RE: We need full real DB editor! Now!
Posted: Fri Dec 01, 2017 2:51 pm
Okay I'm reluctantly re-opening this thread...
We will not release full database editing capability for as long as the Command development project is running. Full stop.
The rationale is given in detail here:
http://www.warfaresims.com/?page_id=2920#1100
Main points are:
"Second, the database for Command is very complex. Anyone who has spent time in the Harpoon2/3 database editor will immediately notice the increased number of parameters when they look in the Command DB Viewer. Editing or leaving out the wrong parameter could have rather negative impact on gameplay, generating a ton of unnecessary support tickets for the developer."
"Third, having multiple user-created databases makes continued expansion of Command far more difficult. Any schema changes would also have to be applied (correctly!) to any 3rd party databases, each of which may or may not have been abandoned by its author at that point in time. There would also be the risk of making associated material (scenarios) unusable. The Command database schema & enum tables are updated regularly and keeping all database hobbyists up-to-date would be a monstrous task, both on the dev end and on the 3rd party end. It would not take many weeks (or days!) before a new db author simply would give up."
Can you imagine the support burden this would create? Had we released the database editor you’re after, you’d soon fill our forum with similar messages as above, but this time yelling at us for not devoting 500 hrs of DB Editor support to you alone. And how many others would do the same?
So the problem would just shift one step to the left, but solve nothing. You still wouldn’t be able to use the editor much, and it would be a tremendous support burden on us. Loss-loss rather than win-win.
So... No.
Also, the Harpoon database editors were released AFTER the development of those games had ended, and for Harpoon2 the developer was pretty much bankrupt and they tried to squeeze a few more $$$ out of their game by releasing buggy developer tools.
Having said that, I’m curious to hear what db mods you need.
You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).
What is missing that makes it impossible for you to create your perfect scenarios?
(And I'm looking for a constructive dialog here, hint hint).
We will not release full database editing capability for as long as the Command development project is running. Full stop.
The rationale is given in detail here:
http://www.warfaresims.com/?page_id=2920#1100
Main points are:
"Second, the database for Command is very complex. Anyone who has spent time in the Harpoon2/3 database editor will immediately notice the increased number of parameters when they look in the Command DB Viewer. Editing or leaving out the wrong parameter could have rather negative impact on gameplay, generating a ton of unnecessary support tickets for the developer."
"Third, having multiple user-created databases makes continued expansion of Command far more difficult. Any schema changes would also have to be applied (correctly!) to any 3rd party databases, each of which may or may not have been abandoned by its author at that point in time. There would also be the risk of making associated material (scenarios) unusable. The Command database schema & enum tables are updated regularly and keeping all database hobbyists up-to-date would be a monstrous task, both on the dev end and on the 3rd party end. It would not take many weeks (or days!) before a new db author simply would give up."
Can you imagine the support burden this would create? Had we released the database editor you’re after, you’d soon fill our forum with similar messages as above, but this time yelling at us for not devoting 500 hrs of DB Editor support to you alone. And how many others would do the same?
So the problem would just shift one step to the left, but solve nothing. You still wouldn’t be able to use the editor much, and it would be a tremendous support burden on us. Loss-loss rather than win-win.
So... No.
Also, the Harpoon database editors were released AFTER the development of those games had ended, and for Harpoon2 the developer was pretty much bankrupt and they tried to squeeze a few more $$$ out of their game by releasing buggy developer tools.
Having said that, I’m curious to hear what db mods you need.
You can edit mounts, sensors and magazines, and comms via INI settings (yeah yeah, I never got around to adding a UI for that).
What is missing that makes it impossible for you to create your perfect scenarios?
(And I'm looking for a constructive dialog here, hint hint).