RE: Farwell
Posted: Sat Feb 06, 2016 9:45 pm
This s the title of that video
Last Soviet Military Crossing River Drill 1990-Russian Ukraine Trucks
Last Soviet Military Crossing River Drill 1990-Russian Ukraine Trucks
ORIGINAL: Crossroads
Laying a bridge by an Engineering unit has a 20% chance for succeed, so on average building a bridge takes five turns. Depending on the scenario duration, that may or may not be a significant effort of the said unit, keeping it from performing any other duties. Calculating this to the six minute scale as a unit capability, that equals 30 minutes, on average.
ORIGINAL: Crossroads
Laying a bridge by an Engineering unit has a 20% chance for succeed, so on average building a bridge takes five turns. Depending on the scenario duration, that may or may not be a significant effort of the said unit, keeping it from performing any other duties. Calculating this to the six minute scale as a unit capability, that equals 30 minutes, on average.
ORIGINAL: Zap
ORIGINAL: Crossroads
Laying a bridge by an Engineering unit has a 20% chance for succeed, so on average building a bridge takes five turns. Depending on the scenario duration, that may or may not be a significant effort of the said unit, keeping it from performing any other duties. Calculating this to the six minute scale as a unit capability, that equals 30 minutes, on average.
That is close enough to reality for me. that American engineer unit in world war II did one in 45min. I,m at peace with that carry over into game terms.
ORIGINAL: Zap
That is close enough to reality for me. that American engineer unit in world war II did one in 45min. I,m at peace with that carry over into game terms.
Well actually, that's much more of a simplification than anybody here realizes. Here's why.ORIGINAL: Huib
Well actually that is a simplification and it doesn't represent it exactly that way. Anyone who looks for evidence whether a bridge can be constructed in 6 minutes won't find an answer. I'll show why:ORIGINAL: Crossroads
Laying a bridge by an Engineering unit has a 20% chance for succeed, so on average building a bridge takes five turns. Depending on the scenario duration, that may or may not be a significant effort of the said unit, keeping it from performing any other duties. Calculating this to the six minute scale as a unit capability, that equals 30 minutes, on average.
If anybody disagrees with any of this, they have the modder's right to change it, even to absolutely ruling out any in-game bridge building whatsoever (by setting, in the .ai files, the build_hexside_bridge_prob and build_vehicle_bridge_prob values to zero)![*]And is moddable to boot!
ORIGINAL: Huib
The whole "scale" discussion put forward by RR years ago is in fact a hoax. It is based on nothing, and never any examples were given to support the claim other than "the original manual said six minutes". Maybe that part of the manual came from the concept and was written before the game was actaully programmed and scenarios were constructed. Fact is that in John Tillers civil war titles that came next, turns were suddely "flexible time spans" according to that manual.
ORIGINAL: Huib
We can certainly use a new company based turn based game.
ORIGINAL: Otto von Blotto
ORIGINAL: Huib
The whole "scale" discussion put forward by RR years ago is in fact a hoax. It is based on nothing, and never any examples were given to support the claim other than "the original manual said six minutes". Maybe that part of the manual came from the concept and was written before the game was actaully programmed and scenarios were constructed. Fact is that in John Tillers civil war titles that came next, turns were suddely "flexible time spans" according to that manual.
I remember very well it was always roughly 6mins time scales that were supposed to be used not only in the original manual but also the reviews at the time of the matrix release, most have long since fallen off the web but I did find this one from Out of Eight http://www.outofeight.info/2007/07/john-tillers-campaign-series-review.html"The game is turn-based, using an action point system that roughly corresponds to six minutes of real time."
ORIGINAL: Huib
ORIGINAL: Crossroads
Yes, how the units are modeled and in how many turns a certain historic battle would play out to historic results are two different things.
Not least for the reason the player has a complete "god view" to all friendlies even when Fog-of-war is in place. And larger the scenario the greater the deviation, typically.
Some of Kool Kats remarks apparently stem from his own failure (or unwillingness) to understand (turn based) game mechanics vs reality. By definition pauses in fights and battles, order delay etc. can only be modelled in real time games such as the Command Ops series for example and never in turn based games.
