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RE: VASL Mod

Posted: Wed Mar 30, 2016 4:50 pm
by JMass
ORIGINAL: Gerry

Is there a way to use JMass's counters with the default terrain? I think not as it is all one combined file, right?

fb.asp?m=4032963

[;)]

RE: VASL Mod

Posted: Wed Mar 30, 2016 6:17 pm
by jcrohio
I should have looked more closely JMass - sorry about that

RE: VASL Mod

Posted: Tue Aug 23, 2016 12:29 pm
by Steely Glint
Very nice mod. Thank you.

RE: VASL Mod

Posted: Wed Dec 07, 2016 9:53 am
by chucknra
Excellent mod!!!!! What do I need to do to install the mod after I download it? Thanks.

RE: VASL Mod

Posted: Wed Dec 07, 2016 12:43 pm
by Peter Fisla
ORIGINAL: chucknra

Excellent mod!!!!! What do I need to do to install the mod after I download it? Thanks.

See my reply to your post here:

tm.asp?m=4041280

RE: VASL Mod

Posted: Wed Dec 07, 2016 6:23 pm
by pensfanvw
Thanks JMass! Love this mod of yours!!

Alan

RE: VASL Mod

Posted: Sat Mar 18, 2017 5:46 pm
by DoubleDeuce
I accidentally overwrote my VASL Mod file when updating and the links at the top of the thread are no longer working. Please tell me someone has a copy they can upload so I can access it. Preferably the one with the with small markers.

RE: VASL Mod

Posted: Sat Mar 18, 2017 6:15 pm
by rico21
Take the mod " To the Reichstag Campaign" of KhanDam2[&o], It's the same in better!

RE: VASL Mod

Posted: Sat Mar 18, 2017 6:18 pm
by DoubleDeuce
Doesn't that change a lot of the buildings or other stuff? I thought about grabbing that but will recheck it. Thanks

RE: VASL Mod

Posted: Sat Mar 18, 2017 6:54 pm
by Franciscus
Hi, DD

I think this is the one you want

Regards


RE: VASL Mod

Posted: Sat Mar 18, 2017 7:07 pm
by DoubleDeuce
Thanks Franciscus! That was it.

RE: VASL Mod

Posted: Sun Mar 19, 2017 5:52 am
by Paullus
I've updated the link in the Mod sub-folder to your post Franciscus. Thanks for sharing.

RE: VASL Mod

Posted: Fri Apr 21, 2017 6:25 am
by JMass
I uploaded my mod to MediaFire, link in the first post.

RE: VASL Mod

Posted: Fri Apr 21, 2017 3:13 pm
by Paullus
Great. Link updated in Submitted Mod List. It still points to the thread but it now points to your first post.

RE: VASL Mod

Posted: Sat Apr 22, 2017 4:49 am
by DoubleDeuce
Thanks JMass.

RE: VASL Mod

Posted: Wed Jun 21, 2017 12:42 pm
by cdcool
Dumb question.
What do the numbers mean on the counters?

RE: VASL Mod

Posted: Wed Jun 21, 2017 8:48 pm
by Hailstone
cdcool, a regular in this forum, UP844, answered that question very well earlier this year. Hope he doesn't mind me sharing it.[&:]

On the leader counters:
- the first number indicates the leader morale rating;
- the second one indicates its leadership ability.
- the dash between the two numbers is actually a "minus" sign (in SL/ASL, there were a few 6+1 leaders, to represent really incompetent leaders)

A 9-2 leader, then, has a morale level of 9 and applies a -2 to relevant dice rolls (fire, morale/task checks of units stacked with him, etc.). A good leader directing MMG/HMG fire can be deadly (of course, the MG might break the first time you attempt to use it ).

The only advantages low morale leaders with "0" leadership level (8-0, 7-0) provide sre exempting your units from cowering (reduced fire effectiveness) and giving 2 extra MPs to the units they are stacked with. On the other hand, they add extra vulnerability to any units stacked with them, forcing them to take extra morale/task checks if the leader breaks, is wounded or killed. In my opinion, it's better to keep them a few hexes back from the front line, where they can rally broken units.

RE: VASL Mod

Posted: Wed Jun 21, 2017 11:46 pm
by cdcool
ORIGINAL: Hailstone

cdcool, a regular in this forum, UP844, answered that question very well earlier this year. Hope he doesn't mind me sharing it.[&:]

On the leader counters:
- the first number indicates the leader morale rating;
- the second one indicates its leadership ability.
- the dash between the two numbers is actually a "minus" sign (in SL/ASL, there were a few 6+1 leaders, to represent really incompetent leaders)

A 9-2 leader, then, has a morale level of 9 and applies a -2 to relevant dice rolls (fire, morale/task checks of units stacked with him, etc.). A good leader directing MMG/HMG fire can be deadly (of course, the MG might break the first time you attempt to use it ).

The only advantages low morale leaders with "0" leadership level (8-0, 7-0) provide sre exempting your units from cowering (reduced fire effectiveness) and giving 2 extra MPs to the units they are stacked with. On the other hand, they add extra vulnerability to any units stacked with them, forcing them to take extra morale/task checks if the leader breaks, is wounded or killed. In my opinion, it's better to keep them a few hexes back from the front line, where they can rally broken units.
Thank you! I'm not an ASL player so I appreciate you answering.
What's the difference between ASL and VASL or are they related?

RE: VASL Mod

Posted: Thu Jun 22, 2017 12:54 am
by DoubleDeuce
VASL is an online tool for playing ASL, like Cyberboard or SunTzu (if you are familiar with those) but VASL is designed specifically for ASL.

RE: VASL Mod

Posted: Thu Jun 22, 2017 12:58 am
by cdcool
ORIGINAL: Double Deuce

VASL is an online tool for playing ASL, like Cyberboard or SunTzu (if you are familiar with those) but VASL is designed specifically for ASL.
Okay Thanks!