Page 4 of 18
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 10:41 am
by Orm
Option? [&:]
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 10:42 am
by Orm
ORIGINAL: AllenK
What option has Germany taken?
You mean what kind of impulse? That comes after setup.
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 11:10 am
by Mayhemizer_slith
.
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 11:14 am
by AllenK
INF to the resource hex. CA's and 3 CP to Rotterdam. TRANS and 4 CP to Dutch Guyana. TERR and remaining CP's to Batavia, thanks.
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 4:31 pm
by Orm
Where does the submarine go?
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 4:33 pm
by Mayhemizer_slith
As an enemy I think Dutch Guyana if possible. If not, wait for instructions.
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 4:42 pm
by Orm
ORIGINAL: Mayhemizer
As an enemy I think Dutch Guyana if possible.
That was my thought as well. [:)]
RE: UK vs Nordic 2
Posted: Sun Oct 01, 2017 6:23 pm
by AllenK
ORIGINAL: Orm
Where does the submarine go?
Sorry guys. The Dutch part was right. DEI or Batavia to be more precise.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 1:41 pm
by Mayhemizer_slith
Houston, we have a problem.
Construction engineers are on and combat engineers are off in optional rules.
I tested fixing game file, optional rules are almost on top of that file (-1,-1,-1,0,-1 etc)
It looks like this in game 4
-1,-1,-1,-1,0,-1,-1,0,0,-1,0,-1,-1,0,0,-1,-1,0,0,0,0,0,-1,-1,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,0,-1,0,-1,0,0,0,-1,-1,-1,-1,-1,0,0,-1,0,0,-1,0,0,0,-1,-1,0,-1,0,0,-1,0,0,0,0,-1,-1,-1,0,0,-1,0,OptRules
The first 0 is combat engineers. I can put it on, but we need to find construction engineers to disable it. I think we can continue if this works (as long as we don't take red factory in Lodz before fixing it). At least we can try. I don't want to play with construction engineers.
Edit: If we can't disable it, should we start a new game or manually fix every red factory and major port?
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:11 pm
by AllenK
Sorry chaps, I think that was my fault.
However, starting from Mayhemizer's lead, I compared the OptRules code lines from Game 3 and Game 4 and found the the other value that was different. Changing that from -1 to 0 activated combat engineers. Changing the one Mayhemizer identified to -1 deactivated construction engineers.
I've sent the revised file over.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:12 pm
by Orm
My guess is that the construction Engineers is the first 1 after the 0 for combat engineers. Why not try and change both those?
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:14 pm
by Orm
Good news guys. [&o]
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:15 pm
by Orm
Think it would be possible to fix the major port Danzig before we continue with the game?
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:23 pm
by Mayhemizer_slith
ORIGINAL: Orm
Think it would be possible to fix the major port Danzig before we continue with the game?
It's not mandatory, Germany is OK without it.
Try with Rotterdam port to make sure it works OK now.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:25 pm
by Mayhemizer_slith
ORIGINAL: Orm
My guess is that the construction Engineers is the first 1 after the 0 for combat engineers. Why not try and change both those?
I guessed the same, but failed to turn it off.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:25 pm
by Orm
ORIGINAL: Mayhemizer
ORIGINAL: Orm
Think it would be possible to fix the major port Danzig before we continue with the game?
It's not mandatory, Germany is OK without it.
Try with Rotterdam port to make sure it works OK now.
I was thinking it was a possibility for future errors if there is a unrepaired port without the optional rule on.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:30 pm
by AllenK
I'm not sure where to look in the file for Danzig. Nothing came up when I tried a search for Danzig. I suspect I might need to look under the code for the hex reference. I'll need to check Ronnie's guide for that.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 2:34 pm
by Orm
ORIGINAL: Mayhemizer
ORIGINAL: Orm
Think it would be possible to fix the major port Danzig before we continue with the game?
It's not mandatory, Germany is OK without it.
Try with Rotterdam port to make sure it works OK now.
Worked fine moving into Rotterdam.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 3:19 pm
by AllenK
Fixed it (I hope).
Searching on the hex location in y,x format (as per Ronnie's guide for factories and resources), produced 1 difference between Games 3 and 4.
In Game 4, this block of code near the start.
6
2,38,81,0,0,|0|
2,38,81,3,1,|0|
2,34,54,4,1,|0|
2,34,54,5,0,|0|
2,34,54,0,0,|0|
9,44,47,0,0,|0|
In Game 3
5
2,38,81,3,1,|0|
2,38,81,4,1,|0|
2,33,53,5,0,|0|
2,34,54,0,0,|0|
2,34,54,5,0,|0|
Deleting the row: 9,44,47,0,0,|0| and changing the top number to 5 removed the damaged marker from the port. I should add that not changing the top number to 5 and leaving it at 6 crashed the game on loading. One proceeds with peril when playing about with these variables.
The remainder appear to be the German and Italian fort units.
Anyway, new file on its way.
RE: UK vs Nordic 2
Posted: Mon Oct 02, 2017 3:22 pm
by Orm
[&o]
You are my hero. [:)]
Thank you.
Awesome effort whether this works or not
[&o].