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RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Tue Sep 13, 2016 5:37 am
by Joseignacio
ORIGINAL: NeverMan
Matrix does a lot of stupid things.
This game should have been developed from the standpoint of making good solo play (with good AI). This at least would have let players play... then, and only then, should multiplayers be developed. Sigh, whatever.
That said, I doubt the AI will ever be any good.
Sure, playing solo.
That's what any game developer does...
Can't imagine anything more boring. A game where you can't play an AI or a human opponent is not a true game.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Tue Sep 13, 2016 9:29 pm
by Cataphract88
ORIGINAL: Joseignacio
ORIGINAL: NeverMan
Matrix does a lot of stupid things.
This game should have been developed from the standpoint of making good solo play (with good AI). This at least would have let players play... then, and only then, should multiplayers be developed. Sigh, whatever.
That said, I doubt the AI will ever be any good.
Sure, playing solo.
That's what any game developer does...
Can't imagine anything more boring. A game where you can't play an AI or a human opponent is not a true game.
+1
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Sep 14, 2016 1:31 am
by paulderynck
ORIGINAL: Joseignacio
Sure, playing solo.
That's what any game developer does...
Can't imagine anything more boring. A game where you can't play an AI or a human opponent is not a true game.
Ahh, but with a little creativity you can quite successfully use the Solo mode to play with one or even several others.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Sep 14, 2016 9:35 am
by Joseignacio
ORIGINAL: paulderynck
ORIGINAL: Joseignacio
Sure, playing solo.
That's what any game developer does...
Can't imagine anything more boring. A game where you can't play an AI or a human opponent is not a true game.
Ahh, but with a little creativity you can quite successfully use the Solo mode to play with one or even several others.
Yes, but that requires that they are gentlemen.
I did that, early on, and had to quit because my opponent and I were seeing the stacks through Google Hangouts video, but unless you were checking all the moves back and forth and have an excellent memory, you couldn't (obviously) know the units under the uppper ones of the stacks.
(I believe) he hided some faster units under slow ones, hoping I wouldn't realize, which I did not, because I had taken a rest while he was moving and could not check the stacks, only see the upper unit. We were exchanging files but it was slow and had frequent errors so we stopped oding it.
I asked him to do the move again, because I hadn't realized what he had done and I didn't have the opportunity to check it myself and he rejected it. So that was the end of the game.
That's why I don't believe in such mends of the lacks of the game (at the moment), you depend on the clean playing and good will of your opponent, which shouldn't be necessary.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Sep 14, 2016 4:34 pm
by RFalvo69
ORIGINAL: paulderynck
Ahh, but with a little creativity you can quite successfully use the Solo mode to play with one or even several others.
Sure. Actually, from now onward Matrix will code and sell only wargames lacking both AI and MP - because all that it is needed from the player is "a little creativity".
Meanwhile, the third anniversary since this game was published is approaching - and all I see for the foreseeable future is "a plan of groups of lists of items still to be fixed/completed before finishing these other things". This from someone who bought the game along with the hardbound books in total good faith - three years ago.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Sep 14, 2016 10:06 pm
by Viktor_Kormel_slith
I enjoy the game becouse I ám lucky and I can play in hot seat mode with my old friends whom I used to play the boardgame (impossible to do nowdays: family, pets and lack of space)but it´s very frustrating fight with bugs (old and regressive. In my opinion, a game with solo and hot seat mode bug free would be enough but I understand insatisfaction of many of you. I hope the game development continues and the things get better for all.[:(]
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Sep 15, 2016 1:25 am
by paulderynck
ORIGINAL: RFalvo69
ORIGINAL: paulderynck
Ahh, but with a little creativity you can quite successfully use the Solo mode to play with one or even several others.
Sure. Actually, from now onward Matrix will code and sell only wargames lacking both AI and MP - because all that it is needed from the player is "a little creativity".
