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Re: Napoleonic Europe
Posted: Tue Jul 15, 2025 7:26 pm
by ernieschwitz
I am nearing a point where I might release this very soon.
I'll keep everyone posted

Napoleonic Europe Released
Posted: Thu Jul 17, 2025 4:57 pm
by ernieschwitz
The NEW and ALL improved Napoleonic Europe Scenario is now in the scenario bank.
Any questions about it, I'll answer
https://www.vrdesigns.net/scenario.php?nr=318
Re: Napoleonic Europe
Posted: Sat Jul 19, 2025 12:00 am
by Magpius
Thank you very much!
Re: Napoleonic Europe
Posted: Sat Jul 19, 2025 8:34 pm
by ernieschwitz
No, thank you!
I hope you'll enjoy it, and that it gives you at least as many good hours as it has me

Re: Napoleonic Europe
Posted: Thu Aug 21, 2025 7:05 pm
by ernieschwitz
Napoleonic Europe has now been out for a month and a bit, and like any parent a scenario designer wants to know their child/scenario is doing. So anyone have any info or storys they want to share?
Re: Napoleonic Europe
Posted: Sat Jan 03, 2026 1:12 am
by CSO_Talorgan
ernieschwitz wrote: Tue Jun 24, 2025 10:33 pmSomeone approached me about getting transfers in. Together we made this graphic.
Supply Train Pic.jpg
I don't like making stuff, and not using it. So count on them being in.
I thought that ATG uses an abstracted supply system, so that battles around and over supply convoys, both on land and at sea, were not possible (?)
Re: Napoleonic Europe
Posted: Sat Jan 03, 2026 1:18 am
by ernieschwitz
True.
But supply has to go by a route, and if you send it manually, which can be done, it can be interdicted. You can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs. I think it may be broken currently, but I need to investigate.
In any case, what was wanted here was just a way to send them, and not a way to interdict them.
