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RE: T7 soviet
Posted: Fri Aug 10, 2018 5:37 pm
by chaos45
Ports are apparently miracle supply points.
RE: T7 soviet
Posted: Fri Aug 10, 2018 6:37 pm
by xhoel
Pretty gamey and needs to be fixed ASAP. Btw are the losses from turn 7?
RE: T7 soviet
Posted: Fri Aug 10, 2018 6:57 pm
by beender
ORIGINAL: xhoel
Pretty gamey and needs to be fixed ASAP. Btw are the losses from turn 7?
Why is using ports gamey?
No this is not a rhetorical question but I'm seriously asking. I didn't play this game for very long and don't really know what the standard is for gamey. I started a thread
here a few months ago, but as you can see I even didn't know about the concept until then. I don't mind stopping using this or that tactic, but first i really need to know which ones.
RE: T7 soviet
Posted: Fri Aug 10, 2018 8:49 pm
by xhoel
ORIGINAL: beender
ORIGINAL: xhoel
Pretty gamey and needs to be fixed ASAP. Btw are the losses from turn 7?
Why is using ports gamey?
No this is not a rhetorical question but I'm seriously asking. I didn't play this game for very long and don't really know what the standard is for gamey. I started a thread
here a few months ago, but as you can see I even didn't know about the concept until then. I don't mind stopping using this or that tactic, but first i really need to know which ones.
I never said you are cheating or using gamey tactics on purpose so I apologize if that came as offensive, that was not my intent. I meant the engine should not allow that (or allow it at a much smaller scale) because WitE fails to properly portray the amount of supplies provided by ports. The Germans and Rumanians never had the capacity to support a full Army Group or even Army by using naval supply, not to mention that as long a Sevastopol is in Soviet hands, the Black Sea fleet and Soviet air groups stationed in the Crimea would be able to interdict naval supply lines, something that the game does not model at all.
So all and all this is not a critique I'm directing to you, but to the game engine and the way some things work. And just to make things clear, I did not even know that this was possible so I was surprised when chaos45 mentioned it. In my current AAR, my AGS is struggling to get supplies and my units at the entrance of the Crimea are 41 MPs away from the rail lines.
Cheer,
Xhoel
RE: T7 soviet
Posted: Fri Aug 10, 2018 9:14 pm
by beender
No don't mind I'm just a bit frustrated[:(]
This probably has to do with the supply mechanics itself rather than ports, namely, the unlimited supplies port (or railhead for that purpose) can give. It's just a all-or-none choice with no amount restriction. Either supplies reach that hex or not. Period. So if ports can provide any fuel, they have to provide unlimited amount, leading to whatever results it may cause.
RE: T7 soviet
Posted: Fri Aug 10, 2018 9:28 pm
by xhoel
Yes that's true. The way supply works in WitE is abstracted in a yes or no way, which is not really realistic and will be fixed in WitE 2. So I guess you can understand the frustration of chaos45 in the case, which is not directed towards you, but towards the way the game works.
Anyway, cheer up, you are doing great at turn 7, unlike me [;)]
Cheers,
Xhoel
RE: T7 soviet
Posted: Sat Aug 11, 2018 10:59 am
by beender
ORIGINAL: xhoel
Yes that's true. The way supply works in WitE is abstracted in a yes or no way, which is not really realistic and will be fixed in WitE 2. So I guess you can understand the frustration of chaos45 in the case, which is not directed towards you, but towards the way the game works.
Anyway, cheer up, you are doing great at turn 7, unlike me [;)]
Cheers,
Xhoel
Unlimited supplies is surely not realistic, though in wite1 i think its probably too hardcoded to make much change.
As for ports, the designers did scale down their significance by making most of them quite small. In south only the two ports at Odessa can recover in time to help Axis, but the railline normally will soon pass them (and did so in this game). So perhaps they should take away Romanian FBD again?
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:02 am
by xhoel
The Romanian FBD makes very little difference in the South, considering that it only repairs two hexes a turn. If I can ask, where are the German units East of Zaporozhye getting their supplies from?
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:11 am
by Telemecus
ORIGINAL: xhoel
The Romanian FBD makes very little difference in the South, considering that it only repairs two hexes a turn. If I can ask, where are the German units East of Zaporozhye getting their supplies from?
remember you can assign more Rumanian construction bns to it and increase its RRV
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:12 am
by beender
The 10 MPs that Romanian fbd provides is very precious from what i can tell. It accelerate the progress by about 40% i would say.
ORIGINAL: xhoel
The Romanian FBD makes very little difference in the South, considering that it only repairs two hexes a turn. If I can ask, where are the German units East of Zaporozhye getting their supplies from?
From nearest rail. It seems ports give supplies before rail reaches them but no longer so afterwards.
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:15 am
by xhoel
ORIGINAL: beender
The 10 MPs that Romanian fbd provides is very precious from what i can tell. It accelerate the progress by about 40% i would say.
ORIGINAL: xhoel
The Romanian FBD makes very little difference in the South, considering that it only repairs two hexes a turn. If I can ask, where are the German units East of Zaporozhye getting their supplies from?
From nearest rail. It seems ports give supplies before rail reaches them but no longer so afterwards.
The Romanians lose a lot of MPs simply by moving but I guess we have different experiences with them. Well that solves the problem then, since you are not using ports for the supply of all those units.
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:16 am
by xhoel
ORIGINAL: Telemecus
ORIGINAL: xhoel
The Romanian FBD makes very little difference in the South, considering that it only repairs two hexes a turn. If I can ask, where are the German units East of Zaporozhye getting their supplies from?
remember you can assign more Rumanian construction bns to it and increase its RRV
Have tried that but saw no major difference really. Will try it again. Thanks for the tip!
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:16 am
by beender
ORIGINAL: Telemecus
remember you can assign more Rumanian construction bns to it and increase its RRV
I did a test and assigned all the other 5 construction battalions to the fbd. Its RRV increased from 10 to...11.
So i think its better they are left in the hq[:'(]
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:19 am
by xhoel
ORIGINAL: beender
ORIGINAL: Telemecus
remember you can assign more Rumanian construction bns to it and increase its RRV
I did a test and assigned all the other 5 construction battalions to the fbd. Its RRV increased from 10 to...11.
So i think its better they are left in the hq[:'(]
Had a similar experience, not really worth much. What turn are you guys in right now?
RE: T7 soviet
Posted: Sat Aug 11, 2018 11:22 am
by beender
I finished T12 today. Only one month left...
T8 soviet
Posted: Sun Aug 12, 2018 10:37 am
by chaos45
North- we re-gain control on the raid hexes...but dont think I have the CV to get rid of him as the soviets are pathetic in 1941. As an example for this game I had not one single 4 CV infantry period due to the randomness of the soviet rolls and you lose most the good units at the start in the south. So with that in mind only 4+ CV units are mech, motorized, armored...which need 16 MP to attack....good luck.

