RE: Wish List
Posted: Tue Jul 21, 2015 5:03 pm
Curtis Lemay, you keep saying "rivers meander" as though that justifies in-hex treatment. I don't see your argument at all. First I would note that few major rivers in Europe meander like the river in your picture. They are relatively straight and, if they do meander, it's over the course of many miles, almost always amenable to the hexsides of an operational scale map.
Also, while in a given instant an army might have forces on either side of a river barrier the usual objective is to have a defensive line on one side of the river (e.g., Rhine on the Western Front; Dnepr in the East) and deny the enemy a means to cross it. For major rivers, it's often impossible to cross without a bridge so a force won't have units on either side of an unbridged major river hex. And in any event, with hexside rivers you can also have units on both sides of a river too where appropriate with one better feature: No unit will position itself directly ON the river which is not physically possible save for naval units.
Again, no operational or strategic board game that I know of has used in-hex terrain since the early '70s. It is *that* absolute of an issue. If there was any merit in in-hex rivers you can bet there'd be new games that have it. It's just not open to question any more. I can't fathom why Norm originally made it that way except for the ease of use of riverine units (which can still be depicted in either hex adjacent to a river hexside).
I can't believe there is any argument about this. I really can't. But in-hex rivers did work after a fashion back in the old days so they can still suffice today if they have to. But it's so inelegant. No one chooses that if they have a choice. And this is a new version, not just a patch. A new river rubric for a new product.
Also, while in a given instant an army might have forces on either side of a river barrier the usual objective is to have a defensive line on one side of the river (e.g., Rhine on the Western Front; Dnepr in the East) and deny the enemy a means to cross it. For major rivers, it's often impossible to cross without a bridge so a force won't have units on either side of an unbridged major river hex. And in any event, with hexside rivers you can also have units on both sides of a river too where appropriate with one better feature: No unit will position itself directly ON the river which is not physically possible save for naval units.
Again, no operational or strategic board game that I know of has used in-hex terrain since the early '70s. It is *that* absolute of an issue. If there was any merit in in-hex rivers you can bet there'd be new games that have it. It's just not open to question any more. I can't fathom why Norm originally made it that way except for the ease of use of riverine units (which can still be depicted in either hex adjacent to a river hexside).
I can't believe there is any argument about this. I really can't. But in-hex rivers did work after a fashion back in the old days so they can still suffice today if they have to. But it's so inelegant. No one chooses that if they have a choice. And this is a new version, not just a patch. A new river rubric for a new product.