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RE: Command v1.12 Release Candidate

Posted: Tue Apr 25, 2017 3:20 pm
by ColonelMolerat
Ignore!

I responded to something without realising it had been answered in a post I missed.

RE: Command v1.12 Release Candidate

Posted: Tue Apr 25, 2017 3:28 pm
by lamboman43
ORIGINAL: dwbennett

Question: Does the Build 936.6 update have to be applied to a v1.11 SR7 installation or can it be applied to a Build 936.5 update?

You should be able to install it over the 936.5 build.

Also, I'm more than a little surprised to see another Wyomingite on here. I live in Laramie, currently finishing up school. I'm originally from Cheyenne.

RE: Command v1.12 Release Candidate

Posted: Tue Apr 25, 2017 7:14 pm
by dwbennett
You should be able to install it over the 936.5 build.

Well, it didn't work for my install. I ended up reinstalling everything and am back to v1.11 SR7. Yes, I backed up but things just didn't work correctly so I reinstalled. Kind of a pain.
Also, I'm more than a little surprised to see another Wyomingite on here. I live in Laramie, currently finishing up school. I'm originally from Cheyenne.

I'm originally from Gillette and graduated from U of WY in 1976 with a degree in ChEngr. After some time in the Chicago and Denver areas I arrived in Evanston in 1983 and been here ever since. My kids are living in or work in Cheyenne.

Take care,

RE: Command v1.12 Release Candidate

Posted: Wed Apr 26, 2017 6:15 pm
by tjhkkr
Thank you!

RE: Command v1.12 Release Candidate

Posted: Thu Apr 27, 2017 6:06 am
by Dimitris
Command v1.12 Release Candidate (Build 936.7)

Download: Superseded by Build 936.8

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.7 Release Notes (changes/additions since Build 936.6)
=============================================================================================


* RE-FIXED: Duplicate log messages
* FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints
* FIXED: Mission Editor UI problem (cannot assign group members to mission)
* Fixed: Mine navigation improvements

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 7:42 am
by Dimitris
Command v1.12 Release Candidate (Build 936.8)

Download: Superseded by Build 936.9

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.8 Release Notes (changes/additions since Build 936.7)
=============================================================================================


* FIXED: Hosted units not removed when host unit is removed (ScenEdit mode)
* Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit()
* Mine navigation updates
* Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course
* UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation
* FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place)

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 1:49 pm
by trebor6669
Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.


RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 1:52 pm
by Dimitris
ORIGINAL: rknoll
Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.

New thread in Tech Support forum with suitable save file, please. Thanks!

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 2:02 pm
by Lowlaner2012
Hi rknoll, I cant say Im seeing that, my planes change course with no problems..

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 4:17 pm
by lamboman43
ORIGINAL: rknoll

Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.

Have a look at build 936.6. It's been fixed in that build.

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 4:31 pm
by trebor6669
Sunburn

Thanks. i didnt want to hit Tech Support if it was just me. adding it now.

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 5:00 pm
by trebor6669
Hi
Thanks

I'm still seeing it in 936.8.

RE: Command v1.12 Release Candidate

Posted: Sat Apr 29, 2017 5:45 pm
by rmwilsonjr
Just went from RC B936.2 to B936.8 and program won't open. Says it is missing a command.exe file. B936.2 worked fine. Do I have to download the builds serially (936.2, 936.3, 936.4. . . ) or what is going on?

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 12:01 am
by michaelm75au
Check that you virus scanner has not removed it. That happens with my scanner; I get alerted that it is suspect because it is very new file.

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 1:25 am
by rmwilsonjr
Thanks, michaelm. That was it.

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 4:31 am
by Dimitris
Command v1.12 Release Candidate (Build 936.9)

Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.9 Release Notes (changes/additions since Build 936.8)
=============================================================================================


* Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity
* Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff
* If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter
* Various performance tweaks

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 7:04 am
by mazex
Wow - massive performance increase and UI responsiveness compared to 1.11 SR7 (the current Steam version).

I have not played CMANO in a while and therefore not used 1.11 as I remember it. Booted a rather massive scenario I did myself way back when during the beta (Baltic Storm - available in the workshop) that I use as I want to see that it still works :) It has been upgraded incrementally but contains a lot of old stuff so it is nice to see if it still works in new versions...

In 1.11 SR7 it really runs very sluggish, and one of the main problems is that the WPF (?) UI seems to have been updated and does not render well at all (Windows 10 x64 creators update - Nvidia 970). At many times the UI controls in the right pane (unit info) does not "paint" and I get grey unpainted arifacts etc. And the scenario besides acts different than before in some occations where it feels "unexpected" as Units do not follow their orders (someone fired an early strike on a Swedish ship etc). Just did one playthrough "without interaction" before I went to the forum to find information about the "paint problem" in the UI and found this patch...

Loaded this RC, and it feels noticeably faster than any previous version I have tested, and the UI renders correctly - even under heavy load (15-30 sec pulse interval and massive action). When clicking between different units there is a noticeable reduction of the time it takes to update the side panels (and they render correctly). Seems like a winner!

Without further information as it would require a more scientific test approach with repeated tests and validation against previous data my old "test scenario" plays out better than any time previoulsy. Waves of bombers tasked with targets do not end up flying in circles and get "lost" after evading SAM:s. They actually resume their missions etc. Missions that previoulsy felt like they "got lost in the mess" now go through. Feels better than any test I have done just from a gut feeling.

Thanks! /Mazex

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 7:38 am
by ComDev
Thank you for your feedback Mazex [8D]

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 8:50 am
by mazex
OK - a bug report for Build 936.9 (but it might be from a previous version).

When I try to add a new mission from the mission editor a modal dialog is opened - but that dialog is too small, is not resizable and has no scroll bars so impossible to create new missions...

Windows 10 x64 Creators update - all updates to .NET framework etc.

Image

RE: Command v1.12 Release Candidate

Posted: Sun Apr 30, 2017 9:03 am
by Doctorwarthog
Yeah, I got that too. Delete your command.ini file.