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RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 8:58 am
by Khanti
ORIGINAL: Vic
ORIGINAL: Hanti

TOE is great but I can't do it without new dawn.
I tried it with other scenarios (NEW_WAW_PUBLIC_BETA) but when it is implemented to scenario it works only during my turn.
When it's AI turn - it's CTD. Always.

PS: Another issue: is there a way to let TOE not change units names? I like historical names, but it removed them to 1st MODEL NAME.

for the moment this feature is only for New Dawn v3 games.

Feel free to copy and paste the CTD detailed text though.

best wishes,
Vic

All right. I tried it again with other scenarios. It seems that only rulevar 344 (show the 'historical units' using TOE models) makes problems.
Without it I've managed to get it to work.

1. What about names of units?
2. Did it auto-reinforce from direct parent HQ or any other HQ up to Supreme HQ?

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 9:19 am
by Tac2i
Reinforcements flow through the chain of command: SHQ -> "Front" HQ -> "Army" HQ -> Unit. If an "Army" HQ is receiving reinforcements directly from a city/factory then it will flow from there to the unit. Be careful of the auto return feature. If you exceed the limits you set for the unit template, the excess flows back up the chain unless you turn off this feature.
ORIGINAL: Hanti

2. Did it auto-reinforce from direct parent HQ or any other HQ up to Supreme HQ?

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Posted: Wed May 27, 2015 11:36 am
by Veni
I am absolutely drooling for this, but since I run AT through Steam I can't give it a go yet ...
Any idea on a time frame for a Steam-friendly release?

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Posted: Wed May 27, 2015 11:46 am
by ernieschwitz
I've spoken to Vic about when this will become an official patch. It seems that there needs to be more testing before it can become that. He gave me an estimate of maybe 8-10 days, maybe more.

RE: Private beta test ATG v2.20g : TOEs and auto-reinforcements

Posted: Wed May 27, 2015 11:49 am
by Veni
Thanks! In about 8-10 days I'll have some free time to really take this for a spin!
So eager with antici .............. PATION!!

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 3:08 pm
by GaryChildress
ORIGINAL: Webizen

If you manually installed the files/folders in the correct locations, just hit cancel or select 0 and the main screen should load with an option to use the anewdawn3 file.
ORIGINAL: Gary Childress

I DLed the file in the OP and when I start ATG these are the options I have that I can load. Which one should I load? So far I can't get the counters to appear in the TOE chooser. [:(]

Image

Ah, thanks. It's working now. [:)]

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:12 pm
by GaryChildress
This is awesome! This saves a lot of micromanagement. Thank you Vic! [&o]

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:19 pm
by GaryChildress
Hi Vic,
 
One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.
 
Thanks.

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:32 pm
by Tac2i
I thought mercenaries were only usable by the African people group.
ORIGINAL: Gary Childress

Hi Vic,

One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.

Thanks.

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:41 pm
by GaryChildress
One other thing, I have some HQs underneath the supreme HQ. It would be cool if the supreme HQ would provide any extra staff it has, up to the point where subordinate HQs are 100% staffed.
 
Having a blast with this new feature, though. Thanks again!

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:42 pm
by GaryChildress
ORIGINAL: Webizen

I thought mercenaries were only usable by the African people group.
ORIGINAL: Gary Childress

Hi Vic,

One thing that might be a bug I just noticed. Auto reinforce doesn't seem to work for Mercenaries. I created a type of unit that uses mercenaries and set a unit to that type and even though my  HQ has 120 Mercenaries in it right now it did not send any to the new unit I created which requires them in its TO&E. I'm playing new dawn and added a mercenary base to a scenario.

Thanks.

If you pre-place a Mercenary base on the map it will produce Mercenaries for you.

RE: Private beta test ATG v2.20 Leo

Posted: Wed May 27, 2015 5:55 pm
by GaryChildress
Never mind. I found the problem with the Mercenaries. I had the people set wrong in the TOE template, should have been "Neutrals" instead of "Germans" (which is the people I'm playing).

RE: Private beta test ATG v2.20m

Posted: Wed May 27, 2015 8:25 pm
by Tac2i
Screenshot says it best...

Image

RE: Private beta test ATG v2.20m

Posted: Thu May 28, 2015 6:02 am
by Jafele
It´s been a long time the last time I played ATG. I must say the AI (land combat) is much better than before. [:)]

RE: Private beta test ATG v2.20 Leo

Posted: Thu May 28, 2015 6:04 am
by Vic
ORIGINAL: Gary Childress

One other thing, I have some HQs underneath the supreme HQ. It would be cool if the supreme HQ would provide any extra staff it has, up to the point where subordinate HQs are 100% staffed.

Having a blast with this new feature, though. Thanks again!

This should be standard behaviour if your (underneath) HQ is set to a TOE Model and that TOE Model includes at least 1 quantity of staff.

best wishes,
Vic

RE: Private beta test ATG v2.20m

Posted: Thu May 28, 2015 6:07 am
by Vic
ORIGINAL: Webizen

Screenshot says it best...

Image

thanks for the screenshot. Used it for a tweet :)

RE: Private beta test ATG v2.20m

Posted: Thu May 28, 2015 6:43 pm
by Jafele
Another idea for the to-do list: Default formations. Specially useful for newbies. One of them could be the classic platoon 15 rifle+5 Smg+2 machine gun+1 mortar. S

RE: Private beta test ATG v2.20m

Posted: Fri May 29, 2015 10:47 am
by Tac2i
Good idea! Also, just had to post an update to my earlier screenshot.
ORIGINAL: Jafele

Another idea for the to-do list: Default formations. Specially useful for newbies. One of them could be the classic platoon 15 rifle+5 Smg+2 machine gun+1 mortar. S


Image

RE: Private beta test ATG v2.20m

Posted: Fri May 29, 2015 11:12 am
by Jafele
Web, I´m very happy with the progress Advanced Tactics is taking. [:D] Vic is really open minded, he loves to listen to everyone. And that´s absolutely innusual in the game business.

Step by step ATG has become one of the best wargames of all times!! [&o] And still it´s possible to improve...

RE: Private beta test ATG v2.20m

Posted: Fri May 29, 2015 2:50 pm
by Vic
Any more bugs found guys?