RE: T8 soviet
Posted: Sun Aug 12, 2018 10:38 am
by chaos45
Center...things are looking dicey as he still has decent movement value and im basically fighting a delaying action as my CV is way to low to hold. He does lock the pocket this turn...I blame the super low soviet experience nerf as I mounted another attack vs a lone german regiment and failed since my units are still only in the 20s for exp. You can also see the green eared panzer corps full of fuel is swapping out to re-fuel than tanks. Dont think this is something that can be fixed but have noticed this several times this game of HQs with full fuel appearing to swap out.

RE: T8 soviet
Posted: Sun Aug 12, 2018 10:40 am
by chaos45
South---ya about the south.....is just no defense you can do vs this tactic. He gets some industry and the lagg factory, its about this point I realize he is pulling most of his supply from the ports as its very obvious they are primary targets.

RE: T8 soviet
Posted: Sun Aug 12, 2018 10:42 am
by chaos45
Crimea---ya impossible to defend I always try to play it historical and always fully supplied german panzers break in, in 1941.
The germans will soon be over Kerch as well....soviet units just cant offer resistance due to no skill at war.

RE: T8 soviet
Posted: Sun Aug 12, 2018 11:27 am
by HardLuckYetAgain
ORIGINAL: chaos45
Crimea---ya impossible to defend I always try to play it historical and always fully supplied german panzers break in, in 1941.
The germans will soon be over Kerch as well....soviet units just cant offer resistance due to no skill at war.
You are REAL LUCKY. Why do I say that? Because you cut off that panzer on the east side of the Crimea. If you had cut off that Panzer at Yevpatorlya it would have gotten beach supply and a crap load of MP's. Now I have not done that as a German in a long time and don't know if it still works but I did this just over a year and half ago the last time.
I am sure your circumstance earlier in the game forced you into the Crimea. Otherwise I pretty much give it up except for Sevastopol. I would use the units elsewhere. The good note is that the Germans have committed a PZ & Moto to this. IMO this is great for the Soviets, very bad for the Germans. The supply past Kerch is extremely difficult unless you can link up through Rostov & normally there just isn't enough time in 41. After going across Kerch you "HAVE" to take Novorossky as the Germans otherwise in my opinion the Crimea is a waste of Panzer/Moto forces. But that is just me.