Meanwhile, the third anniversary since this game was published is approaching - and all I see for the foreseeable future is "a plan of groups of lists of items still to be fixed/completed before finishing these other things". This from someone who bought the game along with the hardbound books in total good faith - three years ago.
You're right. Matrix should have built Skype and Teamviewer like all the other game companies did.
Edit: Nice of you to pop by and share your wisdom every 45 days or so. Clearly a dedicated WiFFer.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Sep 15, 2016 1:59 am
by RFalvo69
ORIGINAL: paulderynck
ORIGINAL: RFalvo69
ORIGINAL: paulderynck
Ahh, but with a little creativity you can quite successfully use the Solo mode to play with one or even several others.
Sure. Actually, from now onward Matrix will code and sell only wargames lacking both AI and MP - because all that it is needed from the player is "a little creativity".
Meanwhile, the third anniversary since this game was published is approaching - and all I see for the foreseeable future is "a plan of groups of lists of items still to be fixed/completed before finishing these other things". This from someone who bought the game along with the hardbound books in total good faith - three years ago.
You're right. Matrix should have built Skype and Teamviewer like all the other game companies did.
No. From now onwards they can just use the existing technology.
Edit: Nice of you to pop by and share your wisdom every 45 days or so. Clearly a dedicated WiFFer.
Yes: nice of me to pop up only when I actually have something to say. A dedicated WiFFer? On the tabletop I think I'm a good beginner - I hope to improve my game now that I have the space to lay it down and play weekly with my friends. About MWiF, I'm a veteran screen-starer.
BTW: I have a car with a broken engine. But I go around with my friends without problems: I drive, they push. See? You only need "a little creativity". Wanna buy it?
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Sep 15, 2016 9:47 pm
by paulderynck
I am looking for a new vehicle actually. Have you checked the gas gauge?
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Fri Sep 16, 2016 10:27 am
by RFalvo69
ORIGINAL: paulderynck
I am looking for a new vehicle actually. Have you checked the gas gauge?
It gives incorrect readings. I'm told that fixing it is in "Future plans". However, you can use the car even without the fuel gauge "with a little creativity".
Are we finished? Because, if not, then I also have a bridge over the Strait of Messina to sell along with the car. Sure, it isn't there, but, you know, "with a little creativity"...
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Fri Sep 16, 2016 12:47 pm
by Orm
[:)]
Could we get back to discussing MWIF now? (and be nice at the same time?)
Please.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Sun Sep 18, 2016 10:21 am
by wintercorn
Are Fascist Tide / Day of Infamy available yet? I bought the game last month and updated to 2.1.4 and get the scenario unavailable popup window. Have I missed something or is this still not available? 2.1.4 update list references changes to Fascist Tide making me think that I missed something.
Many thanks
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Sun Sep 18, 2016 4:34 pm
by paulderynck
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Oct 12, 2016 5:12 pm
by Revthought
ORIGINAL: paulderynck
It is too bad you are missing out. With Teamviewer and Skype you can play this game just like you all are in the same room together.
Maybe you could convince me if there were a robust PBEM system; however, I'm not going to rearrange my schedule to the needs of an opponent just so that I could get on skype, while utilizing a 1/3rd party software package that gives someone control of my desktop while I look the other way. So no, Teamviwer and Skype, in addition to this still $100 game, do not take the place of:
1. A working multiplayer system, be that PBEM or online play
2. The ability to play the AI--like in every other PC wargaming title since 1984
There is seriously nothing that excuses a game being launched sans AI and sans real multiplayer. Furthermore, the price tag is still $100, and these things still don't exist after 3 years, while the developer happily messes around adding extra scenarios and rule sets, while ignoring basic functionality...
I don't mean that to be harsh or insulting, but rather to provide you with the context as to why, for me, it's ludicrous to say I'm missing out on a $100 game of solitaire. Hell, real solitaire is worth more than WiF at this point because at least it doesn't require me to play against myself.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Wed Oct 12, 2016 6:13 pm
by 76mm
ORIGINAL: Revthought
...these things still don't exist after 3 years, while the developer happily messes around adding extra scenarios and rule sets, while ignoring basic functionality...
