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RE: Naval War Mod glitches
Posted: Fri Dec 24, 2021 1:53 am
by SittingDuck
I sure hope that gets up on the list. The reason why is because if a unit (or task force) is committed to evasion, then the very idea of substantial return fire and damage infliction does not make sense. At least not compared to a force that stands in for the fight.
RE: Naval War Mod glitches
Posted: Fri Dec 24, 2021 6:33 am
by stryc
...not to mention 'evading all damage' while in port. (Wut?!)
RE: Naval War Mod glitches
Posted: Mon Dec 27, 2021 4:47 am
by ralaric
Noted a possible bug where some some Allied STFs start with 10/6 strength. It may pertain to the STFs received for 'free', i.e. already in production the cue.
RE: Naval War Mod glitches
Posted: Mon Feb 21, 2022 6:32 pm
by aswa84
I think I found a bug where this Japanese hq in the south east pacific refuses to die despite being in no supply and repeatedly bombarded by battleships and aircraft carriers
RE: Naval War Mod glitches
Posted: Tue Feb 22, 2022 7:42 am
by Elessar2
HQs always have an unlimited supply reserve of (I want to say) 3, can heal up to 5 or 6 no matter how cut off they are. Yeah, a bit unrealistic but a side-effect of other game design decisions.