AI Files - Updating your build with the latest versions
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: AI Files - Updating your build with the latest versions
I use Chrome and have no problems, I wonder if it isn't your Anti-Virus interfering.
RE: AI Files - Updating your build with the latest versions
I think I've sorted it - well I think AllenK sorted it - I have no idea what I'm doing. Ticking file name extension in File Explorer seemed to do the trick - and even worked (I hope) with Google
Thanks for the responses.
Thanks for the responses.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: AI Files - Updating your build with the latest versions
Bump....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: AI Files - Updating your build with the latest versions
Sorry for this noobness, but
Playing vs Axis AI, how do i use the most recent, workable AI file? Back to basic, if starting a full war campaign now, what is the best AI file to use?
Playing vs Axis AI, how do i use the most recent, workable AI file? Back to basic, if starting a full war campaign now, what is the best AI file to use?
RE: AI Files - Updating your build with the latest versions
ORIGINAL: pzrshrek
Sorry for this noobness, but
Playing vs Axis AI, how do i use the most recent, workable AI file? Back to basic, if starting a full war campaign now, what is the best AI file to use?
Quoting from the original posts (follow the link posted below), I would recommend that you install Scenario 100. It is an improved version of Scenario #1. Not only is the AI much improved, but the database files also include a number of error fixes to the equipment database.
Since you are playing against the Japanese AI, you might want to go with Scenario 101 instead, which is the improved version of Scenario #2. This gives the Japanese a number of historically plausible improvements, and makes them a bit more challenging (but not to the Ironman degree).
ORIGINAL: Kull
10) Andy Mac's "I need Help - AI Testing" on 3/5/2016 is a thread focused on revising existing scenarios, although they are given new scenario numbers. Specifically contains revisions for Scens 1, 2, 10 (Tier 1), & 60 (Tier 3).
- Scenario 100 (3/5/2016) Revised Scenario 1 (See Post #1)
- Scenario 101 (3/5/2016) Revised Scenario 2 (See Post #2)
- Scenario 102 (3/5/2016) Revised Scenario 10 Tier1 (See Post #3)
- Scenario 104 (3/21/2016) Revised Scenario 60 Tier3 Script1 (See Post #76 & Post #77-Art)
- Scenario 104 (4/21/2016) Revised Scenario 60 Tier3 Script2 (See Post #143)
RE: AI Files - Updating your build with the latest versions
Kull, I just wanted to say that the information about the AI variants is in the last parapgraph in the FAQ.
-------------------------------------------
The AI ignores HQ restrictions.
tm.asp?m=2266051
To remove variants that include AI exploitation attacks
delete aei00x-007 to aei00x-12 files from scen sub folder.
That will guarantee a game where the AI sticks to a historical expansion plan (if not in timing)
There are 13 AI files 7 are all variants of a bog standard game 6 have the AI going beyond strategically.
--------------------------------------------------------
-------------------------------------------
The AI ignores HQ restrictions.
tm.asp?m=2266051
To remove variants that include AI exploitation attacks
delete aei00x-007 to aei00x-12 files from scen sub folder.
That will guarantee a game where the AI sticks to a historical expansion plan (if not in timing)
There are 13 AI files 7 are all variants of a bog standard game 6 have the AI going beyond strategically.
--------------------------------------------------------
RE: AI Files - Updating your build with the latest versions
Thanks for the linking the source!
- NigelKentarus
- Posts: 207
- Joined: Fri Mar 27, 2015 8:54 pm
- Location: OH, USN 20 yrs, & FL
RE: AI Files - Updating your build with the latest versions
Just Curious....I play DaBabes Scen.028. I've upgraded all my stock scenarios as linked in this thread. I've copied all the Stock Scen 001 files and renamed them to xxx028. Does this make any difference? Or does the DaBabes script send it to one of the stock scripts? As many times that I've restarted, I've seen many different reactions from the AI (I'm playing Allies against the AI). I'm not sure if I'm wasting room on my thumb drive or not. Any insight is appreciated. Thanks.
Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.
RE: AI Files - Updating your build with the latest versions
The mechanism by which the game selects a random AI file at the start of each new campaign is the same, regardless of which scenario you are playing. So if Scen 28 is given multiple AI files (in the format aei028-**.dat), yes it will randomly choose one of them. Since you are playing DaBigBabesA (scen 28), it would be helpful to review the Devs comments on the AI files which accompany that scenario:
Accordingly, if you have subbed in (for example) the 20 Scen1 AI files from AndyMacs 2012 AI update, they should work better than the 16 files from 2010, but they'll have the same issues noted in the dev comments quoted above.
