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RE: Soviet T6

Posted: Sun Jan 16, 2022 4:29 pm
by K62_
The Cherkassy - Kirovograd area stays quiet after last turn's Soviet counter-attack. At Odessa three naval interdiction directives are set up for the VVS, trying to break the blockade from three different directions. Only one of them succeeds but it runs into this bug so Odessa and Ochakov remain isolated. I evacuate the weakest divisions from both places, they suffer around 25% casualties on the open sea but it's better to have the trucks sunk than captured by the Germans.

In the Nikolaev area the German attempt another loose pocket but this time there are ample Soviet forces in the backfield and good leadership. Rokossovsky decides to one-up Malinovsky's success from last turn and manages to rout no less than three Panzer regiments and one motorized division, with the loss of most of their trucks.

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RE: Soviet T6

Posted: Sun Jan 16, 2022 4:31 pm
by K62_
Here's the largest among Rokossovsky's battles. VVS ground support is again heavily committed as the German fighters seem to be mostly busy in the Baltic and Black Sea areas.

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T07

Posted: Sun Jan 16, 2022 5:35 pm
by tyronec
T07.
AGN. Push up to the coast to isolate Tallinn. Unfortunately my Naval interdiction doesn’t execute properly, some of the aircraft wouldn’t fly but I don’t understand why. Failed attack on Pskov.

PG4. The Soviets did some counter attacks last turn using a lot of aircraft for GS. I had no fighters in place, all the Luftwaffe are trying to protect my Naval Patrols, however lots of AA SUs manage to shoot down some bombers. Seal off the pocket from last turn and pocket another stack to the North.

PG3. Just a slow advance and pushing down towards Kiev. Soviets are leaving lots of random units around which slows things down but costs them some easy routs. I could probably have sealed off the marshes this turn if I had put maximum effort into it, probably a mistake not to.

11th Army. Clearing up the pocket on the border.

PG2. The Kiev pocket held and I did my attacks rather poorly with too many defeats trying to wipe it out. Anyway, all hexes except Kiev taken even if I did make a mess of it. Should probably have pushed North to link up with PG3 but instead sent the Panzers East to grab some more map.

PG1. My forces across the ford get chased away. The ford now has the Soviet navy on it which cannot be shifted. Naval Interdiction succeeded so Ochakov & Odessa isolated. My attacks on Odessa fail and I also fail to pocket Nikolaev but at least Ochakov is taken. Heavy air losses AGAIN. Not a good turn for me down here.

I spent about 50% of my time for this move on the air war. It is not going well, have made a few mistakes with my AD set up clearly K62 is outplaying me in that area.
On T2 I neglected to have air cover over Riga and he was able to block naval supply.
He is getting free GS that I have not countered properly.
Am getting my fighters shot to bits around Odessa, maybe because he is using the altitude settings better… For me manually setting altitudes is out of place in a strategic game like this though clearly some players like that amount of detail - but does it make sense to be specifying what altitude your aircraft are going to be flying at for the week, shouldn’t that be a tactical decision from sortie to sortie ???

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Soviet T7

Posted: Sun Jan 16, 2022 9:17 pm
by K62_
In the Tallinn area nothing much is happening, sitting tight in the city fort and trying to contest naval interdiction.

Pskov also seems pretty stable. Shortening the lines a little and deploying a couple more fortified zones to free up forces that can be transferred to the Vyazma area.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 9:29 pm
by K62_
At Vyazma the Germans don't get closer to the city but the close up the 9-division pocket and expand a bit north to encircle 2 more divisions in a smaller pocket. It appears this sector has a concentration of at least half the mobile forces in the German army. Almost all Soviet reserve deployments have been coming here for the past two turns as well as the strongest divisions from the Pskov area.

