RE: StB Beethoven (Soviet) vs cameron88 (Axis)
Posted: Sun Oct 03, 2021 7:45 am
Soviet Turn 12 (Feb 4, 1943)
Half way through the turn, I remembered that since it was now 1943, that meant I could make a new assault front. In fact, I could have done so several turns earlier, but sadly didn't realize/forgot. I had been saving up AP and was going to do some larger command changes, but making a new assault front has to come first, since apparently I can.

Naturally I made the Don/Central front be the new assault front, since it is commanded by Rokossovsky. As a result of this (and also of only doing it half way through the turn), my army disintigrated into a somewhat disorganized mess. Even more so than it already was. But on the bright side, this solved any lingering command cap issues. And now I am simply not using the Voronezh front at all, because I don't need it.
I tried to run naval interdiction in Lake Ladoga, but it only ran one mission of 24 planes for some reason, didn't do much. The way to protect Soviet convoys crossing lake Ladoga is apparently to use our bombers to bomb the German navy which is in Lake Ladoga. Hitler has ordered the Bismarck to be disassembled and transported over land and re-assembled in Lake Ladoga. In addition, the Germans have been launching new U-boats daily in Lake Ladoga, so we must use our bombers to counter those.
I finally started attacking again at Velikie Luki. However, I attacked a different hex, which was light forest and defended by one division rather than attacking the same hex again. I did the attack before getting the new assault front, otherwise I might have tried to do the attack with an assault front army. At any rate, fortunately it succeeded. Also, since it is light forest, my defensive CV is higher in defending it, which will make it tough for Germany to take back. It starts building an additional small salient. Salients are good for me (I think).
2 attacks in the Rzhev area. Germans stacking the rails are threatened with potential encirclement if they don't withdraw.

In the Orel area you can see the disorganization of my army, a chaotic mix of different fronts mixed up together...

I finished off the surrounded infantry, and then pressed forward the attack, with a LOT of attacks. I attacked this German infantry division 3 different times. It kept retreating, and then I hit it again. It was already weak before the turn started, and on the third attack it routed.
I am very happy with these attacks, for a couple of reasons. First, it adds/expands another salient into the German lines. It is difficult for Germany to fill the front line when it is not straight, so that is good for me. Secondly, I took a lot of light forest hexes and even 3 swamp hexes. That is good because it will be difficult for Germany to take those back and reduce the salient (if they wanted to), so it will be more secure. Although it would have been more obvious to attack to the south where there was clear terrain instead, that would have left me a lot more vulnerable to counterattack than I am here.
Following the retreating Germans... I explored some gaps in behind the lines with some tanks to flip some hexes in the German rear. 2 of the rail routes to Kursk were cut.

Rostov is threatened with encirclement if the Germans don't either get more troops there quickly, or else withdraw. Tolbukhin had another successful attack with his guards corps against weak units. An attempt was made to exploit this situation with another river crossing against Romanians, but the crossing attempt failed. I knew the CVs were not in my favor in this case, but I figured it was worth a try because they were Romanians, after all.

Krasnodar fell in the Caucasus to a numerically large attacking force. The CVs didn't nominally look that great for me, but it seemed worth a try due to the bonus VPs ticking down and because I thought numerical advantage might do the trick. The only division defending was a Panzer division which had been battered in previous turns (cameron88 said it was at about 50% TOE). Somewhat surprisingly, the Panzer division not only lost, but also routed. Apparently the combination of it being fairly weak, and possibly also the penalty to AFVs in urban terrain might have done this.

I did a bug report about the routing issue, but apparently it is WAD -
https://www.matrixgames.com/forums/tm.asp?m=5082414
Half way through the turn, I remembered that since it was now 1943, that meant I could make a new assault front. In fact, I could have done so several turns earlier, but sadly didn't realize/forgot. I had been saving up AP and was going to do some larger command changes, but making a new assault front has to come first, since apparently I can.

Naturally I made the Don/Central front be the new assault front, since it is commanded by Rokossovsky. As a result of this (and also of only doing it half way through the turn), my army disintigrated into a somewhat disorganized mess. Even more so than it already was. But on the bright side, this solved any lingering command cap issues. And now I am simply not using the Voronezh front at all, because I don't need it.
I tried to run naval interdiction in Lake Ladoga, but it only ran one mission of 24 planes for some reason, didn't do much. The way to protect Soviet convoys crossing lake Ladoga is apparently to use our bombers to bomb the German navy which is in Lake Ladoga. Hitler has ordered the Bismarck to be disassembled and transported over land and re-assembled in Lake Ladoga. In addition, the Germans have been launching new U-boats daily in Lake Ladoga, so we must use our bombers to counter those.

I finally started attacking again at Velikie Luki. However, I attacked a different hex, which was light forest and defended by one division rather than attacking the same hex again. I did the attack before getting the new assault front, otherwise I might have tried to do the attack with an assault front army. At any rate, fortunately it succeeded. Also, since it is light forest, my defensive CV is higher in defending it, which will make it tough for Germany to take back. It starts building an additional small salient. Salients are good for me (I think).
2 attacks in the Rzhev area. Germans stacking the rails are threatened with potential encirclement if they don't withdraw.

In the Orel area you can see the disorganization of my army, a chaotic mix of different fronts mixed up together...

I finished off the surrounded infantry, and then pressed forward the attack, with a LOT of attacks. I attacked this German infantry division 3 different times. It kept retreating, and then I hit it again. It was already weak before the turn started, and on the third attack it routed.
I am very happy with these attacks, for a couple of reasons. First, it adds/expands another salient into the German lines. It is difficult for Germany to fill the front line when it is not straight, so that is good for me. Secondly, I took a lot of light forest hexes and even 3 swamp hexes. That is good because it will be difficult for Germany to take those back and reduce the salient (if they wanted to), so it will be more secure. Although it would have been more obvious to attack to the south where there was clear terrain instead, that would have left me a lot more vulnerable to counterattack than I am here.
Following the retreating Germans... I explored some gaps in behind the lines with some tanks to flip some hexes in the German rear. 2 of the rail routes to Kursk were cut.

Rostov is threatened with encirclement if the Germans don't either get more troops there quickly, or else withdraw. Tolbukhin had another successful attack with his guards corps against weak units. An attempt was made to exploit this situation with another river crossing against Romanians, but the crossing attempt failed. I knew the CVs were not in my favor in this case, but I figured it was worth a try because they were Romanians, after all.

Krasnodar fell in the Caucasus to a numerically large attacking force. The CVs didn't nominally look that great for me, but it seemed worth a try due to the bonus VPs ticking down and because I thought numerical advantage might do the trick. The only division defending was a Panzer division which had been battered in previous turns (cameron88 said it was at about 50% TOE). Somewhat surprisingly, the Panzer division not only lost, but also routed. Apparently the combination of it being fairly weak, and possibly also the penalty to AFVs in urban terrain might have done this.

I did a bug report about the routing issue, but apparently it is WAD -
https://www.matrixgames.com/forums/tm.asp?m=5082414