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Re: Napoleonic Europe
Posted: Tue Jul 15, 2025 7:26 pm
by ernieschwitz
I am nearing a point where I might release this very soon.
I'll keep everyone posted

Napoleonic Europe Released
Posted: Thu Jul 17, 2025 4:57 pm
by ernieschwitz
The NEW and ALL improved Napoleonic Europe Scenario is now in the scenario bank.
Any questions about it, I'll answer
https://www.vrdesigns.net/scenario.php?nr=318
Re: Napoleonic Europe
Posted: Sat Jul 19, 2025 12:00 am
by Magpius
Thank you very much!
Re: Napoleonic Europe
Posted: Sat Jul 19, 2025 8:34 pm
by ernieschwitz
No, thank you!
I hope you'll enjoy it, and that it gives you at least as many good hours as it has me

Re: Napoleonic Europe
Posted: Thu Aug 21, 2025 7:05 pm
by ernieschwitz
Napoleonic Europe has now been out for a month and a bit, and like any parent a scenario designer wants to know their child/scenario is doing. So anyone have any info or storys they want to share?
Re: Napoleonic Europe
Posted: Sat Jan 03, 2026 1:12 am
by CSO_Talorgan
ernieschwitz wrote: Tue Jun 24, 2025 10:33 pmSomeone approached me about getting transfers in. Together we made this graphic.
Supply Train Pic.jpg
I don't like making stuff, and not using it. So count on them being in.
I thought that ATG uses an abstracted supply system, so that battles around and over supply convoys, both on land and at sea, were not possible (?)
Re: Napoleonic Europe
Posted: Sat Jan 03, 2026 1:18 am
by ernieschwitz
True.
But supply has to go by a route, and if you send it manually, which can be done, it can be interdicted. You can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs. I think it may be broken currently, but I need to investigate.
In any case, what was wanted here was just a way to send them, and not a way to interdict them.

Re: Napoleonic Europe
Posted: Thu Jan 15, 2026 1:38 am
by CSO_Talorgan
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amsupply has to go by a route, and if you send it manually, which can be done
Interesting
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amYou can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs
So the convoy battles happen but are abstracted?
You don't actually find yourself in a battle where a covering force, with its back to a wagon column, is trying frantically to fend off attackers.
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amIn any case, what was wanted here was just a way to send them, and not a way to interdict them.

:]
Re: Napoleonic Europe
Posted: Thu Jan 15, 2026 2:58 am
by ernieschwitz
CSO_Talorgan wrote: Thu Jan 15, 2026 1:38 am
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amsupply has to go by a route, and if you send it manually, which can be done
Interesting
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amYou can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs
So the convoy battles happen but are abstracted?
You don't actually find yourself in a battle where a covering force, with its back to a wagon column, is trying frantically to fend off attackers.
ernieschwitz wrote: Sat Jan 03, 2026 1:18 amIn any case, what was wanted here was just a way to send them, and not a way to interdict them.

:]
Convoy battles happen in the sense that the subs do sink ships, in the same way as if they were interdicted. I don't think the same happens on land though.
Until the new interdiction system that Erich Ormand worked out, things could not prevent sea supply from being interdicted. His new system (which is not enabled in Napoleonic Europe) would let things like Flak and Fighters somewhat stop interdiction. This also includes sea supply, so destroyers, placed along the route of the supply could mitigate subs.
But no you never find yourself defending a wagon column manually. The scale of ATG is not as detailed as that.