So claiming a specific turn is exactly a specific given historical time span (in whatever manual) is an impossibility and won't hold up in any game or scenario (whether JT Panzer Campaigns or Talonsoft CS). However that is not a concern, as the designer can determine the needed number of turns to make the best representation of the actual events.
On top of that Kool Kat's own custom scenarios also fail to qualify for the absurd fixed "scale" givens he claims to be carved in stone from the "old manual". In fact that is the case with ALL CS scenarios and that's just fine.
Cheers
Huib
ORIGINAL: Otto von Blotto
ORIGINAL: Huib
We can certainly use a new company based turn based game.
That's the point isn't it, it will no longer be the same game especially with the changes in spotting rules ect. I will also be considering saying farewell and thanks for the memory's.
ORIGINAL: Otto von Blotto
ORIGINAL: Huib
The whole "scale" discussion put forward by RR years ago is in fact a hoax. It is based on nothing, and never any examples were given to support the claim other than "the original manual said six minutes". Maybe that part of the manual came from the concept and was written before the game was actaully programmed and scenarios were constructed. Fact is that in John Tillers civil war titles that came next, turns were suddely "flexible time spans" according to that manual.
I remember very well it was always roughly 6mins time scales that were supposed to be used not only in the original manual but also the reviews at the time of the matrix release, most have long since fallen off the web but I did find this one from Out of Eight http://www.outofeight.info/2007/07/john-tillers-campaign-series-review.html"The game is turn-based, using an action point system that roughly corresponds to six minutes of real time."
ORIGINAL: Huib
We can certainly use a new company based turn based game.
That's the point isn't it, it will no longer be the same game especially with the changes in spotting rules ect. I will also be considering saying farewell and thanks for the memory's.


Or, was/is it in writing?ORIGINAL: MrRoadrunner
And, now they want to ruin "our" classic game through their un-bundling, meddling, and changes for change sake. Wow!
ORIGINAL: Crossroads
ORIGINAL: Otto von Blotto
ORIGINAL: Huib
We can certainly use a new company based turn based game.
That's the point isn't it, it will no longer be the same game especially with the changes in spotting rules ect. I will also be considering saying farewell and thanks for the memory's.
For avoidance of doubt: Campaign Series is not changing its scale.
It remains what it is, and always has. No changes there.
ORIGINAL: Zap
ORIGINAL: MrRoadrunner
ORIGINAL: Zap
After I read the comments about engineers I was curious went to a video on you tube where a Russian military crew put a bridge up in 6:45 seconds. So it tells me its possible.
Can you post the link?
Or, do I search for Russian engineer bridge building?
RR
Ed you'll have to look I have not had success in trying topost the link. Go to you tube and search like you say. It should come up. Have to say it was a 1990 Russian unit. Then I looked at WWII pontoon bridges. Search agin in youtube. There the was an article with the 107th American engineers. Where it speaks of time it took them to build a pontoon bridge. There it was a longer period like 45 minutes for a pontoon bridge that could carry mobile units. Search Pontoon bridges
ORIGINAL: Crossroads
That quote from Huib had to do with (with lack of a better term) Scenario Duration, and how "six minutes" is interpreted to mean that too. They are two separate things, that is the key to understanding this whole discussion.
ORIGINAL: CrossroadsORIGINAL: MrRoadrunner
Petri, there is no anger on my part. Disappointment and disgust. Not anger. And, I always push back against institutionalized oppression.
And, Zak, let me know if this is an example of what you are going to report?
RR
No anger, eh. Well you fooled me.
I am up to a civil discussion on any game related topic so glad to hear that's how we'll continue then. No name calling by anyone, no putting words in anyone's mouth, sounds like a deal.
ORIGINAL: 76mm
I've asked the question below several times, you haven't answered, and keep repeating your statement above: Just what is keeping you from enjoying your classic game? You can keep playing the existing bundled version...so what exactly are you complaining about?
[&:][&:][&:]
ORIGINAL: MrRoadrunner
Every time someone tells me that I can simply play the old way and not convert to the new way has no clue as to what they are saying. Especially for PBEM.
The changes are not small, necessary, or wanted.