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RE: The Cool Screenshot Thread
Posted: Mon Aug 03, 2015 5:53 pm
by Firebri
[;)]
RE: The Cool Screenshot Thread
Posted: Mon Aug 03, 2015 6:49 pm
by Warhorse
Here is a 3d shot of advancing Israeli's in Into the Ring. You can see The Nagmash, M150 and M125 variants of the M113, some mortar halftracks, and Magach 6 armor!

RE: The Cool Screenshot Thread
Posted: Mon Aug 03, 2015 8:18 pm
by budd
How about a youtube AAR[:)] like to see some of that helo action. I forgot, did the sound effects get redone and what's the lowest zoom for the nato icons? You guys said August for release ...right.[;)]
RE: The Cool Screenshot Thread
Posted: Mon Aug 03, 2015 8:37 pm
by Warhorse
Hey Budd, by lowest, do you mean the biggest, or smallest?!
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 5:38 am
by Hexagon
Nice pic, thanks.
Ummm is "hard" add an option in game to "resize" the 3D icons??? i refer increase their size 25-50%??? even if affect vehicle info panel increase their side help made them easier to see in map.
Iran Irak war was a infantry slug festival but first stages and last stage offer interesting options to use mech forces... and well counterattacks VS infantry units in middle war are interesting to.
Well, one day less to september... sure you are going to release it last day in september [:D]
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 9:35 am
by Jason Petho
Easiest way to make the 3D icons bigger is to lower the screen resolution. Of course, that has a lot of negative effects.
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 1:35 pm
by Firebri
Are there any pictures of smoke on the ground, i.e. mortar rounds ?
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 9:24 pm
by budd
ORIGINAL: Warhorse
Hey Budd, by lowest, do you mean the biggest, or smallest?!
the most zoomed in view with the nato counters, lowest down. What about the sound effects, they get any changes and its about time for a youtube AAR isn't it[:D] want to see some helo action, 3 elevation levels huh.....sounds cool.
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 9:41 pm
by Jason Petho
Video AAR's will certainly be coming, but after I get a final version from Matrix/Slitherine.
That is a month away or so, please be patient.
I'm thinking I'll play through the Bootcamp's and include some tutorials on creating a map, an org and a scenario - to show how easy it can be.
What other video's would you like to see?
Jason Petho
RE: The Cool Screenshot Thread
Posted: Tue Aug 04, 2015 10:29 pm
by budd
thx for the reply, I'll take any video's with some helo on tank action[:)] and anything on any new features.
RE: The Cool Screenshot Thread
Posted: Wed Aug 05, 2015 1:23 pm
by Firebri
Thanks for the info Jason. I will sit and wait for a month, and not bother you too much [&o]
As I know you give us info when you can.
RE: The Cool Screenshot Thread
Posted: Wed Aug 05, 2015 5:52 pm
by Warhorse
ORIGINAL: **budd**
ORIGINAL: Warhorse
Hey Budd, by lowest, do you mean the biggest, or smallest?!
the most zoomed in view with the nato counters, lowest down. What about the sound effects, they get any changes and its about time for a youtube AAR isn't it[:D] want to see some helo action, 3 elevation levels huh.....sounds cool.
Remember the original largest view of Nato/graphical depiction? Now there are TWO more zooms past that, my personal favorites!! Many, many more NATO/military symbols, around 463! Also, the old graphical depicction was a joke, as you can see from the screenshots they are vastly improved, most units now have a dedicated graphic as well! 2D is definitely going to be very playable now.
RE: The Cool Screenshot Thread
Posted: Thu Aug 06, 2015 5:23 am
by Noypi53
ORIGINAL: Jason Petho
Video AAR's will certainly be coming, but after I get a final version from Matrix/Slitherine.
That is a month away or so, please be patient.
I'm thinking I'll play through the Bootcamp's and include some tutorials on creating a map, an org and a scenario - to show how easy it can be.
What other video's would you like to see?
Jason Petho
A game of a scenario from the '73 Golan Heights battle would be nice. [&o]
RE: The Cool Screenshot Thread
Posted: Tue Aug 11, 2015 4:12 am
by Crossroads
The 11th Hour 2D Terrain Graphics project has entered its final week. Soon, pens on the table!
We will, of course, continue to enhance everything regarding the game after the initial launch.
New suburbs, villages, roads, railroads, ... So much to do, with the 2x enlargened 50% view 2D graphics (what now is the 2D Zoom-out View) as a starting point. And there's a ton of them.
Not that I am complaining, not at all [:)]

RE: The Cool Screenshot Thread
Posted: Wed Aug 12, 2015 1:46 pm
by Crossroads
ORIGINAL: Noypi53
A game of a scenario from the '73 Golan Heights battle would be nice. [&o]
Here's a snippet of today's set of terrain graphics, from Valley of Tears.

RE: The Cool Screenshot Thread
Posted: Sun Aug 16, 2015 4:11 pm
by Firebri
It's all gone a bit quiet !
RE: The Cool Screenshot Thread
Posted: Sun Aug 16, 2015 4:30 pm
by berto
We're working furiously! Publicity can wait!
RE: The Cool Screenshot Thread
Posted: Mon Aug 17, 2015 3:00 am
by Crossroads
ORIGINAL: berto
We're working furiously! Publicity can wait!
+1
Since my brief posts, new Forest and Orchard graphics added. Still some finalizing to do for the hand-out at the end of the month!
RE: The Cool Screenshot Thread
Posted: Mon Aug 17, 2015 6:13 pm
by Warhorse
Furiously attacking the endless 3d graphics![:D]
RE: The Cool Screenshot Thread
Posted: Wed Aug 19, 2015 5:03 pm
by berto
A recurring favorite, the Jerusalem 1967 scenario, showcasing the latest evolution of the 2D graphics (in this case, 2D Normal View, 5 key mode; jpg compressed by 10%, so the actual uncompressed image looks even better than this):
(Still subject to change. Further last minute adjustments even now are still underway.)
We all are working furiously to whip this game into shape. A special tip of the hat and hearty thanks to Crossroads for his intensive effort over the past month on the 11th Hour 2D Terrain Graphics Project, the fruits of which you see above. All of his hard work has been well worth it.
(Not to forget Warhorse, for the countless hours he too is devoting to the 2D unit graphics, and lately the 3D unit graphics. More screenshots, Mike?)
The new counters, the new markers, the new map -- the 2D is a real joy to look at now!