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RE: Unleashed Extended
Posted: Thu Jan 14, 2016 8:56 pm
by Retreat1970
I think this mod is completed so no more upgrades. Icemania's AI mod is integrated in this mod already, excluding the AI tech research order which isn't compatible.
RE: Unleashed Extended I & II
Posted: Tue Jan 26, 2016 4:04 pm
by Handbanana
Wow, I've never tried this mod before! It looks freaking awesome. UI is so good too! Only thing I miss are a few colony-specific resources! Way more polished then my own mod-mod-mod packs [&o]
RE: Unleashed Extended I & II
Posted: Wed Jan 27, 2016 2:04 pm
by moonraker65
Just started a new game with this. Certainly different to most of the others out there. Love the big tech tree to research though
RE: Unleashed Extended I & II
Posted: Thu Feb 25, 2016 1:01 am
by Retreat1970
ORIGINAL: mordachai
This mod is "abandoned in working condition" as my old boss was fond of saying.
I will likely make another version one o' these days - but for now, you have a choice of either I or II - both work. II has more money available, and other tweaks (see the change log). I has less money - more like vanilla - and a few less changes. Or you can always mod either mod to be more to your liking (very easy to do).
I haven't seen Mordachai for awhile, and since I really enjoy this mod I'm going to update it.
I'm going through ship designs and policies. There's some errors here and there. Also, I will be adding an AI research build order, but only out 15 techs for all three lines. This will give the AI's a good start. Wonders will not be in the AI build order, but the AI will be close after 15 techs.
I have seven races done, but I have 30 left to go so don't expect anything soon. It's time consuming.
After I get the above done, I will release extra races. Probably two at a time. I had an unfinished mod so I will pull out the 10 races and add them.
The changes will work for both mods I and II.
RE: Unleashed Extended I & II
Posted: Mon Feb 29, 2016 4:44 pm
by TTBeNnI
Just wanted to say a very BIG thanks to all the people working on this! Please keep up the very good work for the best 4X game I know!
RE: Unleashed Extended I & II
Posted: Mon Feb 29, 2016 5:16 pm
by Retreat1970
I'm finished with the AI mod portion. I still have to test it a little more. So far it looks good.
Hopefully I'll post the updated files tonight. If not then tomorrow.
RE: Unleashed Extended I & II
Posted: Mon Feb 29, 2016 8:41 pm
by Retreat1970
I'm posting this update for Unleashed Extended I & II (works for both).
What this update does:
Creates an AI research path for each race. This only extends out 15 to 20 techs (mid game). Each path is different, except for the energy line, which seems to be about the same for all.
Updated ship designs.
Updated racial policies.
If you've ever played Icemania's AI mod, this is the same thing (but just for this mod).
The AI should be noticeably harder, especially at higher difficulty levels (very hard on up).
To install, just overwrite the mod folders. Make a backup if you want to change back.
EDIT: IMPORTANT I did not realize the Lipid race has its own Government in version II and not Version I.
To fix this in version I, apply the update then open Customization/Unleashed Extended/Races/Lipid.txt with any word program. Change the values SpecialGovernment and PreferredStartingGovernment from 14 to -1.
Sorry for the mistake.
RE: Unleashed Extended I & II
Posted: Mon Feb 29, 2016 9:28 pm
by TTBeNnI
Again: Thanks a lot! [&o]
RE: Unleashed Extended I & II
Posted: Tue Mar 01, 2016 2:15 am
by Retreat1970
This will be the first add-on race. Some of you old 4xers might recognize them. I will upload them tomorrow.
New troops, shipset, and flag.

RE: Unleashed Extended I & II
Posted: Tue Mar 01, 2016 2:32 pm
by Retreat1970
Here is the Abbidon race play tested and ready for download.
I'm not too excited with the shipset, but it is what it is for now. Edit: I changed the shipset.
Copy everything inside the abbidon folder (designTemplates to race biases) to your Unleashed Extended folder.
Racebiases will ask to overwrite. This is ok. Remember to backup if you want to go back.
I will work on the next race soon. EDIT: Abbidon is packaged with Amonkrie below.
RE: Unleashed Extended I & II
Posted: Thu Mar 03, 2016 1:12 am
by Retreat1970
Here's the second SE race. I will package it with the first. I'll upload them soon. I'm still playtesting so here's a picture for now.

RE: Unleashed Extended I & II
Posted: Thu Mar 03, 2016 7:11 pm
by Retreat1970
Amonkrie are ready for download. I packaged it with Abbidon. Download below.
Copy everything inside the folder (designTemplates to race biases) to your Unleashed Extended folder.
Racebiases and Abbidon (if you have Abbidon) files will ask to overwrite. This is ok. Remember to backup if you want to go back.
I will work on a few more races soon, but will post them in bunches instead of singly.
RE: Unleashed Extended I & II
Posted: Tue Mar 22, 2016 6:16 pm
by Retreat1970
2 errors I've found so far. Easy fixes.
In the research file, project 125 - Change the parent to 550 instead of 124.
In the component file, component 171 - 18, 3 change to 18, 4. The game doesn't see heavy armor as an upgrade since the reactive rating was the same as the tech before.
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 5:56 am
by Hermundure
Thank you very much for your effort!
Its really nice to see one still improving this great mod!
I found an error too: After I copied your files into the unleashed folder, when you start a new game, go to race selection an select the Lipid race, you get an error message.
I had a clean install and no other mods.
Couly you possibly take a look into this issue? I tried to find myself what was wrong but with no experience in modding it was pretty useless :-p
Herm
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 12:49 pm
by Retreat1970
Hi Herm. I started a game as Lipid, and had no issues. Could you post the error? I'm no modding genius, but I'll try and help.
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 1:01 pm
by Hattori Hanzo
ORIGINAL: Retreat1970
2 errors I've found so far. Easy fixes.
In the research file, project 125 - Change the parent to 550 instead of 124.
In the component file, component 171 - 18, 3 change to 18, 4. The game doesn't see heavy armor as an upgrade since the reactive rating was the same as the tech before.
my daily noob question: which tool I have to use to make this "Easy fixes" ?
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 1:08 pm
by Hermundure
ORIGINAL: Retreat1970
Hi Herm. I started a game as Lipid, and had no issues. Could you post the error? I'm no modding genius, but I'll try and help.
Just did a complete clean reinstall of DW. Unleashed and your files.
The Error When I SELECT the race is in the attachment.
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 1:11 pm
by Hermundure
And if I ignore this and start the game anyways I get this much smaller error (this time in english)
Without your adittions it works without problems, I would love to get rid of this because your work is really nice on this one

RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 1:27 pm
by Retreat1970
I'm sorry, but I cannot speak German.
To Hattori: any word editor will do. They are just txt files.
RE: Unleashed Extended I & II
Posted: Thu Mar 24, 2016 1:47 pm
by Hermundure
Oh, LOL, there is a german sentence in the english document also ;-p
It just says an index is out of the expected area. It must not be to small or to high.
Parametername: Index
at
System.Throw.Helper............ and then the rest