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RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sat Oct 17, 2015 8:27 pm
by ultradave
The Allies force us out of Cherbourg. They'll have to contend with the SS dug in and defending the Cotentin peninsula. Meanwhile repairs go on to rail facilities to keep the supplies moving to Normandy.

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sun Oct 18, 2015 1:10 am
by freeboy
Second front in France time?
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sun Oct 18, 2015 8:56 pm
by scout1
ORIGINAL: freeboy
Second front in France time?
Naa ... I'm just warming up .....
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sun Oct 18, 2015 8:57 pm
by scout1
ORIGINAL: ultradave
The Allies force us out of Cherbourg. They'll have to contend with the SS dug in and defending the Cotentin peninsula. Meanwhile repairs go on to rail facilities to keep the supplies moving to Normandy.
SS boys are tough to dig out ..... that's why I'm trying to isolate them .....
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sun Oct 18, 2015 9:08 pm
by scout1
where da boys at ?
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sun Oct 18, 2015 9:21 pm
by ultradave
Nice breakthrough but I recovered.
Although that leading armored division I had completely surrounded and cutoff (because I retreated the second stack in the line first) and he managed to rout all the way to the Cherbourg outskirts. He should have been driven into the sea since he was surrounded by mech and para units. One aggravating feature of this game
Forgot to get pictures.
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Tue Oct 20, 2015 11:40 am
by ultradave
The Allies finally gain a little breathing room and the German army has to dance a bit to extricate some units from the Cotentin peninsula. But I managed to do that pretty well.
It's late August now, and the Allies are still fairly well contained. Their airpower has been a little more effective lately, but the Luftwaffe has done a decent job of keeping the area south of Normandy clear for moving up reinforcements.
This should get more interesting now that Scott has some room to bring in more reinforcements. Here's the latest situation in Normandy:

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Tue Oct 20, 2015 9:32 pm
by scout1
ORIGINAL: ultradave
The Allies finally gain a little breathing room and the German army has to dance a bit to extricate some units from the Cotentin peninsula. But I managed to do that pretty well.
It's late August now, and the Allies are still fairly well contained. Their airpower has been a little more effective lately, but the Luftwaffe has done a decent job of keeping the area south of Normandy clear for moving up reinforcements.
This should get more interesting now that Scott has some room to bring in more reinforcements. Here's the latest situation in Normandy:
Time to bring Allied airpower to bare ..... Spaatz has been demoted ......
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Wed Oct 21, 2015 9:46 am
by ultradave
It's early September in Normandy. The Americans have mostly secured the Cotentin peninsula, but German units were able to fall back in reasonably good order. The front is more of a straight line across the base of the peninsula now, which makes my defense a little bit easier. The following pictures show the front lines, and also the interdiction levels (without units shown)

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Wed Oct 21, 2015 9:47 am
by ultradave
Interdiction:

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Wed Oct 21, 2015 8:58 pm
by ultradave
Into September and the Allies are slowly pushing south. Their gains are tough to come by.

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Thu Oct 22, 2015 5:19 am
by freeboy
Those interdiction numbers
OUCH
Perhaps use the manual targeting features of the air campaign and add some FB to the mix ... thats brutal
RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Thu Oct 22, 2015 9:31 pm
by ultradave
Turn 17- Sept. 19, 1944
A quiet turn. Things have stalemated a bit in Normandy, and they've stayed stalemated in Italy. Germany did a lot of moving around and reorganizing corp HQ and subordinates to even out command loads. Other than that, the air forces flew. VP right now are at -379.
Picture of Normandy followed by interdiction levels.

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Thu Oct 22, 2015 9:31 pm
by ultradave
Interdiction: (apologies for the screen resolution on the picture. I think it has something to do with taking a screen image of something running in parallels desktop and then uploading it from the mac side. I'll see if I can figure out a better way)

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Fri Oct 23, 2015 8:31 pm
by ultradave
The Allies gain one more hex. We could mount a limited counterattack but the odds don't favor it. Best to conserve strength and not waste it, and build up the defense a little more to prevent more breakthroughs.
Situation in Normandy:

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Fri Oct 23, 2015 8:32 pm
by ultradave
Interdiction:

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Fri Oct 23, 2015 8:33 pm
by ultradave
Victory points end of Sept.

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sat Oct 24, 2015 6:15 pm
by ultradave
No change in the front lines despite a fair amount of shooting. Heavy casualties in some Allied attacks. Germany strengthens the lines in Normandy. Situation static in Italy except for some air actions.
Interdiction values in Normandy, and victory screen attached.
Also, I figured out how to get the images scaled properly. I think it has something to do with the Retina display on the mac having 4 possible pixels for each pixel. That sounds odd but that's sort of how it works.

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sat Oct 24, 2015 6:15 pm
by ultradave
Victory Points:

RE: Scout's Revenge (scout1 v ultradave, part deux) - Scott okay to participate
Posted: Sat Oct 24, 2015 7:38 pm
by scout1
One more hex closer to Berlin .... woohoo .......