-3

Posted: Sat Apr 18, 2015 8:52 pm
by kipanderson
JRR,

I would help if I could. But all I did was extract to a folder and all sits in there including a “very small..” start.exe” which then does fire up the programme just fine.

I use Windows 7..

Now.. just checking but has your anti-virus grabbed the start.exe when you fired it up and put it in quarantine..?

With new executables.. such a new wargames my Bitdefender does just that often until I tell it to stop.. and restore the file.

All the best,
Kip.
PS am in UK must close for the night..


RE: Desert War 1940-3

Posted: Sun Apr 19, 2015 12:13 am
by baloo7777
Thanks for the info. I cannot get it to work for me. I had an issue with my win 8 comp and it has been a problem getting some things to work right again. No doubt it's my computer. Too bad. It worked previously for me, before the crash.

RE: Desert War 1940-3

Posted: Mon Apr 20, 2015 1:13 pm
by Saint Ruth
s for the info. I cannot get it to work for me. I had an issue with my win 8 comp and it has been a problem getting some things to work right again. No doubt it's my computer. Too bad. It worked previously for me, before the crash.
Hi baloo777, is your java installed?
Can you do "java -version" from a command prompt (i.e. write "cmd" in the window's start "search programs and files"?

If you double click on "startGameWithConsole.bat", it will try to start and show any error.
If you get any, can you email them to me please?

RE: Desert War 1940-3

Posted: Mon Apr 20, 2015 1:16 pm
by Saint Ruth
ORIGINAL: kipanderson

For me a big attraction of operational games is the feeling of “running knee deep in mud...”. By which I mean that you cannot just throw around an infantry battalion the way you can shout orders at an infantry squad. You I have to try and think ahead. Orders delay also gives a realistic bonus to player who surprises his enemy. Because his enemy cannot just “perfectly..” adjust everything immediately.
Yes, I've been thinking about that. Perhaps based on unit quality...

However it'll be stuck on the "future wish list" as it's the AI / GUI next!

RE: Desert War 1940-3

Posted: Mon Apr 20, 2015 8:02 pm
by baloo7777
ORIGINAL: Saint Ruth
s for the info. I cannot get it to work for me. I had an issue with my win 8 comp and it has been a problem getting some things to work right again. No doubt it's my computer. Too bad. It worked previously for me, before the crash.
Hi baloo777, is your java installed?
Can you do "java -version" from a command prompt (i.e. write "cmd" in the window's start "search programs and files"?

If you double click on "startGameWithConsole.bat", it will try to start and show any error.
If you get any, can you email them to me please?

Thanks. I will take some time later to look at what is happening and send any info to you (sorry, I will be out for several hours tonight). Thank you so much for your quick support. I played the game a little and thought it has major "fun" potential!

RE: Desert War 1940-3

Posted: Sun May 10, 2015 6:31 am
by kipanderson
Hi,

Great to see the new version up. Follow with huge interest, this is going to develop into an incredible game system.

BTW.. am unable to post over on the Old Wargamer forum.. even when happily logged in. The dialogue box will not accept any input from me.. cannot get the window to accept anything I type or text I attempt to copy in. Have no problems anywhere else. Windows 7 64. Internet Explorer.

All the best,
Kip.

RE: Desert War 1940-3

Posted: Sun May 10, 2015 3:44 pm
by Tejszd
ORIGINAL: Saint Ruth
ORIGINAL: kipanderson

For me a big attraction of operational games is the feeling of “running knee deep in mud...”. By which I mean that you cannot just throw around an infantry battalion the way you can shout orders at an infantry squad. You I have to try and think ahead. Orders delay also gives a realistic bonus to player who surprises his enemy. Because his enemy cannot just “perfectly..” adjust everything immediately.
Yes, I've been thinking about that. Perhaps based on unit quality...

However it'll be stuck on the "future wish list" as it's the AI / GUI next!

Have to agree on the priority order but I like the idea of delayed reaction to orders based on the leader/quality of the unit. The delay should also probably be related to the country based on the form of communication; example in 1940 German planes/tanks all had radios allowing them to work together which has an immediate impact in battle but also in how quickly they could react to new orders....

RE: Desert War 1940-3

Posted: Mon May 11, 2015 3:06 pm
by Saint Ruth
ORIGINAL: kipanderson
Hi,

Great to see the new version up. Follow with huge interest, this is going to develop into an incredible game system.

BTW.. am unable to post over on the Old Wargamer forum.. even when happily logged in.
Cheers. There's a new version up again that allows Air Recon missions to be ordered during the setup phase. Lots of little steps on the road to getting it finished.

ORIGINAL: Tejszd
Have to agree on the priority order but I like the idea of delayed reaction to orders based on the leader/quality of the unit. The delay should also probably be related to the country based on the form of communication; example in 1940 German planes/tanks all had radios allowing them to work together which has an immediate impact in battle but also in how quickly they could react to new orders....
Yes, interesting idea. Might also delay (or even cancel) actions due to low Readiness You can order an attack but it might not happen if the troops are too tired.
Anyway next is the "wait" order and adding an abstracted Long Range Desert Group so it'll be a while before I even think about that. [:)]

RE: Desert War 1940-3

Posted: Fri Jun 26, 2015 3:21 pm
by governato
Just a quick note that I had the opportunity to test play one of the scenario with one of the developers and I have found the game really fun and rewarding to play.