This turn I'm setting up a HLYA-inspired defense with three consecutive lines taking advantage of terrain. The more vulnerable section north of the city has a fourth line with some of the best tank divisions in the Red Army. A few cavalry divisions are pushed forward on the flanks to help impede German supply flow. I expect German infantry will be mostly busy with the pockets next turn and the mobile forces will at the very least take some losses breaking through the deep defense.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 9:36 pm
by K62_
In the Kiev-Gomel area half of the Kiev pocket is reduced but manages to tie up substantial German forces in the process. The mobile forces in the Gomel area spring forward and plunge all the way to capturing the Chernigov depot. With a narrow corridor remaining, the choice needs to be made whether a couple of decent divisions should attempt escaping eastward or counter-attack the narrow Chernigov corridor. Counter-attack seems more promising and I manage to push back LAH into isolation along with Das Reich and a Panzer division. Air support plays a crucial role in this combat.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 9:38 pm
by K62_
Here's Maslennikov taking on Hitler's finest.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 9:42 pm
by K62_
Generally the Soviet forces in pockets have been giving a good account of themselves in this game. Yes they will surrender but I find it worthwhile trying to optimize whatever combat power and movement they have left. Here's Vasily Glazunov earning a posthumous Hero of the Soviet Union title in the Kiev pocket with a remarkable sequence of 7 battles by an isolated division (he was killed after the last battle).

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RE: Soviet T7

Posted: Sun Jan 16, 2022 9:48 pm
by K62_
In the Kirovograd area there were only cavalry divisions left on the Ingul line after last turn as many of the stronger units helped Rokossovsky's counter-attacks around Nikolaev. The Axis forces pushed through this screen easily but without securing any pockets or crossing the Dnepr east of Cherkassy. I'm reinforcing D-town and Zaporozhe and setting up a checkerboard defense on the approaches and north of the Dnepr, trying to make sure at least some of the troops have a chance to dig level 1 entrenchments.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 10:00 pm
by K62_
In the Southern Front sector Ochakov and Odessa ended turn 6 isolated and they were both attacked, with the two-division Ochakov garrison surrendering quite easily. In Odessa Timoshenko had been locked up with his 12th Army since the T4 pocket, which was partly attributable to his failure to commit reserves against the German breakthrough. The garrison was a mishmash of escapees from the pocket with a high proportion of armored units. But somehow Timoshenko managed to whip it into shape and hold off three determined attacks this turn. During the Soviet air phase the VVS also manages to break the blockade and some badly beat up armored units are evacuated and replaced with infantry from the Kherson area, which is relatively quiet. Nikolaev is abandoned with a small garrison and a (hopefully) strong line is formed at Kherson using the swamps and major river.

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RE: Soviet T7

Posted: Sun Jan 16, 2022 10:06 pm
by K62_
First battle of Odessa

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RE: Soviet T7

Posted: Sun Jan 16, 2022 10:06 pm
by K62_
Second battle of Odessa

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RE: Soviet T7

Posted: Sun Jan 16, 2022 10:07 pm
by K62_
Third battle of Odessa

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RE: Soviet T7

Posted: Sun Jan 16, 2022 10:12 pm
by HardLuckYetAgain
ORIGINAL: K62

In the Southern Front sector Ochakov and Odessa ended turn 6 isolated and they were both attacked, with the two-division Ochakov garrison surrendering quite easily. In Odessa Timoshenko had been locked up with his 12th Army since the T4 pocket, which was partly attributable to his failure to commit reserves against the German breakthrough. The garrison was a mishmash of escapees from the pocket with a high proportion of armored units. But somehow Timoshenko managed to whip it into shape and hold off three determined attacks this turn. During the Soviet air phase the VVS also manages to break the blockade and some badly beat up armored units are evacuated and replaced with infantry from the Kherson area, which is relatively quiet. Nikolaev is abandoned with a small garrison and a (hopefully) strong line is formed at Kherson using the swamps and major river.

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I absolutely "love" what you have done in the South. Those PZ's have been through hell and back and should be in the 60 TOE area I bet. I like the defense of the lower Dnepr too. You are making the German pay for every inch on the coast, again I "love" it.

RE: Soviet T7

Posted: Sun Jan 16, 2022 11:19 pm
by K62_
ORIGINAL: HardLuckYetAgain

I absolutely "love" what you have done in the South. Those PZ's have been through hell and back and should be in the 60 TOE area I bet. I like the defense of the lower Dnepr too. You are making the German pay for every inch on the coast, again I "love" it.

Thank you. I really loved your VL maneuver in the Jubjub AAR (and tried hard to prevent something similar in this game).