If it makes you feel any better, the basic non-global scenarios (Fascist Tide/Day of Infamy) have not been released three years after the game came out...I was really sold a bill of goods on this one. I could see, maybe, if AI hadn't come out by now, but failure to release these basic scenarios is really weak.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Oct 13, 2016 4:16 am
by warspite1
ORIGINAL: Revthought
ORIGINAL: paulderynck
It is too bad you are missing out. With Teamviewer and Skype you can play this game just like you all are in the same room together.
Furthermore, the price tag is still $100, and these things still don't exist after 3 years, while the developer happily messes around adding extra scenarios and rule sets, while ignoring basic functionality...
warspite1
What extra scenarios and rule sets would that be then? I may be wrong but I don't recall any new scenarios or optional rules being made available since launch. What have I missed?
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Oct 13, 2016 4:29 am
by warspite1
ORIGINAL: Revthought
ORIGINAL: paulderynck
It is too bad you are missing out. With Teamviewer and Skype you can play this game just like you all are in the same room together.
There is seriously nothing that excuses a game being launched sans AI and sans real multiplayer. Furthermore, the price tag is still $100, and these things still don't exist after 3 years, while the developer happily messes around adding extra scenarios and rule sets, while ignoring basic functionality...
I don't mean that to be harsh or insulting, but rather to provide you with the context as to why, for me, it's ludicrous to say I'm missing out on a $100 game of solitaire. Hell, real solitaire is worth more than WiF at this point because at least it doesn't require me to play against myself.
warspite1
Two things:
1. I don't think you are being harsh or insulting. The game is missing some key elements and you are not prepared to pay the price. Sounds like you are just stating your opinion
2. As for the comment re releasing the game as it was, that is something that has been debated hotly since launch. Fact is, if this game had waited for these things the game would still not be out and - who knows - the project may even have been shelved by now.
This game isn't worth the price to you and that is perfectly fair enough. But personally, if someone had told me at launch exactly what the position would be with this game after 3-years, then I would still have paid top dollar for it, the books and the maps.
Thanks to Steve's relentless perseverance in the face of considerable adversity I have been able to play World In Flames for the last 3-years (whereas sans MWIF there would have been no chance). Yes its bloody frustrating to be where we are - the convoys are driving me mad - but at least I get to play this most glorious of games once again.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Oct 13, 2016 6:07 am
by juntoalmar
I couldn't have said better Warspite!
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Oct 13, 2016 5:47 pm
by 76mm
ORIGINAL: warspite1
This game isn't worth the price to you and that is perfectly fair enough. But personally, if someone had told me at launch exactly what the position would be with this game after 3-years, then I would still have paid top dollar for it, the books and the maps.
Well, the fact is that they
didn't tell us at launch exactly what the position would be after three, and many players, including me, that bought the game shortly after release don't think that that is "fair enough". I know better than to ask for a refund, but as a result I'll never buy another Matrix game until several months after release.
RE: IMPORTANT: State of the Game and Future Plans as of June, 2015
Posted: Thu Oct 13, 2016 6:15 pm
by warspite1
ORIGINAL: 76mm
ORIGINAL: warspite1
This game isn't worth the price to you and that is perfectly fair enough. But personally, if someone had told me at launch exactly what the position would be with this game after 3-years, then I would still have paid top dollar for it, the books and the maps.
Well, the fact is that they
didn't tell us at launch exactly what the position would be after three, and many players, including me, that bought the game shortly after release don't think that that is "fair enough". I know better than to ask for a refund, but as a result I'll never buy another Matrix game until several months after release.
warspite1
Not sure why you are angling for an argument here. But if you are going to have a go at someone's post, kindly have the good grace to read it properly. I said Revthought's opinion was 'fair enough' and not the Matrix position pre or post release.