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RE: Pacific Theatre

Posted: Fri Nov 22, 2019 9:02 pm
by sfbaytf
ORIGINAL: Alvaro Sousa

Unless I can get an Alpha Go computer A.I. will never be even remotely close to as good as a human for a game of this scale on a personal i7 gaming desktop. It just won't happen for any game.

The way technology is moving, that day may be here sooner than one might think. Back in the day the thought of flight sim not even close to whats out there today was just a dream. VR was something only in a movie-Lawnmower Man.

AI is for the most part still primitive. I use a product with something called "Advanced AI Engine" but in reality its still primitive.

I saw a thread in the War in the Pacific forum that was interesting. Someone mentioned that while the AI wasn't really up to the task in single player mode a solution was to use a random number generator. Once a number was hit you switched sides.

That's an interesting concept. Perhaps a game play mode that incorporated that could account for the fact that once an operation got underway your opponent could begin to dissect what you're up to and react effectively.

It would also give incentive to invest in things like spying and intelligence. It could also open up other possibilities. If you select a leader who is inflexible it could have game play consequences when you do switch sides.

Most of all it might be a workable solution to the AI issue until HAL comes along.

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 2:39 pm
by Profender
Love that you are working on a Pacific theater for War Plan. I tried to open/download that file you posted a bit back but won't for some reason.
Best of Luck can't wait for this to release

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 2:47 pm
by GibClaret80
Brilliant work Alvaro yes really enjoying the game and a pacific version would be fantastic. Would this be the same years then 1939 through to 1945 ?? Or start in 1941 as in real life ??

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 3:22 pm
by AlvaroSousa
Pacific would be 1941 start.

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 3:24 pm
by GibClaret80
ORIGINAL: Alvaro Sousa

Pacific would be 1941 start.

Thank you be interesting to see how you will do Pearl Harbour and Midway.

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 5:29 pm
by Meteor2
If Alvaros Naval model is a sophisticated one (and I have no doubt about that), Midway should have been won by the
Japanese forces. [:D]
The luck was on the american side, the statistics were in favor of the japanese.

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 5:43 pm
by scout1
ORIGINAL: Meteor2

If Alvaros Naval model is a sophisticated one (and I have no doubt about that), Midway should have been won by the
Japanese forces. [:D]
The luck was on the american side, the statistics were in favor of the japanese.

Shows the benefit of the combination of strong intelliegence of knowing the enemies target/timeframe and the overconfidence of the opposing force …..

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 9:07 pm
by demyansk
Remember Star Trek in the late 1960's and the communication tools. I was little and I thought those handheld phones were cool. People at that time never would have thought about the technology today, it's really unbelievable how fast everything is moving. Driverless cars? Really, 100 years from now we won't be here and it will be unrecognizable. By the way, I still don't own a cell phone!! I am the last holdout.

Keep up the good work with the games Alvaro

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 11:00 pm
by AlbertN
Midway could have gone both ways tbh - but the deployed forces were pratically on par in that battle. Both sides did fuck ups as well. It shows how much unpredictable the naval-air warfare can be and how much situations, surprise, strikes of luck can swing a way or another.

At least until the swing of materials and production was definitely toward the USA.

RE: Pacific Theatre

Posted: Sun Dec 01, 2019 11:34 pm
by aspqrz02
ORIGINAL: Cohen_slith
At least until the swing of materials and production was definitely toward the USA.

It was from practically 8/12/41 ... but it takes, for example, over a year to build a major warship such as a BB or CV, and another 3-6 months, possibly more, to fit her out and then another 3-6 months to train the crew to operational levels (longer at peacetime production levels).

The USN *cancelled* more warships in 1944, for example, than most of the western navies combined strength at that time for pretty much that reason.

(Heck, the US Army had more ships in WW2 than many navies ... sure, mostly cargo vessels)

Yamamoto was right about the 'sleeping giant' ... if only High Command had listened and, more importantly, comprehended the full correctness of his statement!

