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RE: Sid Meier’s Civilization VI

Posted: Wed Oct 19, 2016 3:36 pm
by Kuokkanen
ORIGINAL: Commander Cody

I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.
Mods fix that.

RE: Sid Meier’s Civilization VI

Posted: Wed Oct 19, 2016 4:22 pm
by wings7
ORIGINAL: Matti Kuokkanen
ORIGINAL: Commander Cody

I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.
Mods fix that.

Mods can be unpredictable at times...

RE: Sid Meier’s Civilization VI

Posted: Wed Oct 19, 2016 5:10 pm
by Zorch
I would not have minded a little stacking in Civ V. I hated it originally, liked it after the 2nd expansion.

RE: Sid Meier’s Civilization VI

Posted: Thu Oct 20, 2016 4:48 pm
by wings7
Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/

RE: Sid Meier’s Civilization VI

Posted: Thu Oct 20, 2016 4:51 pm
by warspite1
ORIGINAL: wings7

Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/
warspite1

I hope you enjoy it - perhaps give a Wingsreview in a few days?

RE: Sid Meier’s Civilization VI

Posted: Thu Oct 20, 2016 5:58 pm
by wings7
ORIGINAL: warspite1

ORIGINAL: wings7

Civ VI will be released later today on Steam...[:)]
http://store.steampowered.com/app/289070/
warspite1

I hope you enjoy it - perhaps give a Wingsreview in a few days?

I'm afraid it's not in my budget right now [:(]...hopefully in the near future! [:)]

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 3:55 pm
by Hotschi
For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 4:21 pm
by wings7
ORIGINAL: Hotschi

For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?

Yes you do need a Steam account...enjoy it! [:)]

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 4:25 pm
by wings7
"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 5:30 pm
by Rising-Sun
Been seeing a lot of bad comments or threads about that game. Couldn't get a reply trying to find out how big can the map get and earth that is realistic setups, along with civilizations where they belong.

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 5:35 pm
by Kuokkanen
ORIGINAL: wings7

"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
Is that something like special ticks in Unity of Command?
Been seeing a lot of bad comments or threads about that game.
I've read Civ4 used to get that too even before it was released.

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 5:38 pm
by Kuokkanen
Interesting article about Civ2.

Caveman2Cosmos mod for Civ4:BtS. Offers playtime for 100+ hours and up to 14k turns [&o]

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 5:59 pm
by Yogi the Great
I pre-ordered from Amazon a month ago it's supposed to arrive by 8p tonight.

Good or bad had to get it like all the previous versions.


RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 6:57 pm
by wings7
ORIGINAL: Matti Kuokkanen
ORIGINAL: wings7

"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right? [&:]
Is that something like special ticks in Unity of Command?

I don't know, I haven't played "Unity of Command".

RE: Sid Meier’s Civilization VI

Posted: Fri Oct 21, 2016 8:31 pm
by LarryP
Excellent game. The UI is so smooth!

RE: Sid Meier’s Civilization VI

Posted: Sat Oct 22, 2016 5:51 am
by Rising-Sun
Just saw some post on reviews, some were really pissed lol. They mention, why there isn't any earth map. So look like going have to wait til one is made, probably by fans.

RE: Sid Meier’s Civilization VI

Posted: Sat Oct 22, 2016 9:22 am
by Yogi the Great
It's always hard to judge by reviews either way and too early to tell but as usual what one person finds terrible another finds fantastic below is what PC Gamer review ended with while giving it a 93 out of 100

Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.

RE: Sid Meier’s Civilization VI

Posted: Sat Oct 22, 2016 10:47 am
by Rising-Sun
Look interesting, but just too silly with cartoonish models. So far they have good reviews and some bad ones. Gonna wait and see how this thing go and maybe I will grab it while on sale. I don't mind playing on random maps, but I prefer playing the world on earth map to be more interesting setups.

RE: Sid Meier’s Civilization VI

Posted: Sat Oct 22, 2016 10:58 am
by wings7
After 3100 + reviews..."Very Positive" on Steam...[:)]
http://store.steampowered.com/app/289070/

RE: Sid Meier’s Civilization VI

Posted: Sat Oct 22, 2016 2:27 pm
by Kuokkanen
I copy-paste from another forum:
to your question? a lot things stayed the same and a lot of things are different.

so far it seems like they took the best from civ 4 civ 5 and beyond earth and blended them nicely...art is very nice and even without icons you can tell what it is thanks to amount of detailing added that is even culture/civ specific.
mechanics are unchanged still addictive click one more time skinner box >:D. selection of basic civs is not much but just enough room to have more with future dlc
not sure about mods yet but i am sure some will be made in next few weeks if not days.
now for one or two things that irks me workers had been removed and replaced with builders that last for 3 builds/improvements, the auto explore is bit clumsy compared to previous games.

huge change is in cities which makes them rougher to defend...a good change too, but one huge change is districts. for example if you have encampment district which is military enhancement you can only build military related buildings same goes for trading/banking district etc. district are build connected to the center and do bring that much needed flavor when it comes to defending the city
research has also changed a bit but not too much from previous games tree is probably least changed.
another change was in government cultural research does affect your bonuses which you can change by using cards with specific bonuses this includes all 4 branches

as for game play ai is way better than previous ones it will retreat after doing damage wait to heal out of range and come back either straight at you or from another direction. this is also reflected in how it builds improvements and cities

looks like civ 6 will replace civ 4 as fans fav and i agree...

now to see if i can play sometimes this weekend before bed and see how long i can stave off one more turn
And there you have it. I'm not gonna get it just yet. I'll wait until all the patches and expansions are made and done and available. In other words: when game is complete & done. Also I found this big, nice mod for Civ4:BtS I wanna try out. How do I install mods on Civ4:BtS? Can anyone tell?