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RE: Back in the USSR
Posted: Fri Jan 01, 2016 10:31 pm
by governato
ORIGINAL: Flaviusx
At the end of August AGC is adjacent to Moscow on 3 hexes. The garrison is well dug in but as soon as the siege guns arrive, this is done, so I have conceded the game. There is no chance whatever that I can evict the German from this position.
Nooo. I had great hopes in mud and snow to turn the tide. Now who's going to tell us if Winter is well balanced?
Btw In RL no amount of heavy artillery* would have helped getting quickly into a well defended Moscow. That city is a bit bigger than Brest or Riga...
Off to watch 'the Man in the High Castle' now I guess...
* I suspect it also abstracts pioneers as well.
RE: Back in the USSR
Posted: Fri Jan 01, 2016 11:37 pm
by Flaviusx
ORIGINAL: RCH
I wish you would have stuck with it a few more turn. It was your game and your game to call, but you must have known that his panzers were tired and the trucks must have been running short to.
Good read, thanks for doing the AAr.
His panzers were in fact getting tired and beat up.
But...irrelevant. The infantry would've taken Moscow. The three hexes adjacent to Moscow in question were being held by the 4. Army, not the panzers.
And because siege arty drops the fortification value to zero, it was a mathematical certainty the city would fall as soon as they arrived. This would've happened well before mud in mid October.
I tried counterattacking these stacks and failed miserably. So there is no way I could've stopped this. Indeed, MT early figured out how to negate any counterattacks on my side and I was nearly completely ineffective anywhere in trying to push him back. Even with regulars. (Conscripts are quite useless for this sort of thing.)
Now possibly the ability of this siege engine to negate Moscow's fortifications is exaggerated. But it is what it is.
RE: Back in the USSR
Posted: Sat Jan 02, 2016 12:51 am
by WingedIncubus
So does that mean now that the game is solved in favour of the Germans until the Devs make the right changes on the 1.02 beta patch? [:(]
RE: Back in the USSR
Posted: Sat Jan 02, 2016 1:21 am
by Flaviusx
ORIGINAL: Drakken
So does that mean now that the game is solved in favour of the Germans until the Devs make the right changes on the 1.02 beta patch? [:(]
Only true at the highest skill level.
Not many players can do what MT does. So this is a complicated thing. He's rather ahead of the learning curve here compared to other folks.
The patch overcorrected for problems in 1.01 (the iron wall.) But against MT that iron wall wasn't easy to do in the first place. He already had a solution for it.
It's a brand new game and it'll take some time to balance things out, especially for PBEM. Most people will probably be playing this single player against the AI, too, which complicates matters. Balancing the game for AI purposes and PBEM purposes are different tasks, and sometimes in contradiction to each other.
RE: Back in the USSR
Posted: Sat Jan 02, 2016 4:32 am
by budd
maybe some kind of options in the settings that just apply to PBEM games. they are 2 different animals. I haven't played any PBEM games but ive read enough AAR's to see that maybe they need to be on some kind of separate tracks if possible.
RE: Back in the USSR
Posted: Sat Jan 02, 2016 12:08 pm
by Klydon
I would like to see a game that does that as well in terms of being adjusted one way for AI and another for PBEM. One size does not fit all unfortunately. We did that on a Civ III team I was on for some player made scenarios. There were several different versions depending on head to head and what position you played. This isn't Civ III, but the idea is still sound.