Page 4 of 6

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Fri Jul 10, 2015 12:31 pm
by ogar
@jakobscalpel,

If your ACW game is run under 3.4.0.202 or with mod 3xBb, you could play it safe by just copying the whole TOAW directory (using Windows), and then upgrade the copy (or original) directory. You'll have the un-upgraded directory to fall back to, if things crash out, and you'll have a separate upgraded account to use for testing. (I'm just poking around with the upgrade now, and am starting to test how it works/plays vs how the same scenario plays under 3xBb. Then I can move on to trying out the Editor, and see what effects that has on migrating a few thousand hours of design work...)

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 12:46 pm
by LOK_32MK
Thank you Matrix, and everyone else involved.
Looking forward to TOAW IV, V, VI...(I got to have something to do when I retire) [:D]
so many scenarios so little time

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 1:56 pm
by larryfulkerson
ORIGINAL: LOK_32MK
Thank you Matrix, and everyone else involved.
Looking forward to TOAW IV, V, VI...(I got to have something to do when I retire) [:D]
so many scenarios so little time
Start with the classic folder and play all of them just for old times sake. The gameplay will alter a bit because of the changes
in the new version but most of them are still playable. This is what I did about 8 months ago and I had a blast. Some of the
games generated an AAR. We'd like to see some AAR's from you my friend.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 4:02 pm
by Falcon1
I notice that the previous patch is still available for download.

So should I assume that this latest patch is NOT a comprehensive one?
I will need to use both patches now, correct?

Seems odd that a so-called "final patch" would not be comprehensive.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 4:38 pm
by Curtis Lemay
The new patch is comprehensive.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 5:39 pm
by VegasOZ
When I use the small and tiny Zoom out with the PNG graphics on the MAP IS GARBLED.

If I revert to the regular TOAW graphics the small and tiny Zoom out with PNG graphics is also garbled.

If I TURN OFF the Support PNG graphics option then the small and tiny Zoom out levels clear up.

Is the patched "NEW" Graphics file(s) corrupted? Why are the graphics garbled at the two highest Zoom Out levels with PNG graphics turned on?

Thanks

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 6:14 pm
by Silvanski
Oh wow!!! While I'm still playing TOAWIII vs a dedicated opponent, I've been dormant in scenario design and testing due to other commitments...
What a pleasant surprise to see this news.
Downloaded and installed the update.... Looking forwardto TOAW IV

Image

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 7:16 pm
by sPzAbt653
VegasOZ - I don't see an issue here, maybe tell us what scenario and I can check that one here.

Shot is Small View with PNG = ON, Tiny View looks ok too.

Image

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:03 pm
by Meyer1
VegasOZ: you mean this?

I have this in some scenarios, such as "Race for Tunisia". This is not new patch-related, I also had it in the 3.4.202 version.


Image

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:04 pm
by VegasOZ
The Scenario is the Campaign for North Africa: Desert Fox


RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:14 pm
by VegasOZ
Yes that is what I am getting in the Campaign for North Africa: Desert Fox scenario.

Is there anyway to fix it?

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:18 pm
by Meyer1
ORIGINAL: VegasOZ

Yes that is what I am getting in the Campaign for North Africa: Desert Fox scenario.

Is there anyway to fix it?


Sorry, I have no idea. I would assume that would take some map editing.. maybe some map creators could help us here.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:18 pm
by Falcon1
ORIGINAL: Curtis Lemay

The new patch is comprehensive.

OK thanks, that makes more sense.

I guess they just haven't gotten around to removing the old one yet.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:20 pm
by VegasOZ
ORIGINAL: Meyer1

ORIGINAL: VegasOZ

Yes that is what I am getting in the Campaign for North Africa: Desert Fox scenario.

Is there anyway to fix it?


Sorry, I have no idea. I would assume that would take some map editing.. maybe some map creators could help us here.

I just opened up 5 different scenarios from 3 different era folders and I get the same thing with small and tiny zoom level. I guess I'll just have to play with the PNG graphics turned off.

Thanks for at least helping me to get across the problem. I was not able to upload a .jpg file as it was too large.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:24 pm
by Meyer1
ORIGINAL: VegasOZ






I just opened up 5 different scenarios from 3 different era folders and I get the same thing with small and tiny zoom level. I guess I'll just have to play with the PNG graphics turned off.

Thanks for at least helping me to get across the problem. I was not able to upload a .jpg file as it was too large.


No problem. Could you tell me which scenarios have you tried? Also didn't find "the Campaign for North Africa: Desert Fox" in my copy. Is this a Bob Cross' one? I think you can play the updated verions that are already in the game.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:48 pm
by VegasOZ
It is the 3rd scenario down in the Campaign for North Africa List. There are like 5 or 6 of them that represent different start times for the Campaign for North Africa. They are in the WW II Med folder.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:54 pm
by Meyer1
ORIGINAL: VegasOZ

It is the 3rd scenario down in the Campaign for North Africa List. There are like 5 or 6 of them that represent different start times for the Campaign for North Africa. They are in the WW II Med folder.
Oh, yes. I see it now. But, I have no problem with that one, map is fine with png graphics at all zoom levels. Weird.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 9:59 pm
by VegasOZ
I am running 19 x 10 screen resolution. I tried 16 x 9 and I still get the garbled graphics.

I'm going to try a complete reinstall of the entire program, then patch it fresh and see what I get.

So far every scenario I've tried has the Garbled graphics so something is wrong all over the range of maps.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 10:04 pm
by Meyer1
ORIGINAL: VegasOZ



I'm going to try a complete reinstall of the entire program, then patch it fresh and see what I get.


Good idea.

RE: The Operational Art of War III receives a final update… and a sequel!

Posted: Sat Jul 11, 2015 10:10 pm
by Meyer1
VegasOZ: I think I figured out, deleted the graphic folders in the scenario I was having problems (race for Tunis), and that solved the problem. Obviously, some bmp files were conflicting with the new graphics.
Reinstalling it should solve your problem, but just to be sure try to delete the old graphic folder before.