Note: The scenario files, below, are complete; they include the AI files as well as the corresponding scenario data files . But the AI files are provided as a convenience only. They are simply copies of corresponding stock AI files, but since DaBigBabes scenarios are not compatible with stock, the AI files will not perform nearly as well as they do for a corresponding stock scenario. Playing the Allied side against a Japanese AI gives reasonable results, although the AI is not able to use any of the Babes' LCU features and will, at times, make some very odd decisions. Playing the Japanese side against an Allied AI will be an exercise in frustration. Many LCU modifications were made expressly in order to avoid/defeat various of the AI's 'advantages'. Many LCUs have been relocated and so are not in the slot where the AI expects to find them. Something totally different will likely be there.
Accordingly, if you have subbed in (for example) the 20 Scen1 AI files from AndyMacs 2012 AI update, they should work better than the 16 files from 2010, but they'll have the same issues noted in the dev comments quoted above.
RE: AI Files - Updating your build with the latest versions
Wow I was really disorganised [&o]
Well done fantastic effort
Well done fantastic effort
- HansBolter
- Posts: 7452
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: AI Files - Updating your build with the latest versions
ORIGINAL: Andy Mac
Wow I was really disorganised [&o]
Well done fantastic effort
Wow! Welcome Back.
Haven't seen you post here for a while.
Hans
RE: AI Files - Updating your build with the latest versions
I lurk but after my pc fried taking all my backups for the AI files I was working on I didn’t have the heart to restart
RE: AI Files - Updating your build with the latest versions
Keep thinking about starting a new PBEM but would need to reinstall and update to begin
RE: AI Files - Updating your build with the latest versions
Welcome back.
Now you know why computer system administrators suggest frequent back-ups.
Now you know why computer system administrators suggest frequent back-ups.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: AI Files - Updating your build with the latest versions
ORIGINAL: Andy Mac
I lurk but after my pc fried taking all my backups for the AI files I was working on I didn’t have the heart to restart
If it's any consolation, your new scripts are excellent. I'm (finally) nearing the end of '42 in a Scen 102 Ironman campaign, and the AI hasn't done ANYTHING that I would categorize as questionable. Admittedly my philosophy is to mostly "fight and run" until July 1942, but even then, the AI progression was largely excellent and all the mano-a-mano stuff since has been difficult.
Accordingly, you could - with confidence - use these new scripts as a reliable baseline for anything additional. There are a (very) few areas where the initial AI onslaught could be improved, and adding additional fixed garrison units for certain newly conquered (or owned at the start) locations would be helpful. Don't want to post any "spoilers", but I can give more details if you send a PM. Best regards, and MANY thanks for your efforts in this area!

RE: AI Files - Updating your build with the latest versions
I have downloaded the AI files for the Tier 3 Nasty Ironman and found in the worst way they included some files which modify OOBs, ship/warplanes types, etc...
What are the files which are ONLY for the AI behavior and which ones got the data relating to OOB, devices, locations, and so?
Thanks. [&o]
What are the files which are ONLY for the AI behavior and which ones got the data relating to OOB, devices, locations, and so?
Thanks. [&o]
RE: AI Files - Updating your build with the latest versions
The one named aeixxx-yy.dat
the xxx is the scenario number and the yy is the AI version.
the xxx is the scenario number and the yy is the AI version.
RE: AI Files - Updating your build with the latest versions
Well, that explains somethings in my computer.
Thank you very much
Thank you very much
RE: AI Files - Updating your build with the latest versions
ORIGINAL: traskott
Well, that explains somethings in my computer.
Thank you very much
You might want to have a basic WITP-AE folder, then have ones for the different mods and maps.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: AI Files - Updating your build with the latest versions
ORIGINAL: traskott
I have downloaded the AI files for the Tier 3 Nasty Ironman and found in the worst way they included some files which modify OOBs, ship/warplanes types, etc...
What are the files which are ONLY for the AI behavior and which ones got the data relating to OOB, devices, locations, and so?
Thanks. [&o]
Just be aware that the AI files won't work very well in a non-Tier 3 scenario. Reason being that the Tier3 AI scripts assume that Japan has a vast number of non-historical assets. If those don't exist, the AI will still try to fulfill the mandate of the script, but it won't have enough forces to succeed.