Originally posted by Mogami
Hi, It's the old (1992 or there abouts) SSI game designed by Gary Grigsby. Pacific War (know as Pac War) Matrix has redone the game (DOS to windows) and you can download it here for free. (Version 3.2 just released) Because of the scale the Japanese often were able to conquer China, India and invade US/Australia
One of the things I did not like. WITP will end most of these ideas.
(West Coast has lots of forts with emplaced coast defense guns)
Pac War was (is till WITP comes out) the best game on the Pacific War. But like all games had it's share of problems. Read the PAC War Matrix Project (Changed now to Matrix Edition) forums to learn more.
FAIR ENOUGH.., AND THANKS AGAIN. If the scale and basic
assumptions of the design were such as to allow "improbable"
occurrances---then I shouldn't take players to task for pursuing
them. I remember the game now---after one aquaintance got
it and discovered some of the "more unusual" results possible,
the rest of us ignored it.
Sounds as if you and I come from the same background preference in gaming---if a game doesn't deliver both the
opportunities and the constraints of historical reality (as well
as it can be modeled), then it just isn't as much fun to play.
What I'd call the "I want to be Napoleon, the General----NOT
"Napoleon the all-powerful Wizard" school of players.
I sure hope "Gary's Gang" will give us a much more historical
model this time around. I'm not opposed to any "what if" that
reflects an actual real-life possibility, but the trade-offs should
be present or reasonable. Some "fiddling" with pre-war production choices (especially for the Japanese) would certainly seem to fall in this category. But the possibility that they gave
up on naval construction during the late 1930's to build another
2 1/2 to 3 million deadweight tons of merchant shipping so they
could support a drive to India or the USA is, to say the least, unlikely.
Some of the possible "scenario fiddles" I would like to see in the
War in the Pacific game include things like:
Allied Code-breaking---on or off. Assuming the Japanese used
better codes, and changed them more frequently.
Japanese ASW---on or off. Assumes that ASW was not the "poor
relation" of the Japanese Navy and that it recieved the kind of
resources and research that other maritime powers gave it. It would probably mean fewer "Fleet Destroyers" and things like
not converting the Kitikami's to torpedo cruisers in return for recieving better (equal to US-British) ASW ability and a steady
supply of "Escorts".
Japanese Sub Doctrine---on or off. Assumes the Japanese took
a closer look at the "German Model" and built more, but smaller
submarines with the goal of interdicting Allied Merchant Traffic.
Wouldn't get the range of the I-Boats, But would certainly present a bigger over-all problem for the US. Just think of the
amount of resources the Americans saved historically when they found out it wasn't necessary to escort 90% of their merchant traffic.
No "Super Battleships"---on or off. Assumes the much less likely(but far more interesting) possibility that the Conservative Wing
of the IJN gave way and instead of trying to secretly build the
Yamato Class the effort and resources went into more CV's and
AA Escorts; and increasing the supply of Naval aircraft and pilots.
WHAT ABOUT YOU? Got any favorite "what ifs" your hoping for?
Most of mine would generally favor the "underdog" Japanese---
but as inreality they are "doomed" to lose, why not make them
more fun to play?