RE: T07

Posted: Mon Jan 17, 2022 2:15 am
by M60A3TTS
ORIGINAL: tyronec
Am getting my fighters shot to bits around Odessa, maybe because he is using the altitude settings better… For me manually setting altitudes is out of place in a strategic game like this though clearly some players like that amount of detail - but does it make sense to be specifying what altitude your aircraft are going to be flying at for the week, shouldn’t that be a tactical decision from sortie to sortie ???

The altitude settings seem to have some very significant limitations due to the fact that the air doctrine setting only applies the designated altitude to those planes sent on Escort during the actual combat air mission. For Patrol, the AI uses a series of pre-selected altitudes that the human player cannot manipulate. So if you get a case like the one below where the AI just selects all fighters for Patrol and none on Escort, in effect the altitude setting for GS becomes useless. I'd be curious to see if your battle results reflect this, or if you are just losing a number of inferior Rumanian planes and pilots.

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RE: T07

Posted: Mon Jan 17, 2022 4:46 am
by loki100
ORIGINAL: M60A3TTS
...

The altitude settings seem to have some very significant limitations due to the fact that the air doctrine setting only applies the designated altitude to those planes sent on Escort during the actual combat air mission. For Patrol, the AI uses a series of pre-selected altitudes that the human player cannot manipulate. ...

altitude settings for auto-intercepts key off the relevant AS settings for that air command (Pavel mentioned this some time back), think this is how its described in the manual.

From WiTW, its clear there are gaps between the 2 altitudes that eliminate practical interaction so its possible that some planes are staying out of the action if they are too far apart. No data on what these parameters are but it seemed to be at least >5k'

RE: Soviet T7

Posted: Mon Jan 17, 2022 6:27 am
by Stamb
Axis allies are just a joke in this game. Having 45 morale against 50 morale Soviet division is not a huge gap. Add to this perfect ground/air conditions without any fortifications and almost 2x man advantage and get such a result...
1k dead, and who knows how many more disrupted. Unbelievable for me that developers do not see an issue here. And it is not a unique battle. It is reported by multiple players in multiple patches in multiples AARs.
Playing Soviets and targeting Axis allies is a almost a free road to a guard status.

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RE: Soviet T7

Posted: Mon Jan 17, 2022 7:55 am
by tyronec
quote:

ORIGINAL: tyronec
Am getting my fighters shot to bits around Odessa, maybe because he is using the altitude settings better… For me manually setting altitudes is out of place in a strategic game like this though clearly some players like that amount of detail - but does it make sense to be specifying what altitude your aircraft are going to be flying at for the week, shouldn’t that be a tactical decision from sortie to sortie ???


The altitude settings seem to have some very significant limitations due to the fact that the air doctrine setting only applies the designated altitude to those planes sent on Escort during the actual combat air mission. For Patrol, the AI uses a series of pre-selected altitudes that the human player cannot manipulate. So if you get a case like the one below where the AI just selects all fighters for Patrol and none on Escort, in effect the altitude setting for GS becomes useless. I'd be curious to see if your battle results reflect this, or if you are just losing a number of inferior Rumanian planes and pilots.
I have not been using any allied fighters in this game.
There were 4 air combats around Odessa where German fighters did poorly, maybe they were all a combination bad luck/altitude/best Soviet air groups - I don't know.
In more recent turns the A2A combats have been more normal.

RE: Soviet T7

Posted: Mon Jan 17, 2022 8:06 am
by tyronec
T08.
AGN. Quiet, waiting to get Tallinn isolated.

PG4. Clear both pockets and make a small advance.

PG3. Just seal off what is left in the marshes, think the pocket should hold now.

PG2. Pushing on towards D’town.

PG1. Take Nikolaev. Infantry continue the advance East leaving a couple of Romanian divisions at Odessa. PG4 relocates northwards.

Air war. My Tallinn interdiction is beginning to work, if it continues to hold will get isolation next turn and can assault.
My interdiction around Odessa failed. Over the past few phases sometimes it has succeeded and sometimes it has failed, on one occasion because my bombers ran out of supplies and not enough flew. However on this turn everything was set up as intended - large numbers of bombers and Naval aircraft with mines and good supply, escorts in place and 3 air groups on AS to counter Soviet Interdiction. The Axis Interdiction went fine. The AS failed, it intercepted some of the 90 x 6 bomber Soviet sorties but 80+% of the Soviet bombers are getting through. So Odessa no longer isolated.

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