Phil McGregor

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 2:33 am
by Meteor2
It was good, to mention Midway, because the naval engagements are by far more dependent on
very specific and maybe unpredictable circumstances.
Detectability of the fleets, local weather, actual status of the carriers or deciphering enemy communication are of
importance for possible outcomes.
Best wishes for Alvaro to model these parameters. [;)]

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 12:05 pm
by AlvaroSousa
Remember people this is a wargame not a historical recreation. Of course if there is a 1941 scenario there will be the option of a Pearl Harbor attack.

You can fight Midway if you like also but that is just part of strategy.

This post has actually given me ideas for my list.

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 5:41 pm
by Michael T
Remember people this is a wargame not a historical recreation

+1

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 9:40 pm
by sfbaytf
I mentioned this in another thread. I really like Decisive Campaigns Barbarrossa's strategic focus and card system. It add a feels that is missing from most wargames. You also have the option to play without the Strategic focus and card system. The fact that Stalin was a very Paranoid leader, Zukov and Khrushchev played vital roles, the Soviets were and offensively focused and attempted to carry that doctrine out in the early stages of the war to disastrous results and a host of other factors adds flavor to the game.

The reality in the Pacific was the Japanese Army and Navy hated and often worked against one another, The US cracked the Japanese codes and a wide array of other historical factors could be dealt with by the cards being played and give the game a historical flavor. It would also lead itself to replay ability. You can also be given the option to just choose to ignore the historical strategic focus and card system and play as a straight wargame.

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 10:06 pm
by scout1
ORIGINAL: Alvaro Sousa

Pacific would be 1941 start.

Out of curiosity, what's the downside of a 1940 or 1939 start to match up with a European scenario start ?

RE: Pacific Theatre

Posted: Mon Dec 02, 2019 10:15 pm
by Michael T
I would expect that WP2 (Pacific) will be entirely a stand alone Pacific game. Then perhaps with WP3 you might see a combined Europe/Pacific game.

RE: Pacific Theatre

Posted: Tue Dec 03, 2019 2:07 am
by AlvaroSousa
Eventually this will lead to a global game.

RE: Pacific Theatre

Posted: Tue Dec 03, 2019 2:57 am
by Journier
ive invested into this first part, if you can make it at all close to the level of war in the pacific AE, with a more modern interface, ill be wanting to give up more cash. As much as I love WITP AE, the interface has aged so poorly. Also you have a working AI, it makes mistakes but it is a AI and not a large scripted event series like WITP AE.

throw us the ability to mod in More detailed ship stats, more detailed dmg models, youd be a hero of the war gaming community.

Have a great one. :)

RE: Pacific Theatre

Posted: Tue Dec 03, 2019 4:49 am
by Meteor2
ORIGINAL: Journier

ive invested into this first part, if you can make it at all close to the level of war in the pacific AE, with a more modern interface, ill be wanting to give up more cash. As much as I love WITP AE, the interface has aged so poorly. Also you have a working AI, it makes mistakes but it is a AI and not a large scripted event series like WITP AE.

throw us the ability to mod in More detailed ship stats, more detailed dmg models, youd be a hero of the war gaming community.

Have a great one. :)


I hated these turning points, when suddenly (1943?) all the data for US-ships where improved out of nowhere.
From this date on Japanese losses in ships increased without any reason … [:D][:@][:D]

RE: Pacific Theatre

Posted: Tue Dec 03, 2019 11:05 am
by Journier
hah yea, WITP AE has its strangeness for sure, (good luck having many damaged american CA's BB's and CV's sink unless damn near underwater already, their damage control ability is profoundly good!) but its sadly the only game that even tries to go for such a comprehensive look. I love playing as japan for control of production and holding out against the menace of the giant.

If Warplan got even more stats to mod regarding ships, and infantry,being moddable could create a version of the game that would bring in a solid chunk of that community I feel, Warplan has such a strong basis, and it already has a lot of modding capability. Loving it. SC3 WAW etc doesnt even scratch the itch too basic.