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Re: RE: Korea 50-53

Posted: Sat May 04, 2024 8:44 pm
by ASPARTANSPEAKS
larryfulkerson wrote: Wed Mar 14, 2018 10:41 am
ORIGINAL: John B.
Oh I meant no disrespect to Andrey I was simply commenting that there is more fun to come for the North Koreans if they want to hang in there.
No disrespect was inferred my friend. It's all cool. I hope he's not got hurt feelings about how
the game turned out. It's not a fair scenario in that the UN troops have all kind of air power
and the NK dudes don't have B-29's and so it "feels" unbalanced when you try to play the NK side.
It takes more patience than I have to have fun after your supply situation collapses. Breaking
all those bridges devestated his supply I'm thinking. I would be tempted to leave South Korea
entirely. pull back to the north and better supply.
I really enjoyed this aar, and it's too bad that your opponent gave up just before the fun starts. I recently played this scenario as the communist against the po UN forces and I managed an overwhelming victory and nearly overran the entire peninsula by the end of the scenario. I'm thinking that an alternate, a-historical strategy would be beneficial for a player controlling the communist forces.

Re: RE: Korea 50-53

Posted: Thu Mar 13, 2025 11:26 am
by voroshilov17
larryfulkerson wrote: Sat Mar 03, 2018 6:51 pm Andy continues to move his troops south and he's pushing my units out of his way and
he's getting closer and closer to Pusan. That's my alamo spot and I need to protect
that port if I can.

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Very interesting AAR ! I followed it eagerly

But I have a question. How was Andy capable of a sea landing on those ports in the west if the North Korean player has no maritime transport points at all??
North Korean player only has rail transport points