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RE: AGEOD
Posted: Sat Aug 27, 2016 11:36 am
by Ranger33
After reading this thread I feel like taking another stab at an AGEOD game. I kinda had the system figured out but haven't played any in quite some time. I think I'll head back and see what the Romans are doing.
I really want to get good enough with the system to play the Civil War 2 grand campaign some day, but I'm probably a bit too rusty for that.
RE: AGEOD
Posted: Sun Aug 28, 2016 10:38 pm
by demyansk
Yeah, I would like to understand these games
RE: AGEOD
Posted: Mon Aug 29, 2016 11:32 am
by Recognition
Try them out again,choose the oldest Ageod game you have, watch any gameplays on youtube......Take your time and be patient....A whole new and wonderful gaming world awaits with these Ageod titles.
Its really worth the effort.
RE: AGEOD
Posted: Mon Aug 29, 2016 4:38 pm
by redcoat
ORIGINAL: wodin
World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.
I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.
RE: AGEOD
Posted: Mon Aug 29, 2016 7:34 pm
by loki100
ORIGINAL: redcoat
ORIGINAL: wodin
World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.
I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.
Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).
RE: AGEOD
Posted: Mon Aug 29, 2016 9:29 pm
by Gilmer
ORIGINAL: loki100
ORIGINAL: redcoat
ORIGINAL: wodin
World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.
I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.
Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).
I really wanted to like WW1Gold as well. It's not the same as the other Ageod games. I never could figure it out. To End All Wars is actually one of my favorite Ageod games. Not too hard to figure out what you have to do, doing it right can be difficult because let's face it, who wants a pushover?
RE: AGEOD
Posted: Mon Aug 29, 2016 9:30 pm
by Gilmer
ORIGINAL: Ranger33
After reading this thread I feel like taking another stab at an AGEOD game. I kinda had the system figured out but haven't played any in quite some time. I think I'll head back and see what the Romans are doing.
I really want to get good enough with the system to play the Civil War 2 grand campaign some day, but I'm probably a bit too rusty for that.
If you have played Ageod games before, it's not too hard to figure out. You just have to determine what the other guy wants and deny it to him while at the same time taking what you want.
RE: AGEOD
Posted: Wed Aug 31, 2016 4:49 am
by RodyMetal
I hope AGEOD keep the same concept of their latest games for their new engine, two sides, minimum diplomacy, focus on operations and set up in specific conflict/ wars.
It was their strongest part and should keep it that way and build upon it, I just hope the game will be more accessible (not the accessible defined by Paradox Interactive), better tutorial, more attractive and clearer UI, and better performance for their upcoming games in the new engine.
To be honest their design is superb and has strong foundation to become best operational level strategy games.
Also adding some fluffs will keep people playing their games more, such as steam achievements.
RE: AGEOD
Posted: Wed Aug 31, 2016 8:21 am
by Agathosdaimon
i dont know what it is but i actually like Great Invasions, i feel there is a lot of interesting stuff going on in it and also i found it less of the learning curve of later titles
RE: AGEOD
Posted: Wed Aug 31, 2016 4:06 pm
by hazxan
I have the first few AGEOD games. True, there's a decent game engine but it's buried behind a really clumsy user interface, so I soon gave up on them all due to the frustration.
The biggest problem, especially in ACW and Napoleon (not so much BOA) is that the command heirarchy is vitally important - yet the tools to manage it are simply not there. Surely there should be a tree view, as in HOI3 or Command Ops? IIRC, in ACW, the only way to move a unit between divisions was to totally disassemble them, then select all units again in the structure you wanted. Awful! And from videos, I don't think ACW2 has yet added in a proper command tree to manage your units, either. If it had one, I'd buy it! Without it, no way. Moving units could be as easy as moving files in Windows explorer tree.
Also the maps are nice to look at, but really hard to make strategic sense of. Tetris like blocks of provinces. Sometimes the images lie to you - a province with trees on is "clear", while one that is empty is "woodland". And the other big problem - a huge map, most of which is totally empty, with all the action being compressed into 10% of the map. Napoleon 1 was terrible at this. A giant map of Europe, but the scenarios took place in small sections of it, with units jammed into those tetris shaped provinces so you couldn't see what province they were in. ACW similar. Mostly empty, the action around Washington an incoherent mess.
Finally, maybe it's just me, but I like to see information on my unit cards. I don't care what the leader looks like! Tooltips are for secondary information, but AGEOD hide all the vital information on them, preferring to put a useless picture of some general on the counter instead. ACW2 looks a little better from screenshots, but still, I'd like a toggle to switch the faces off and have nice square/rectangle tiles with just information on. As it is, most time is spent having to click on every unit , every turn , just to see it's stats. It's like AGEOD designers need to spend a bit of time looking at how other games manage the complexity and really think about *presenting* information rather than hiding it.
RE: AGEOD
Posted: Wed Aug 31, 2016 9:15 pm
by Gilmer
ORIGINAL: NotaGrog
I have the first few AGEOD games. True, there's a decent game engine but it's buried behind a really clumsy user interface, so I soon gave up on them all due to the frustration.
