RE: COMMANDER THE GREAT WAR AND ITS FUTURE.
Posted: Wed Apr 22, 2015 12:46 am
Kirk, could you please create some unit graphics for the supply truck and post them? I would like to use it in my mod.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: kirk23
I'm adding more special historical events here is the Battle of Coronel,for loosing this battle Britian National Morale drops 5%
![]()
Kirk,ORIGINAL: kirk23
I'm adding more special historical events here is the Battle of Coronel,for loosing this battle Britian National Morale drops 5%
![]()
warspite1ORIGINAL: operating
Kirk,ORIGINAL: kirk23
I'm adding more special historical events here is the Battle of Coronel,for loosing this battle Britian National Morale drops 5%
![]()
Just how is it supposed to work?
Bob
ORIGINAL: kirk23
Turkish cruiser defends the Persian gulf[;)]
![]()
ORIGINAL: operating
Kirk
The eyes on some these commanders look like they have been drinking rocket fuel, might want to tone down the eyes a bit...
Bob
ORIGINAL: Meteor2
I just finished a game with the latest patch.
Enjoying the game much, but a few observation I would like to share.
Playing as CP, it seems (in this one game), that the Entente-AI is a little bit confused about strategic goals.
1. Even when German troops are deep in France and Russia, the AI decides, that invading Turkey (as Russia) and defending Serbia (as France)
is far more important and shifts troops to this locations. So Paris and Leningrad fell.
2. Portuguese troops are defending Italy. Strange...
3. Italian troops racing east to help Serbia, but unaware of an encirclement from the north. So 6 Italian armies lost in that swing.
And the Swiss border was not complete any more after German troops passed in the west. Swiss and France territory was unified then.
And (you know that already, I think) some event messages were not "correct" and programming left-overs were seen...
But: An interesting game. Please continue the good work.[;)]
ORIGINAL: euroaron
i played the game with patch 1.6.2 with both sides, and found it too easy even on privileged level, the ai acts silly, and there are some issues risen about... (see below)
commanders: this totally should be revised. for example: germany has two aces - and the AHM has three? and both have two admirals... balance, balance.
air strategy: ai air force does not care of enemy planes listens to only ground forces. never attacks enemy air force within range. this is a big mistake! but at least ai the planes coordinate the strikes and do not divide their power...
sea strategy: ai fleets operates without any visible strategy, transport included. i mean, EA transports in lamanche are excorted, that is ok, but they are not supported, so EA ships by ai never attack CP ground forces even if they are in range - why? other EA transports, for example french and british garrisons and infantries shipping to albania to help the serbian army, are also escorted, but even if the escorting forces are bigger than the total AHM sea force and the clash is in the ionian sea (neutral zone), they do not strike back. in general EA sea forces let their shores undefended, do not create real and effective blockades, but france and britain send submarines in the baltic sea(! and ?) that russia supports only with the submarine, moreover they leave CP convoys sail away many times even if there is a EA cruiser in the hex next to it... ah, yeah, the CP convoys from norway are totally ignored by EA, that is the most beautiful. but CP sea forces are worse! the turkish fleet does not do anything, the AHM ditto, while the german ships cruise in the north sea and the la manche lonely(!), easy to sink them one by one. german submarines look to be ok but i do not get it why they go in the mediterranean...
ground strategy: this is the strongest edge of the game, very good job, except one thing! if the sea is controlled by the enemy, the ai ignores this fact: neither sends fleet to regain the control, nor keeps the units away of the shore. valuable units like artillery and fighter park on the beach waiting for the bombardment... annoying. ah yeah, i almost forgot it. russia do not care about AHM, if krakow, lemberg and przemysl have been taken and no more CP units are in sight in the south then russian forces do not move toward budapest or vienna to help the serbian brothers and knock AHM out of the war, but face to germany... not lol.
balance: the overall balance of the game is good, yet it can always be optimised. the biggest mistake is the deployment of the russian forces, where the corridor to ukraine is undefended: if the CP sends for example 4 cavalry and 2 garrisons there and keeps their support open (not a big deal), then the kiev and odessa line can be conquered in 1914, and russia collapse in the summer of 1915 - the ai is unable the manage the wide open front and this situation with the fast moving forces in the vast space. moreover, i would give even more ships to britain and little more to italy and france. other balancing issue is the sea transport points. why for AHM, germany, russia, turkey? did they have at all? there, there.
invasions: it is all about anzac. i do not say gallipoli must be performed, but there is the large undefended turkish shore, the huge anzac force, the ports of egypt, the british transport points, even some british ships (or are recommended to be added in this region) - and nothing happens. as a human player i do at least two invasions that can take turkish forces away of the other, more important fronts...
diplomacy: this is also good, but one power is missing: persia. this minor power "joined" EA in the same time as turkey and fact that this front was everything but really active it should be represented in the game. extra point that britain could send forces to persia through the persian gulf. the position of the ottoman empire was very bad after all, no doubt.
disbanding units: any PP or MP recovery of disbanding a unit should be banned. on account of the impotence of EP fleet germany can get a massive advantage if transforms the fleet to ground or air forces. turkey, russia, france and italy ditto, britain has no point to do this. usa, question mark. this kind of transformation is ridiculous.
unit stat: some of them have to be revised. i agree that playability has to be considered, but some units are really op - airship, bomber, sub, railgun and ships. they are easy to produce so some of them should be slowed down little bit (sub to 8, airship to 8, bomber to 8, fighter to 6). the strategy attack values have also to be rewritten with the regarding developments - this is important because the air and the sea forces can ruin the whole enemy economy in turns, like current wars? no way, man! an airship has to be expensive to produce and upkeep with attack values close to zero, but better movement and los 7, and done.
hunger: that should be somehow put in the game. the granaries were depleted in every war countries to 1916 and the hungry people's morale started to fall. the rationing event in the game concerns only to britain, though germany and AHM introduced their systems as well. i do not know almost anything about the russian, serbian and turkish conditions, but it is sure that they suffered too. of course there is some events in the game, like mutiny of the french army or the german fleet, but this can be thought on, i say.
i am not a noob, i made a mod about some of those above considered and pissed blood to win it with the CP (EA is a different story, they won the war after all), yet because of the poor performance of the ai in the air and the sea and the overall strategy, i am not happy.