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RE: Understanding Supply

Posted: Mon Dec 14, 2020 1:49 pm
by mdsmall
Hi Hubert - I was unsure of how supply is handled for units disembarking from an amphibious transport in WW1 game.

In the War in Europe game (according to your post on a previous thread where I asked this question), land units have the supply level of their respective Transport +1. I assume this includes Special Forces. HQ's supply is 5 plus their current level of Amphibious Tech.

In the default WWW1 game, amphibious tech is less developed (it only goes up to 2) and there are no long-range amphibious transports. The game manual says HQs will land with a supply level of 10. So, I inferred that the rule would stay the same for supply for land units (amphibious transport supply level +1) but the HQs would land at 10.

Grateful if you could confirm or correct this and I will edit my posted notes accordingly.

Cheers,

Michael

RE: Understanding Supply

Posted: Mon Dec 14, 2020 2:07 pm
by Hubert Cater
Ok thanks, just double checked and it is the same between all three games, e.g.

1) All land units, including Special Forces and except for HQs, disembark with a supply level of their current Amphibious Transport supply level + 1.

2) HQs land with supply 5 + their current Amphibious Warefare Tech level. If the Manual for WWI says 10, that is now out of date.

Despite the difference in Amphibious Tech levels between games, in most cases an HQ will at worst land (for their first turn) with supply 5, and distribution 8, and even 1 level of Amphibious Warfare Tech will have an HQ land at 6 with distribution of 10. Granted it will drop quicker after that as they can at best start at supply 7 after landing, but it is WWI and that seems fair enough.