Re: Orb & Crown: Fantasy warfare mod for Strategic Command: WaW
Posted: Fri Nov 03, 2023 9:17 pm
The changes to Industry research have no effect on the early game but I have noticed that TL can chug along unhindered and becomes quite strong by the middle game. MK likewise and Potentia is an obvious candidate for a nerf. So, taking your comments into account, these are changes I intend to implement:
- Mittelheim: queue a leader, 2 longships, 2 raiders, and 2 infantry for early 2401. These are units that are more suited to defense and specialist roles, rather than offensive roles. At early 2401, it is usually when Angnord is turning its attention to the east after defeating Draca.
- MH: Starts the campaign with a chit in Weapons research.
- TL: 20% Industry research at 150 GP per level.
- MK: 15% Industry research at 100 GP per level.
- Potentia: 10% Industry research at 75 GP per level.
- As mentioned above, MK and Ancients can add a chit to diplomacy with the Potentian colonies. This should slow Potentia's growth but still cost the Allies something to do so. Hopefully, not too much!
- Although it becomes strong in the middle game, Angford struggles when it has to defend against Andania to the west and support Morodon against Guartenheim in the east. Thrangren helps them but I find that they can only field a sizable army at the expense of research. Perhaps that is just me, so I would welcome comments on Angford. I think a unit or two in the Production Queue for them in late 2401 would be useful.
- Similarly, the Ancients get hammered from all directions and would benefit from a couple of infantry units from the Production Queue in mid-2401.