RE: Desert War 1940-3

Posted: Sat Sep 19, 2015 9:21 am
by Rasputitsa
Found the need the ensure that Java is fully updated, but otherwise the game works well.

Thank you for the continued updates and for adding another good game into the WEGO wargaming world, it is such a realistic and interesting way to play and such a relief from the un-manageable monsters around right now.[:)]

RE: Desert War 1940-3

Posted: Sat Sep 19, 2015 7:03 pm
by Deathtreader
ORIGINAL: Rasputitsa

Found the need the ensure that Java is fully updated, but otherwise the game works well.

Thank you for the continued updates and for adding another good game into the WEGO wargaming world, it is such a realistic and interesting way to play and such a relief from the un-manageable monsters around right now.[:)]


+ 1

Very well done! [&o]

Rob.

RE: Desert War 1940-3

Posted: Wed Sep 23, 2015 6:55 pm
by Saint Ruth
Thanks!

By the way, there's a new Pacific War scenario / Mod here:
http://members.upc.ie/jeanette.kelly/peleliu.html

Still working on the AI so it's a human-human scenario.

RE: Desert War 1940-3

Posted: Fri Sep 25, 2015 2:29 pm
by Rasputitsa
Small issue, but I have reversed the mine icons, into red icon for active (dangerous) and black icons for breached minefield. Easy to do, nice to be able to have access. [:)]

RE: Desert War 1940-3

Posted: Sun Sep 27, 2015 3:48 pm
by Saint Ruth
Good idea! Will switch those minefields images around.

Desert War Priorities

Posted: Sat Oct 17, 2015 1:54 pm
by rhinobones
Ruth

You are creating exciting times in the world of WEGO war gaming. Thank you for your efforts.

I've read thru most of the postings and one thing I haven't seen is a list of your priorities. Would appreciate seeing your short list of features and functionality that you find most important and some words on where you ultimately want Desert War to go.

My personal wish list includes rivers, bridges, air drops, amphibious capability and functionality for introducing variability in troop and objective deployment.

Best Regards, RhinoBones

RE: Desert War Priorities

Posted: Sun Oct 18, 2015 9:18 am
by Saint Ruth
Hi RhinoBones,

Thanks for your interest!

At the moment, the priority is:
1) AI (scripted - ongoing)
2) Update GUI
3) Add more options to scenario editor

The new features will have to wait until that's done, but things on the to do list are the likes of:
- Night turns
- Weather
- LAN play
- unit breakdown/build up (i.e. break down a Battalion unit into companies)

By the way, rivers are already in the game (though not used in any of the scenarios), but I'll write down those suggestions and put them on the list.

As for "functionality for introducing variability in troop and objective deployment", do you mean scenarios randomly setting objectives on the map? And increasing / decreasing unit values at scenario start?

/Brian

RE: Desert War Priorities

Posted: Mon Oct 19, 2015 8:42 pm
by rhinobones
ORIGINAL: Saint Ruth

As for "functionality for introducing variability in troop and objective deployment", do you mean scenarios randomly setting objectives on the map? And increasing / decreasing unit values at scenario start?

Like your road map, you've obviously planned for a long campaign.

I don't recall seeing rivers in the terrain folder, but since you already have them, that's another step taken.

My concept of variability has to do with enhancing game play by building scenarios where forces and objectives have sufficient built -in options that the possibility of playing the same game twice is virtually eliminated. Each side might be programmed with 30 divisions and 20 objectives but in any one game only six divisions and three objectives might appear. Objectives would not be point based but instead would impact reinforcements, supply, manufacturing or logistics depending on their retention, capture or destruction. Hadn't thought of increasing/decreasing unit values or capabilities as you mentioned, but I like it.

The point here is to build scenarios which present the players with military problems which have never before been encountered, the solution of which decides the victor. I can imagine a lot of games ending in a mutually agreed upon cease fire.

I love historical scenarios and admire the people who invest so much time and effort into building them, but even with the best historical scenarios one gets tired of the same forces, starting in the same places, going after the same old objectives, awarded points and doing this all in the same number of turns. Advanced Tactics has a feature for creating random scenarios which might provide ideas for future consideration.

Regards, RhinoBones

RE: Desert War Priorities

Posted: Wed Oct 21, 2015 4:42 pm
by governato


The functionality I would really like to see added is the possibility to add 'events' to the editor, so that the effect of changing weather and supply, capturing objectives, etc can be included by altering the general scenario parameters at any given turn. (TOAW is a good example of that)

RE: Desert War Priorities

Posted: Wed Oct 21, 2015 8:55 pm
by rhinobones

The functionality I would really like to see added is the possibility to add 'events' to the editor, so that the effect of changing weather and supply, capturing objectives, etc can be included by altering the general scenario parameters at any given turn. (TOAW is a good example of that)

You are correct, TOAW is the prime example. You put it in better words than I did.

After seeing the work Ruth is doing, I suspect that should he decide to build an event editing into his design it will far exceed the capability of the archaic TOAW event editor.

Regards, RhinoBones