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RE: Strategic Command UI issues and feedback

Posted: Tue Aug 02, 2016 4:21 pm
by rjh1971
After the fall of France we get a message saying Franco allows the use of the port of Vigo, but it doesn't say anything about the por in Santa Cruz in the Canary Islands, which we can also use.

RE: Strategic Command UI issues and feedback

Posted: Tue Aug 02, 2016 4:41 pm
by BillRunacre
It should do in 1.08 as I corrected it last week. Hopefully you're still playing the older version?

RE: Strategic Command UI issues and feedback

Posted: Tue Aug 02, 2016 5:08 pm
by rjh1971
I had Malta under siege with the Italian navy, the British had their submarine with its strength reduced to three, I keep pounding it and in one turn it dived and the next one it withdrew, nonetheless it came coming back towards Malta, it could not enter the ports since the Italian navy had them surrounded, and finally was sunk.
Something to be modified within the AI.

RE: Strategic Command UI issues and feedback

Posted: Wed Aug 03, 2016 11:25 am
by Benedict151
Hello Hubert
I believe there are 'votes' for both one additional zoom in level and one additional zoom out level (as per n0kn0k and skb8721)

regards
Ben Wilkins

RE: Strategic Command UI issues and feedback

Posted: Wed Aug 03, 2016 11:25 am
by zakblood
+1[8|][;)]

RE: Strategic Command UI issues and feedback

Posted: Wed Aug 03, 2016 1:31 pm
by rjh1971
ORIGINAL: Benedict151

Hello Hubert
I believe there are 'votes' for both one additional zoom in level and one additional zoom out level (as per n0kn0k and skb8721)

regards
Ben Wilkins

That would be nice[8D]

RE: Strategic Command UI issues and feedback

Posted: Wed Aug 03, 2016 1:33 pm
by rjh1971
ORIGINAL: Bill Runacre

It should do in 1.08 as I corrected it last week. Hopefully you're still playing the older version?

I was playing with 1.08, and I would have sworn Santa Cruz was not displayed, but now you make me doubt. I recall someone posting this issue before. If I start another game I'll make sure I read the message with more care.

RE: Strategic Command UI issues and feedback

Posted: Thu Aug 04, 2016 2:27 pm
by BillRunacre
Thanks, I know it's right my side now but if it doesn't appear then please let me know. [:)]

RE: Strategic Command UI issues and feedback

Posted: Thu Aug 04, 2016 3:05 pm
by rjh1971
In the report screen if you set the mouse over the bars you get the number of units, however if you go further to the losses screen and then back again, the numbers in the charts aren't displayed.
Something to have in mind as I know this screens are under works.

Off topic
Btw Bill in SC AoD I found in the Op Brilliance scenario that if you say yes to the bombing campaign of the 8th US AF, they only run a raid on the turn of the decision event but the Allies are charged the mpps the following turns even though no raids take place after that first time. I know you are busy with SC3 but have it in mind if you plan to release a patch in the future. Thanks

RE: Strategic Command UI issues and feedback

Posted: Thu Aug 04, 2016 4:31 pm
by BillRunacre
Thanks, I'll make a note of that.

RE: Strategic Command UI issues and feedback

Posted: Sat Aug 06, 2016 10:45 am
by xwormwood
I would like to suggest to move the buttons into the following order, which would make a bit more sense as they kind of belong to each other:


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RE: Strategic Command UI issues and feedback

Posted: Sat Aug 06, 2016 2:45 pm
by sPzAbt653
I like a different order: Diplomacy - Research - Purchase - Reports - New Units - War Map [:)]

And a suggestion to remove the National Morale Bars of those countries that have surrendered [;)]

RE: Strategic Command UI issues and feedback

Posted: Sat Aug 06, 2016 4:25 pm
by xwormwood
My logic was I buy a unit, I place a unit, I research upgrades for the units, I influence Nations, if not successful I declare war on nations, I watch and analyze the game.

RE: Strategic Command UI issues and feedback

Posted: Tue Aug 09, 2016 3:55 pm
by sPzAbt653
I still think we could use a few blank hexes at the bottom of the screen so that we can play these areas without interference from the info bar.

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RE: Strategic Command UI issues and feedback

Posted: Tue Aug 09, 2016 8:22 pm
by xwormwood
Correct. Or the bar should disappear once the bottom of the screen has been reached.

RE: Strategic Command UI issues and feedback

Posted: Tue Aug 16, 2016 1:25 am
by sPzAbt653
The Escort Carriers don't show the same detail that the Carriers do:

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RE: Strategic Command UI issues and feedback

Posted: Fri Aug 19, 2016 6:28 am
by sPzAbt653
It might be nice if this dialog showed the available MPP's. That sometimes matters in making the decision.

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RE: Strategic Command UI issues and feedback

Posted: Fri Aug 19, 2016 1:35 pm
by TheBattlefield
ORIGINAL: sPzAbt653

It might be nice if this dialog showed the available MPP's. That sometimes matters in making the decision.

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Yes. Beside a training effect for the memory this dialogue with a topical MPP score would be also very nice!

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RE: Strategic Command UI issues and feedback

Posted: Fri Aug 19, 2016 2:26 pm
by xwormwood
Simple solution would be to keep the info bars always visible.



RE: Strategic Command UI issues and feedback

Posted: Sun Aug 21, 2016 7:43 am
by TheBattlefield
Nothing dramatic, but in my games I have received several times a damage announcement over ships which should have been damaged by weather effect. However, really no damage is noticeable. There were neither deductions with the unit strength nor with the moral. This could confuse some players.

I suppose that "0" entries in "Min Loss" (Naval Damages At Sea) are responsible for these false reports. I think if the chance-event of a weather damage is planned for a unit type, a "Min Loss" entry of "1" would be also justifiable. [8D]