RE: 3D graphics Mod
Posted: Tue Apr 03, 2018 6:25 pm
Outstanding job MausMan, many thanks [&o]
ORIGINAL: MausMan2
Great, thanks. I noticed that some of the scenarios like "into the the valley of tears' using a few files I didn't convert, like MediterraneanBarrenTrees and some vegetation and barrier files. I just duplicated MediterraneanGreen versions to cover some of these and pushed an update. I'm sure there's more, -like I think tall grass also needs to be done.
For now I want to get my counter-like look of 3d units updated. Doing a west-front version wouldn't be too hard as some files could be used from both the East Front map mod and ME1.0. -would need to do a new Italian looking terrain file though. But got to get up to speed with lua also. ..so much to get into CS these days.
ORIGINAL: Crossroads
Order used:
[*] Region+Biome, if available, always used.
[*] Biome, if no Region+Biome version found
[*] Region, if no Biome or Region+Biome version found
[*] default (no prefix), if no specific version found (one of the three options above)
ORIGINAL: MausMan2
.. and here we are with some positions on the Golan Heights.
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vehicle profile counters as an alternate in the 3-D view