RE: Dec 14. 1941
Posted: Mon Jul 02, 2018 12:40 pm
Banzai!!
Err....
Hip Hip, Hooray!
I bet that bent his sword a bit [;)]
Err....
Hip Hip, Hooray!
I bet that bent his sword a bit [;)]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Lecivius
Banzai!!
Err....
Hip Hip, Hooray!
I bet that bent his sword a bit [;)]
The interesting thing tomorrow is potentially for another surface clash at Rabaul, as intelligence picks up signals he is sending another fast transport convoy to Rabaul to try and finish off the garrison there. If I can turn away his ships and hold on for a little while longer, I can reinforce Rabaul and hopefully buy time through that to reinforce Noumea, Luganville, etc. Elsewhere, with KB3 retiring to refuel, I am sending British CAs and DDs to hit him in Palembang - which I don't think he expects at all.Day Time Surface Combat, near Munda at 109,136, Range 18,000 Yards
Japanese Ships
xAK Hohuku Maru, Shell hits 16, and is sunk
xAK Hukko Maru, Shell hits 7, and is sunk
xAK Sangetsu Maru, Shell hits 15, and is sunk
Allied Ships
CA Pensacola, Shell hits 1
DD Sands
DD Bundaberg
DD Tamworth
Japanese ground losses:
1227 casualties reported
Squads: 24 destroyed, 49 disabled
Non Combat: 20 destroyed, 31 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (6 destroyed, 0 disabled)
ORIGINAL: Hornfischer's The Fleet at Flood Tide
When Spruance was teaching at the Naval War College, the prescribed method of analysis required commanders to forecast "the enemy, his strength, dispositions, and probable intentions." The rubric seemed reasonable enough, except, as Spruance later realized, estimating probable intent entailed making dangerous assumptions. The safer and more prudent course, he would decide, was to plan within the possible range of the enemy's capabilities, which were more knowable, and not his intentions, ever mysterious.
ORIGINAL: Anachro
@durnedwold Noted on R&D. Regarding the map and terrain, I make liberal use of the "1" hotkey. Pressing 1 reveals the terrain type of every land hex on the map, like below. A bit cluttered, but I only use it to narrow in on the terrain type of the relevant hex I'm looking at, so doesn't matter too much.
ORIGINAL: durnedwolf
PS - I like the map graphics but I find it's hard to realize\visualize the actual terrain effects for ground combat. Just curious - what do you do to help remind yourself of a hex's actual terrain value?
Night Time Surface Combat, near Rabaul at 106,125, Range 6,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa, Shell hits 3, on fire
CL Furutaka
CL Kako, Shell hits 1, on fire
CL Kitakami
CL Oi, Shell hits 3, on fire
DD Hatsuharu
DD Nenohi
DD Hatsushima, Shell hits 1
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki
Allied Ships
CL Boise, Shell hits 2, Torpedo hits 1, on fire
DD John Barry, Shell hits 2, Torpedo hits 1, on fire, heavy damage
DD Mayrant
DD Trippe, Shell hits 1
DD Stockton
Day Time Surface Combat, near Rabaul at 106,125, Range 14,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa
CL Furutaka
CL Kako, Shell hits 1
CL Kitakami, Shell hits 1
CL Oi, Shell hits 3
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki
Allied Ships
DD Mayrant, Shell hits 6, Torpedo hits 1, and is sunk
Day Time Surface Combat, near Rabaul at 106,125, Range 14,000 Yards
Japanese Ships
CL Aoba, Shell hits 1
CL Kinugasa, Shell hits 3, on fire, heavy damage
CL Furutaka, Shell hits 2
CL Kako
CL Kitakami
CL Oi
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki, Shell hits 1
Allied Ships
CA Pensacola, Shell hits 14, Torpedo hits 1, heavy fires, heavy damage
DD Sands, Shell hits 1
DD Bundaberg, Shell hits 1
DD Tamworth
DD S.P. Lee, Shell hits 1
Day Time Surface Combat, near Rabaul at 106,125, Range 15,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa, Shell hits 3, heavy fires, heavy damage
CL Furutaka, Shell hits 1
CL Kako, Shell hits 3
CL Kitakami
CL Oi, Shell hits 1
DD Hatsuharu
DD Nenohi, Shell hits 2, on fire
DD Hatsushima, Shell hits 2, heavy fires
DD Wakaba, Shell hits 2, on fire
DD Oboro, Shell hits 2, on fire
DD Uzuki, Shell hits 1, on fire
DD Kikuzuki, Shell hits 1, on fire
DD Yuzuki, Shell hits 3, heavy fires
Allied Ships
DD Mahan
DD Lamson, Shell hits 1
DD Cushing, Shell hits 3, on fire, heavy damage
DD Perkins, Shell hits 5, heavy fires, heavy damage
DD Flusser, Shell hits 3, on fire
DD Porter, Shell hits 4, on fire
DD Balch, Shell hits 10, heavy fires, heavy damage
Afternoon Air attack on TF, near Rabaul at 106,125
Weather in hex: Heavy rain
Raid spotted at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-24 Banshee x 41
Allied aircraft losses
A-24 Banshee: 1 damaged
A-24 Banshee: 1 destroyed by flak
Japanese Ships
CL Furutaka, Bomb hits 2, heavy fires
CL Kako
CL Kitakami, Bomb hits 2, on fire
DD Wakaba
CL Aoba, Bomb hits 1
DD Kikuzuki
DD Oboro, on fire
Heavy smoke from fires obscuring CL Furutaka
The react setting works if your TF is patrolling, not "remain on station".ORIGINAL: Anachro
Dec. 16 1941
Mixed night where the USN comes off worse than the IJN counterparts, but the infuriating thing is we had superior forces where my largest force didn't react at all. The IJN CL/DD fleet landed troops at Rabaul, took it, and sank a number of ships. Meanwhile, a large USN CA/CL/DD force that was set to surface combat sitting at Rabaul with a reaction of 2 didn't react at all and never participated in combat. I guess we learned TF's have to actually have a destination set to engage in combat. Interpreting the engine of the game, they must've sat by as other ships, allied and enemy, passed by. This results in a a bad series of engagements. If my Rabaul TF had engaged, Rabaul would still be Allied and we probably would have sunk a number of Japanese ships. Not a good day - lose a number of Banshee planes too.
