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RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Sun Oct 21, 2018 11:53 pm
by Whicker
you just set the ref points to move relative to the ARG. This is under Mission and Ref Points - Make selected point move relative to bearing. Very helpful for ship asw missions.

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Mon Oct 22, 2018 9:35 am
by LMychajluk
ORIGINAL: Selchu

Also how did you setup the ARG ASW points? i have never before seen them move with a surface ship and really wanna know how to do this so I can use it in other scenarios (Probably a beginner question i know)

When you set up the ASW patrol, make the reference points relative to the surface group. Works w/ other missions, too - AEW, CAP, Mine Sweepers, etc...

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Mon Oct 22, 2018 6:31 pm
by magi
^^^ what he says..... those options are under mission editor menu ....

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Sun Oct 28, 2018 10:32 am
by Selchu
Awesome guys, thanks alot. I even looked further at the options and am going to make exclusion zones around the ARGs. In one of my run throughs I had the H-6s orbiting the ARGS close in but cause no one had fired a shot they were still unfriendly. Think I might change that.

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Sun Oct 28, 2018 11:33 am
by RSMC
One more scoring question - F35s are worth 500 points, should that be 50 or maybe 150? Seems they aren't 3x more valuable than an F22

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Thu Nov 01, 2018 5:11 pm
by tjhkkr
Where is the link for this?
This looks like a fun one to play!

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Thu Nov 01, 2018 5:52 pm
by mikkey
tjhkkr, this scenario is possible to download from Community scenarios thread.

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Mon Nov 05, 2018 9:36 pm
by tjhkkr
ORIGINAL: mikkey
tjhkkr, this scenario is possible to download from Community scenarios thread.

Thank you!

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Thu Nov 08, 2018 4:32 pm
by CrazyIvan101
ORIGINAL: BeirutDude

Released! Thanks for your help everyone...

Just wondering if you could add the B-1B's with AGM-158C LRASM's? They entered service on the B-1B's in 2018 and would ready for this scenario.

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Thu Nov 08, 2018 6:48 pm
by Gunner98
Just popped this open and they're already there.



Image

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Mon Nov 26, 2018 9:28 pm
by BeirutDude
Thank you! I thought about adding mid mission briefings but man I worked on it sooooo long I got tired! [:D]

RE: Scenario for playtest: Senkaku Islands Clash 2019

Posted: Mon Nov 26, 2018 9:33 pm
by BeirutDude
Magi, are you interested in playtesting a REAL MONSTER in the Norwegian Sea in 1989? My first Lua script attempt and use Lua to change weather and set up some (in my opinion at least [:D] ) really realistic Backfire/Badger attacks. I'm just about done tweaking. Been working on it for about a month! Warning though it is a monster and will play slowly at times.