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RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Nov 21, 2019 3:46 pm
by rbsj
Dear Community,
+1
Implements full unit edit capability (loadouts, calcs) into ScenEdit
For me this is a must above all things. What give the game one of it's great longevity is the ammount of scenarios that the community can made. I think one of the things we are really missing to make awesome scenarios and What-Ifs is having more capability to edit plataforms. Since the Devs for theirs reasons don't want that we edit the DB (that I fully understand), they can provide means to edit plataforms, like ships, and aircraft that a great deal of modification can be made.
For me the Fog of War for Tacview is something very difficult to achieve. It maybe easier to implement this feature.
Best Regards
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 22, 2019 2:29 am
by jun5896
What is 'Implements full unit edit capability (loadouts, calcs) into ScenEdit'?
It looks like restricted DB editor. I wish I could choose that, Can't use Tacview advanced with CMO. It's like MAPHACK! [:D]
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 22, 2019 12:45 pm
by gennyo
Standard ScenEdit already provided some kind of editing, I do this all the time and make C:MO more akin to Warship Commander/Kurogane no Houkou from Koei[:D]
Ships are easily customizable with sensors/weapons/magazines dialog, only datalinks and comm links can't be added in this way but can be done using SBR INIs (in fact it's somewhat described in the manual as I can remember).
Aircrafts are much difficult, you can only edit them while flying around. I used to make a boilerplate scenario and insert a needed aircraft, modify its weapons and make it flied to the base, and later import some units from INS files. With C:MO's new merge scenario feature, this job can be done much easier.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 22, 2019 6:51 pm
by bns130
Ability to natively import GeoTIFF maps into the scenario editor.
Ability to georectify a jpeg or png image for use as a map.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Nov 25, 2019 3:35 pm
by TheCabal
My two cents.... buying CMO and TacView is expensive.... something like "Gods eye" is unacceptable. This needs to be fixed or else it's useless because we all hate spoilers and/or cheats. I think the dev's were afraid of symbols bouncing around in an invisible uncertainty zone which looks weird in TacView but hey... gods eye is even worse.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Nov 25, 2019 3:36 pm
by JOhnnyr
ORIGINAL: TheCabal
My two cents.... buying CMO and TacView is expensive.... something like "Gods eye" is unacceptable. This needs to be fixed or else it's useless because we all hate spoilers and/or cheats.
I'm really hopeful that they will tackle this next, after the bugs are ironed out. Would make a huge difference.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Nov 26, 2019 2:49 pm
by magi
The option to right click to center map on cursor .....
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Nov 26, 2019 2:52 pm
by magi
ORIGINAL: Andrea G
ORIGINAL: Gunner98
The ability to carry units over from one scenario to the next will allow a long requested 'Linked Campaign', something that would add a layer of depth to the gameplay experience.
+1 I cast my vote on behalf of the Fury Linked Campaign project
Joined
+1... This is a wonderful idea .....
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Nov 28, 2019 9:25 pm
by TalonCG2
Feature request - Logistics and transport of supplies
I love the larger, more complex and longer lasting scenarios. This wouldn't really apply to short duration scenarios, but here goes...
Fuel, either a generic non-specific all use, or broken up into categories of ship/aviation/ground unit. Transported by rail, truck, ship or plane to other "frontline" bases.
Munitions, generic "ammo" that will increase by a fixed amount determined by capacity of the transport and what units call the base their home. Or a more complex and specific transport of individual weapons/ammo.
The generic versions would be easier to implement, but not as realistic, but a good compromise over specific items.
Thoughts?
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Nov 28, 2019 9:44 pm
by Zanthra
Can zoom on cursor option be changed so instead of centering the cursor when you zoom, it zooms the map in a way that leaves the point under the cursor (and the cursor itself) at the same place after the zoom. Thus you could point at a unit and zoom in and the cursor and unit remain in the same place as the map zooms in around them.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 1:06 pm
by JPFisher55
I agree with you, TalonCG2. I would like a generic logistics system similar to that of "War in the Pacific: Admirals Edition."
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 5:19 pm
by Scar79
Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 6:15 pm
by Dimitris
ORIGINAL: Scar79
Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.
A warhead with 0 damage points, then?
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 7:22 pm
by Scar79
ORIGINAL: Dimitris
A warhead with 0 damage points, then?
As an option! Is it possible to be done via Editor or LUA?!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 9:48 pm
by stilesw
A warhead with 0 damage points, then?
FWIW, I just did some testing with DB3K and it will not validate a warhead that has "0" DP's assigned. Comes up with "
Damage points value is invalid". The smallest value it would accept is 0.0001 DP, pretty close to "0".
Also, will not allow a weapon without a warhead.
-WS
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 29, 2019 10:51 pm
by Scar79
ORIGINAL: stilesw
A warhead with 0 damage points, then?
FWIW, I just did some testing with DB3K and it will not validate a warhead that has "0" DP's assigned. Comes up with "
Damage points value is invalid". The smallest value it would accept is 0.0001 DP, pretty close to "0".
Also, will not allow a weapon without a warhead.
-WS
Excuse me, but...how do you edit weapon's warhead DP?!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Nov 30, 2019 3:54 am
by TheCabal
ORIGINAL: Scar79
Dear developers, i asked this question in FB CMO-group(official) but decided to duplicate it here: Is it possible to make some sort of 'training' torpedoes, so they could hit their targets, thus generating HIT event, but without inflicting any damage to said targets? Thank you in advance.
Actually a very nice idea. I saw a documentary once about german modern submarines... they were simulating an attack towards a frigate. Fired some training torpedo which hit the frigate lightly (ofcourse without explosion

) but it then surfaced, ready to be salvaged.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Nov 30, 2019 7:15 am
by Scar79
ORIGINAL: TheCabal
Actually a very nice idea. I saw a documentary once about german modern submarines... they were simulating an attack towards a frigate. Fired some training torpedo which hit the frigate lightly (ofcourse without explosion

) but it then surfaced, ready to be salvaged.
Hi, TheCabal. And thank you for your support of my little request. [:)] I'm not a programmer and not sure what it would cost to developers, in terms of time and efforts, but such a type torpdoes are widely using by modern navies and it would be really cool to have such an option in CMO. May be there is a possibility to make some sort of LUA function, something like InertWarhead (unitID, weaponID, 0|1)?
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Nov 30, 2019 9:15 am
by guanotwozero
Maybe also a new "dull thud" sound effect! [;)]
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Nov 30, 2019 11:20 am
by Scar79
ORIGINAL: guanotwozero
Maybe also a new "dull thud" sound effect! [;)]
"crunch dull thud" is needed as well [;)]
