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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 4:12 pm
by warspite1
When I tried a dummy attack on Denmark there was no US Entry throw. I am also getting a weird message about SLY files....

Image

Another message then pops up that says "Since the SLY file stored within the saved game file was not found, the program will use New Game.SLY, and if that file is not found, the program will create it".

Never seen this before any ideas?


Okay I tried again - this time declaring war on France also - and this time it worked....

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 4:46 pm
by Orm
Another message then pops up that says "Since the SLY file stored within the saved game file was not found, the program will use New Game.SLY, and if that file is not found, the program will create it".

Never seen this before any ideas?


You can ignore it.

Jesper has customized his map views to fit his 2 monitors. You do not have that customization file so the program just use the normal one instead. Should look just like normal for you.

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 4:50 pm
by Orm
When I tried a dummy attack on Denmark there was no US Entry throw.

You most likely only marked Denmark and clicked 'OK - Done'. However, 'OK - Done' just advances to the next step. You forgot to click on the DOW button before advancing. The one that actually executes the DOW. [:)]

Or so I suspect. I've done that error a few times. [:D]

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:12 pm
by warspite1
ORIGINAL: Orm
When I tried a dummy attack on Denmark there was no US Entry throw.

You most likely only marked Denmark and clicked 'OK - Done'. However, 'OK - Done' just advances to the next step. You forgot to click on the DOW button before advancing. The one that actually executes the DOW. [:)]

Or so I suspect. I've done that error a few times. [:D]
warspite1

I sincerely hope you're not suggesting I've made a mistake Orm? [:-] I mean when have I ever made one of those....[8|]

[:)]

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:20 pm
by warspite1
Sep/Oct 1939
Impulse: 3 (Axis)


Declarations of War and Alignments:
Italy

Italy declare war on the French and Commonwealth

Germany

Germany does the same against Denmark

The throws are 6 and 6 meaning 1 chit is added to the pool (I wasn't sure if CW was separate and threw an extra dice in case req'd)

The Italian reserves are called out and the two un-named units go to Genoa.

I align Denmark to the CW. Where do the Allies want the ships? To move the game along I go with the 'standard' maximum 4 x CP in Iceland and the remaining ships in Fredrikshaven. Let me know if you wanted something different.

Japan - Land
Germany - Land
Italy - Combined

Port Attack: None
Naval Air:
Italy

A flying boat heads for the 4-section of the Western Mediterranean

Naval Movement:
Italy

A small, seven-ship fleet puts to sea and takes up position in the Western Mediterranean 4-box.

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:28 pm
by jesperpehrson
Umm Fredrikshavn in the north of Denmark, do not have the map in front of me so I hope that is the name

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:29 pm
by jesperpehrson
Perfect!

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:32 pm
by Orm
ORIGINAL: warspite1

'standard' maximum 4 x CP in Iceland and the remaining ships in Fredrikshaven.

I thought that Denmark could have 5 CPs in Iceland.

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:34 pm
by warspite1
I tried leaving just the two SCS in port and it told me I needed one more ship (or 2 CP).

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:39 pm
by Orm
ORIGINAL: warspite1

I tried leaving just the two SCS in port and it told me I needed one more ship (or 2 CP).
Yes. But try to split those 2 CPs and place one of them in Iceland.

6 CPs = 3 ships.

Denmark then has 5 ships. Half of that is 2.5 ships and that is 5 CPs.

Edit. And 2 SCS + 1 CP = 2.5 ships.

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:39 pm
by warspite1
Sep/Oct 1939
Impulse: 3 (Axis)


Naval Search:
Italy

The Italians seek out the French convoys

Axis: 6
Allies: 1

The AXIS have 6 surprise points and take a surface action.

Image

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:43 pm
by jesperpehrson
Yes avoid combat

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:50 pm
by rkr1958
ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 3 (Axis)


Declarations of War and Alignments:
Italy

Italy declare war on the French and Commonwealth
You've gone and done it now. I've just released my French, "Dogs of war." You're in real trouble now. [:D]


Image

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:54 pm
by warspite1
Sep/Oct 1939
Impulse: 3 (Axis)


Game re-done so 5CP now in Reykjavik (thanks Orm)
Game also re-done to the correct naval result (thanks Courtenay)

Image

Strategic Bombing: None
Ground Strike: None

Rail Movement
Japan

A Korean TERR heads for Suchow

Land Movement:
Italy

Graziani and the 1st Infantry Division are ordered to the coast.

Germany

Germany starts to move its armour west, starting with two panzer corps.

The 2nd Infantry Division and XI Motorised Corps subdue Denmark but can't get to the navy before they flee for the UK. A merchant point is destroyed however. Where do the Danish ships flee to? To move the game on I send them to Plymouth where they can access the North Sea and BoB and are stacked with others.

The Mountain Corps takes the coal fields in Lower Silesia, while von Bock has had enough of Poland and heads for the flesh pots of Berlin. The remaining troops crowd Lodz.

Japan

Over to WILHELM for the Japanese moves

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 5:54 pm
by warspite1
ORIGINAL: rkr1958

ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 3 (Axis)


Declarations of War and Alignments:
Italy

Italy declare war on the French and Commonwealth
You've gone and done it now. I've just released my French, "Dogs of war." You're in real trouble now. [:D]


Image
warspite1

Well aren't they impossibly cute!?!?

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 6:03 pm
by rkr1958
ORIGINAL: warspite1

Well aren't they impossibly cute!?!?
Thanks!

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 6:03 pm
by jesperpehrson
Plymouth sounds good

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 6:33 pm
by Courtenay
ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 3 (Axis)


Naval Search:
Italy

The Italians seek out the French convoys

Axis: 6
Allies: 1

The Allies have 6 surprise points so assume you will use 4 to avoid combat?
I am completely confused. How can the Allies have 6 surprise points on an impulse where they were surprised?

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 6:43 pm
by warspite1
ORIGINAL: Courtenay

ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 3 (Axis)


Naval Search:
Italy

The Italians seek out the French convoys

Axis: 6
Allies: 1

The Allies have 6 surprise points so assume you will use 4 to avoid combat?
I am completely confused. How can the Allies have 6 surprise points on an impulse where they were surprised?
warspite1

I just saw the surprise points and the fact my opponent threw a 1 and.... is that wrong? I'll check an auto save of the game.

Ohhh I say, you are right. The form is light green!!

I'll re-do. Thank-you. I'm having a bad evening what with the Danish CP and now this....

RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Posted: Sat Feb 15, 2020 6:44 pm
by Orm
ORIGINAL: Courtenay

ORIGINAL: warspite1

Sep/Oct 1939
Impulse: 3 (Axis)


Naval Search:
Italy

The Italians seek out the French convoys

Axis: 6
Allies: 1

The Allies have 6 surprise points so assume you will use 4 to avoid combat?
I am completely confused. How can the Allies have 6 surprise points on an impulse where they were surprised?
Great find. [&o] [&o] [&o] They didn't have that obviously.

It was 6 Axis surprise points. And the Italians who avoided combat.

4 box +1 for naval bomber +1 for the Allied roll gives Axis 6 surprise points. Since nothing is reduced because of the surprise.

And Italy finds on a 6 as well. [:)]

Edit: Italy finds on a 6 because they are in the 4 box +1 for naval bomber +1 for enemy CP.