TF90 never reacted to the enemy despite starting the turn in Rabaul and staying there...the enemy TF landed troops at Rabaul
Night Time Surface Combat, near Rabaul at 106,125, Range 6,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa, Shell hits 3, on fire
CL Furutaka
CL Kako, Shell hits 1, on fire
CL Kitakami
CL Oi, Shell hits 3, on fire
DD Hatsuharu
DD Nenohi
DD Hatsushima, Shell hits 1
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki
Allied Ships
CL Boise, Shell hits 2, Torpedo hits 1, on fire
DD John Barry, Shell hits 2, Torpedo hits 1, on fire, heavy damage
DD Mayrant
DD Trippe, Shell hits 1
DD StocktonDay Time Surface Combat, near Rabaul at 106,125, Range 14,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa
CL Furutaka
CL Kako, Shell hits 1
CL Kitakami, Shell hits 1
CL Oi, Shell hits 3
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki
Allied Ships
DD Mayrant, Shell hits 6, Torpedo hits 1, and is sunkDay Time Surface Combat, near Rabaul at 106,125, Range 14,000 Yards
Japanese Ships
CL Aoba, Shell hits 1
CL Kinugasa, Shell hits 3, on fire, heavy damage
CL Furutaka, Shell hits 2
CL Kako
CL Kitakami
CL Oi
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Wakaba
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki, Shell hits 1
Allied Ships
CA Pensacola, Shell hits 14, Torpedo hits 1, heavy fires, heavy damage
DD Sands, Shell hits 1
DD Bundaberg, Shell hits 1
DD Tamworth
DD S.P. Lee, Shell hits 1Day Time Surface Combat, near Rabaul at 106,125, Range 15,000 Yards
Japanese Ships
CL Aoba
CL Kinugasa, Shell hits 3, heavy fires, heavy damage
CL Furutaka, Shell hits 1
CL Kako, Shell hits 3
CL Kitakami
CL Oi, Shell hits 1
DD Hatsuharu
DD Nenohi, Shell hits 2, on fire
DD Hatsushima, Shell hits 2, heavy fires
DD Wakaba, Shell hits 2, on fire
DD Oboro, Shell hits 2, on fire
DD Uzuki, Shell hits 1, on fire
DD Kikuzuki, Shell hits 1, on fire
DD Yuzuki, Shell hits 3, heavy fires
Allied Ships
DD Mahan
DD Lamson, Shell hits 1
DD Cushing, Shell hits 3, on fire, heavy damage
DD Perkins, Shell hits 5, heavy fires, heavy damage
DD Flusser, Shell hits 3, on fire
DD Porter, Shell hits 4, on fire
DD Balch, Shell hits 10, heavy fires, heavy damageAfternoon Air attack on TF, near Rabaul at 106,125
Weather in hex: Heavy rain
Raid spotted at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
A-24 Banshee x 41
Allied aircraft losses
A-24 Banshee: 1 damaged
A-24 Banshee: 1 destroyed by flak
Japanese Ships
CL Furutaka, Bomb hits 2, heavy fires
CL Kako
CL Kitakami, Bomb hits 2, on fire
DD Wakaba
CL Aoba, Bomb hits 1
DD Kikuzuki
DD Oboro, on fire
Heavy smoke from fires obscuring CL Furutaka
ORIGINAL: HansBolter
Was the TF that didn't react "sitting" or patrolling a one hex pattern?. If it was sitting, that why it didn't react.
A TF sitting in it's home port, or in a target location hex with a Remain on Station order will Not react.
It needs a patrolling order or to be in route to a patrolling destination to react.
ORIGINAL: HansBolter
Was the TF that didn't react "sitting" or patrolling a one hex pattern?. If it was sitting, that why it didn't react.
A TF sitting in it's home port, or in a target location hex with a Remain on Station order will Not react.
It needs a patrolling order or to be in route to a patrolling destination to react.
What I said, but Canoerebel's experience means there is a possibility of the two forces accidentally meeting each other. The picture I get is that the Allied TF being in the port hex does not mean it is necessarily in the port - the hex is 40 nm wide. So it is static in the hex, and NOT docked unless that was ordered. Under these circumstances it is entirely possible for the enemy to slip by out of visual range.ORIGINAL: HansBolter
Was the TF that didn't react "sitting" or patrolling a one hex pattern?. If it was sitting, that why it didn't react.
A TF sitting in it's home port, or in a target location hex with a Remain on Station order will Not react.
It needs a patrolling order or to be in route to a patrolling destination to react.
ORIGINAL: Anachro
ORIGINAL: HansBolter
Was the TF that didn't react "sitting" or patrolling a one hex pattern?. If it was sitting, that why it didn't react.
A TF sitting in it's home port, or in a target location hex with a Remain on Station order will Not react.
It needs a patrolling order or to be in route to a patrolling destination to react.
It wasn't set to "remain on station" but I did have it sitting in homeport, which probably automatically makes it so. So I learned something. It still might be possible to hit his damaged ships tomorrow based on their location in the air strike by my banshees. We'll see. He seems to have 2 destroyers sitting in port. Ill try to bomb or bombard these too.