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RE: Soviet Guard Armor: Too soon, too many

Posted: Sat Jan 22, 2022 7:54 pm
by loki100
ORIGINAL: Speedysteve

From what I know it's purely based on win count. Not to do with win-loss ratio but it's one of those things in the laps of the gods with no certainty on....i.e it's not listed in the manual. That extra 5 NM is not insignificant so I'd love to know[;)]

yes it keys purely off wins, losses are irrelevant in triggering the transition

RE: Soviet Guard Armor: Too soon, too many

Posted: Sun Jan 23, 2022 6:35 am
by Speedysteve
ORIGINAL: xhoel

ORIGINAL: Speedysteve

My view is the opposite of this in my game with Loki. I struggle to get them....0 Guards Tk Cps, 0 Guards Mech Corps....mid August 1943....

Image

That could probably be a bug caused by one of the changes that was implemented which pushed back the formation date for Guard Tank Corps. I suggest you post on the Tech Section and ask the devs about it as this seems wrong.

First I’ve heard of this! When did you see/hear of it?

RE: Soviet Guard Armor: Too soon, too many

Posted: Sun Jan 23, 2022 7:21 am
by xhoel
ORIGINAL: Speedysteve

First I’ve heard of this! When did you see/hear of it?

Was changed in 1.02.01:

Delayed 42 Guards Mechanized Corps OB to 11/42.
Delayed 42 Guards Tank Corps OB to 12/42.