Re: Two Celts Walk Into a Bar - Tyronec vs RedJohn
Posted: Sun Dec 24, 2023 2:13 pm
A rough turn for Axis too with even my best leaders failing to hold up against the Soviet bludgeon.Overall a pretty rough turn.
What's your Strategy?
https://forums.matrixgames.com:443/
A rough turn for Axis too with even my best leaders failing to hold up against the Soviet bludgeon.Overall a pretty rough turn.
A I i s t h e f u t u r e .Jango32 wrote: Sun Dec 24, 2023 12:34 pmLeaving anything to the AI in this game will massively screw you over.Wiedrock wrote: Sun Dec 24, 2023 5:22 am Using
- AI Depot,
- AI SU assignments,
- only bother about FBD/NKPS construction units,
- leave TB movements as they are,
- Auto Plane Loadout,
- AI Air Assist
Coming back to this comment, it is very questionable that you took losses approaching 5k from GA on any turn. The Soviet level bombers simply aren't that lethal, and RedJohn hasn't shared any screenie that shows anything close to 5k. I have to believe he would have posted one had he hit those numbers.tyronec wrote: Wed Dec 13, 2023 9:21 am I wouldn't say it is decisive however a close game is going to be determined by the cumulative effect of small actions, and the Soviets are killing 1,000-5,000 men a turn with GA plus as reported turning potential lost battles into wins.
These are from my game.M60A3TTS wrote: Sun Dec 24, 2023 5:42 pmComing back to this comment, it is very questionable that you took losses approaching 5k from GA on any turn. The Soviet level bombers simply aren't that lethal, and RedJohn hasn't shared any screenie that shows anything close to 5k. I have to believe he would have posted one had he hit those numbers.tyronec wrote: Wed Dec 13, 2023 9:21 am I wouldn't say it is decisive however a close game is going to be determined by the cumulative effect of small actions, and the Soviets are killing 1,000-5,000 men a turn with GA plus as reported turning potential lost battles into wins.
It IS possible you were looking at the ground loss data for the start of the turn with the default filter setting of Since Last Turn rather than Soviet Air Phase.
I could be wrong, and if so I'd love to see a screenshot and know how this kind of damage was done.
As I recall that is what showed up for during the Soviet air phase, similar to what AlbertN reports.Coming back to this comment, it is very questionable that you took losses approaching 5k from GA on any turn.
Well, spoilers, but we won't be getting to those halcyon bombing days for a while. So here's some previews:M60A3TTS wrote: Sun Dec 24, 2023 5:42 pmComing back to this comment, it is very questionable that you took losses approaching 5k from GA on any turn. The Soviet level bombers simply aren't that lethal, and RedJohn hasn't shared any screenie that shows anything close to 5k. I have to believe he would have posted one had he hit those numbers.tyronec wrote: Wed Dec 13, 2023 9:21 am I wouldn't say it is decisive however a close game is going to be determined by the cumulative effect of small actions, and the Soviets are killing 1,000-5,000 men a turn with GA plus as reported turning potential lost battles into wins.
It IS possible you were looking at the ground loss data for the start of the turn with the default filter setting of Since Last Turn rather than Soviet Air Phase.
I could be wrong, and if so I'd love to see a screenshot and know how this kind of damage was done.




This is an artifact left over from WITE1 and yes you can get those number of men lost from GA. Eventually, the loss rate outstrips the manufacture rate of all planes except for IL2's and can even outstrip that if the Germans set-up correctly their AS.M60A3TTS wrote: Sun Dec 24, 2023 5:42 pmComing back to this comment, it is very questionable that you took losses approaching 5k from GA on any turn. The Soviet level bombers simply aren't that lethal, and RedJohn hasn't shared any screenie that shows anything close to 5k. I have to believe he would have posted one had he hit those numbers.tyronec wrote: Wed Dec 13, 2023 9:21 am I wouldn't say it is decisive however a close game is going to be determined by the cumulative effect of small actions, and the Soviets are killing 1,000-5,000 men a turn with GA plus as reported turning potential lost battles into wins.
It IS possible you were looking at the ground loss data for the start of the turn with the default filter setting of Since Last Turn rather than Soviet Air Phase.
I could be wrong, and if so I'd love to see a screenshot and know how this kind of damage was done.

































































Maybe it just wasn't mentioned, but was there any hasty attack, by say a Rumanian cavalry brigade, on Kerch prior to assaulting it in order to get a sense of the garrison size?tyronec wrote: Fri Jan 05, 2024 12:32 pm A bad turn for AGS too, assaults on Kerch and Rostov both fail.
Pretty sure you cant isolate kerch with naval patrols.M60A3TTS wrote: Sat Jan 06, 2024 9:08 pmMaybe it just wasn't mentioned, but was there any hasty attack, by say a Rumanian cavalry brigade, on Kerch prior to assaulting it in order to get a sense of the garrison size?tyronec wrote: Fri Jan 05, 2024 12:32 pm A bad turn for AGS too, assaults on Kerch and Rostov both fail.
Any thoughts on trying to isolate the city through naval patrols?
I've never actually tried. Is it that the ferry crossing can't be interdicted by naval patrols?Zebtucker12 wrote: Sat Jan 06, 2024 11:03 pmPretty sure you cant isolate kerch with naval patrols.M60A3TTS wrote: Sat Jan 06, 2024 9:08 pmMaybe it just wasn't mentioned, but was there any hasty attack, by say a Rumanian cavalry brigade, on Kerch prior to assaulting it in order to get a sense of the garrison size?tyronec wrote: Fri Jan 05, 2024 12:32 pm A bad turn for AGS too, assaults on Kerch and Rostov both fail.
Any thoughts on trying to isolate the city through naval patrols?
I had not seen this stratagem before and so didn't have an appropriate unit in place test the garrison.Maybe it just wasn't mentioned, but was there any hasty attack, by say a Rumanian cavalry brigade, on Kerch prior to assaulting it in order to get a sense of the garrison size?
I don't think the game engine interdicts ferry hexes.Any thoughts on trying to isolate the city through naval patrols?

































