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RE: Core of Heroes and Leaders mod
Posted: Tue Nov 06, 2018 4:16 pm
by asl3d
Thank you very much Gerry
RE: Core of Heroes and Leaders mod
Posted: Tue Nov 06, 2018 4:17 pm
by asl3d
Barrikady North full board

RE: Core of Heroes and Leaders mod
Posted: Wed Nov 07, 2018 4:01 pm
by asl3d
Barrikady full boards until now

RE: Core of Heroes and Leaders mod
Posted: Sat Nov 10, 2018 3:19 pm
by asl3d
Barrikady South Weapons Factory

RE: Core of Heroes and Leaders mod
Posted: Sun Nov 11, 2018 3:40 pm
by asl3d
Barrikady South Ludnikows district

RE: Core of Heroes and Leaders mod
Posted: Mon Nov 12, 2018 4:14 pm
by asl3d
Barrikady South Painting Workshop

RE: Core of Heroes and Leaders mod
Posted: Tue Nov 13, 2018 3:32 pm
by asl3d
Barrikady South Workshop 6c

RE: Core of Heroes and Leaders mod
Posted: Wed Nov 14, 2018 3:53 pm
by asl3d
Barrikady South Storehouse East

RE: Core of Heroes and Leaders mod
Posted: Thu Nov 15, 2018 4:24 pm
by asl3d
Barrikady South Workshop 6d

RE: Core of Heroes and Leaders mod
Posted: Fri Nov 16, 2018 3:58 pm
by asl3d
South pier of the Barrikady factory complex

RE: Core of Heroes and Leaders mod
Posted: Sat Nov 17, 2018 3:05 pm
by asl3d
South station of the Barrikady factory complex

RE: Core of Heroes and Leaders mod
Posted: Fri Nov 30, 2018 3:14 pm
by asl3d
Barrikady Mashinnya buildings south of the Bread Factory

RE: Core of Heroes and Leaders mod
Posted: Sat Dec 01, 2018 4:27 pm
by asl3d
Barrikady Mashinnya Tupilkov street

RE: Core of Heroes and Leaders mod
Posted: Sun Dec 02, 2018 3:21 pm
by asl3d
Barrikady Mashinnya School number 2

RE: Core of Heroes and Leaders mod
Posted: Mon Dec 03, 2018 4:07 pm
by asl3d
Barrikady Mashinnya: Stalinaya street

RE: Core of Heroes and Leaders mod
Posted: Tue Dec 04, 2018 4:15 pm
by asl3d
Barrikady Mashinnya street

RE: Core of Heroes and Leaders mod
Posted: Tue Dec 11, 2018 10:31 am
by Angiel
Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
RE: Core of Heroes and Leaders mod
Posted: Tue Dec 11, 2018 3:47 pm
by asl3d
ORIGINAL: Angiel
Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
Hello Angiel and welcome to the "party".
British units: not yet.
The strategy that I am following is to publish historical modules that allow the successive armies to be incorporated into each of them.
In another post I have seen another friend (GiveWarAchance) propose to make a historical module about the campaign in Italy. I still do not know if he was referring to the United States troops against the German troops, or to the UK army against the German army. This would be a good opportunity to develop the majority of the Battle Order of the British army.
The operation Market Garden, or the assault to the Pegasus Bridge, are very attractive actions but both have the disadvantage that only the British paracaidistis appear. The rest of the UK army is left out .....
Is it possible to display only the counters on the map?:
I do not understand exactly what you want. Can you expand your need a little bit more?
RE: Core of Heroes and Leaders mod
Posted: Wed Dec 12, 2018 11:54 am
by Angiel
1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
RE: Core of Heroes and Leaders mod
Posted: Wed Dec 12, 2018 5:31 pm
by asl3d
ORIGINAL: Angiel
1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
1) You're right I forgot about the XXX Corps Lieutenant-General Sir Brian Gwynne Horrocks. I still remember the excellent performance of Edward Fox in the film A Bridge Too Far.
2) No. It is not easy. Another friend of this forum (Gerry4321) was also interested in this. The problem is that the mod is designed so that only the silhouettes of the units can be seen on the board. The effect of "camouflaged with the ground" is precisely what is intended.
I am an ASL player, with cardboard counters and boards. That is logical in table games. The information to calculate in the battle charts, terrain modifiers, morale, and everything else is necessary to be seeable on the board.
In a computer game this information is superfluous. The AI ​​already does the dirty work. In addition, a Squad Leader in the middle of combat did not calculate the strength of a Squad, nor consulted tables.
In addition, this game, not only calculates better than us each and every one of the actions, but also gives us the probability of achieving success, which is already truly overwhelming.
Finally, ASL designers always talked about the "fog of war". The board players seemed omniscient and omnipresent. Believe me, the more "fog of war" the better.