Re: Napoleonic Europe
Posted: Tue Jul 15, 2025 7:26 pm
I am nearing a point where I might release this very soon.
I'll keep everyone posted
I'll keep everyone posted
I thought that ATG uses an abstracted supply system, so that battles around and over supply convoys, both on land and at sea, were not possible (?)ernieschwitz wrote: Tue Jun 24, 2025 10:33 pmSomeone approached me about getting transfers in. Together we made this graphic.
Supply Train Pic.jpg
I don't like making stuff, and not using it. So count on them being in.
Interestingernieschwitz wrote: Sat Jan 03, 2026 1:18 amsupply has to go by a route, and if you send it manually, which can be done
So the convoy battles happen but are abstracted?ernieschwitz wrote: Sat Jan 03, 2026 1:18 amYou can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs
:]ernieschwitz wrote: Sat Jan 03, 2026 1:18 amIn any case, what was wanted here was just a way to send them, and not a way to interdict them.
Convoy battles happen in the sense that the subs do sink ships, in the same way as if they were interdicted. I don't think the same happens on land though.CSO_Talorgan wrote: Thu Jan 15, 2026 1:38 amInterestingernieschwitz wrote: Sat Jan 03, 2026 1:18 amsupply has to go by a route, and if you send it manually, which can be done
So the convoy battles happen but are abstracted?ernieschwitz wrote: Sat Jan 03, 2026 1:18 amYou can actually set up units on land, to have interdiction abilities, with a range of either hexes, or APs
You don't actually find yourself in a battle where a covering force, with its back to a wagon column, is trying frantically to fend off attackers.
:]ernieschwitz wrote: Sat Jan 03, 2026 1:18 amIn any case, what was wanted here was just a way to send them, and not a way to interdict them.