The biggest problem, especially in ACW and Napoleon (not so much BOA) is that the command heirarchy is vitally important - yet the tools to manage it are simply not there. Surely there should be a tree view, as in HOI3 or Command Ops? IIRC, in ACW, the only way to move a unit between divisions was to totally disassemble them, then select all units again in the structure you wanted. Awful! And from videos, I don't think ACW2 has yet added in a proper command tree to manage your units, either. If it had one, I'd buy it! Without it, no way. Moving units could be as easy as moving files in Windows explorer tree.
Also the maps are nice to look at, but really hard to make strategic sense of. Tetris like blocks of provinces. Sometimes the images lie to you - a province with trees on is "clear", while one that is empty is "woodland". And the other big problem - a huge map, most of which is totally empty, with all the action being compressed into 10% of the map. Napoleon 1 was terrible at this. A giant map of Europe, but the scenarios took place in small sections of it, with units jammed into those tetris shaped provinces so you couldn't see what province they were in. ACW similar. Mostly empty, the action around Washington an incoherent mess.
Finally, maybe it's just me, but I like to see information on my unit cards. I don't care what the leader looks like! Tooltips are for secondary information, but AGEOD hide all the vital information on them, preferring to put a useless picture of some general on the counter instead. ACW2 looks a little better from screenshots, but still, I'd like a toggle to switch the faces off and have nice square/rectangle tiles with just information on. As it is, most time is spent having to click on every unit , every turn , just to see it's stats. It's like AGEOD designers need to spend a bit of time looking at how other games manage the complexity and really think about *presenting* information rather than hiding it.
I actually asked for something just like a command structure tree. They never did it, though.
RE: AGEOD
Posted: Thu Sep 01, 2016 12:08 pm
by Capitaine
ORIGINAL: loki100
ORIGINAL: redcoat
ORIGINAL: wodin
World War 1 Gold if your really stick with it is easy the best WW1 Grand Strat game out there.
I recently got To End All Wars as part of an Ageod bundle. I have only had a quick look at it so far. I'd be interested to know how it compares with WW1 Gold? TEAW is newer ... but newer games are not always better.
Somehere under all the frustrations with WW1 Gold is the ultimate WW1 game - whether you are prepared to keep on digging is a different question (I really like AGEOD and I gave up). End all Wars is more conventionally an AGEOD game - the scale and number of units etc is a challenge but it uses their basic rules. For me, I'm not convinced it really captures the essence of WW1 (its good in the east and a bit *mheh* in the west).
I agree with you. I really liked the combat resolution mechanic in WWI Gold, much better than the automatic combat in standard AGEOD games. I wish all AGEOD games did combat similarly (or at least gave the option for it).
RE: AGEOD
Posted: Fri Sep 02, 2016 10:23 am
by Pocus
Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.
And thanks for your support and appreciation. We know we can do even better [:'(]
RE: AGEOD
Posted: Fri Sep 02, 2016 10:46 am
by zakblood
look forwards to the new stuff and enjoyed the old, so thanks for the update and good luck on the new engine and games as well[&o]
RE: AGEOD
Posted: Fri Sep 02, 2016 10:47 am
by sullafelix
I think Ageod deserves a big round of applause.
They have released games from eras that have never been seen before, and may not be seen again.
Thanks
RE: AGEOD
Posted: Fri Sep 02, 2016 4:44 pm
by Aurelian
ORIGINAL: sulla05
I think Ageod deserves a big round of applause.
They have released games from eras that have never been seen before, and may not be seen again.
Thanks
This.
RE: AGEOD
Posted: Sat Sep 03, 2016 10:44 am
by Alan Sharif
Here, here. As a very recent convert to Ageod games I must say I am in danger of becoming obsessed. If it were not for my Wife I fear I would end up playing these games for several days at a time, without breaks [:)]
RE: AGEOD
Posted: Tue Sep 06, 2016 6:54 pm
by hazxan
ORIGINAL: Pocus
The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed.
Please say you'll have a command hierarchy tree in it! [:)] It's a minimum for any operational level game these days.
And mouse wheel scrolling, right click menus, primary information on screen not as tool tips etc If you need any beta testers....maybe a total user interface snob (which I am - it's my day job) would be good for you!
RE: AGEOD
Posted: Wed Sep 07, 2016 3:54 am
by warspite1
ORIGINAL: Pocus
Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.
And thanks for your support and appreciation. We know we can do even better [:'(]
warspite1
Can you follow the lead of MWIF, DC:B and WITW and provide a hard bound full colour manual please foryour next project. These make such a difference.
RE: AGEOD
Posted: Sat May 06, 2017 2:53 pm
by ncc1701e
ORIGINAL: Pocus
Thanks for the discussion gents, you are quite right about the manual always trailing behind, the inherent complexity of a wego system, the particular weakness of our own wego system and so on. The AGE engine is starting to show its age, definitively and you should all know by now that we are working on a new engine named Archon, with a particular title in mind that is yet to be disclosed. I invite you to check regularly our forum at Ageod for some good news or chat. The news at least should also be broadcasted here.
Is there any news about the Archon engine? Ageod seems very busy these days and I hope the integration of this new engine will improve the performance of all the Ageod games. There are many scripts to execute at each turn resolution and it seems the AGE engine is starting to reach its limits.