Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns
Posted: Mon Nov 04, 2024 6:21 pm
Oh OK, cool 

What's your Strategy?
https://forums.matrixgames.com:443/
The most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
I guess that is possible if the Japanese take the base first. Otherwise, the other Allies cannot take Soviet Bases and the country code prevents them basing there as Allies. If the Soviets take a base outside their country code, I think the Allies can base themselves there.PaxMondo wrote: Tue Nov 05, 2024 4:19 pmThe most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
I do believe that is the case because of the difference in the country code. The ownership of the base could also be changed . . .BBfanboy wrote: Wed Nov 06, 2024 6:16 amI guess that is possible if the Japanese take the base first. Otherwise, the other Allies cannot take Soviet Bases and the country code prevents them basing there as Allies. If the Soviets take a base outside their country code, I think the Allies can base themselves there.PaxMondo wrote: Tue Nov 05, 2024 4:19 pmThe most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
I wouldn't choose "bungled" to characterize it as that at all. Taking SOV in '42 is a tough thing to do; possible and a good strategy for all the reasons that you noted; but easy? Not at all. I posted a shot of one of my games of SOV in mid-43, so as you can see, I completely agree with your sense of strategy. I was VERY interested to see your (unique to me) naval landing approach. My attacks are always far more mundane, simple land excursions; but with a similar goal to what you did: cut the south of SOV from the supply from the North, trap the bulk of their forces without the huge supply source of Mother Russia.Captain Cruft wrote: Tue Oct 07, 2025 10:47 am I attacked the Sovs in early 42. Unfortunately I bungled it and lost a lot of troops. You can see this on pages 2/3 of the AAR.
Bungled and a learning experience bothPaxMondo wrote: Tue Oct 07, 2025 12:30 pmIn answer to your perceived question: Does it work? My answer would be: Sort of.Captain Cruft wrote: Tue Oct 07, 2025 10:47 am I attacked the Sovs in early 42. Unfortunately I bungled it and lost a lot of troops. You can see this on pages 2/3 of the AAR.Yeah, not definitive, and my apologies. As someone else noted, SOV has a fair amount of LI (a good reason to target it) and so does generate a fair amount of daily supply. BUT, that horrendous AA you mention will eat that supply up FAST. So, lotsa high altitude bombing runs to eat supply followed by lower bombing runs after they are out of supply to hold fort building and then focused ground attacks with all the arty you can scavenge. Still, compared to the CHI, very, very bloody. Oh, and those bloody Mig-3's, they are nasty as well.
So, bungled? Not so much. Learning experience? Yeah, and isn't that what the game is about anyway?![]()
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Well, my answer to this question is a simple one: you can't. Or at least I've never found (or seen) a real way to do so consistently. With luck, you can build up a HUGE air armada and get lucky enough in your rolls that your attack get in and hit. I've seen it. But those are not all that common, the more usual outcome is that the attacks go in too piecemeal and the DeathStar buzzsaw just eats them up.Captain Cruft wrote: Tue Oct 07, 2025 11:06 am Dec 24 1943
The main US CV fleet had not previously been seen, he only used some CVEs in the Marshall Islands operations.
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I need to somehow work out a way to deal with this immense naval air power, while knowing that this is only about 25% (guess) of what he will be able to deploy in 1945.
Be alert for an allied amphib on HK or somewhere near there (Amoy, etc). This is a tactic used in many other AAR's to cut off the IJ forces in SE Asia. I would suggest that you use the RR lines now to evacuate those troops now to where you need them: east of HK ... strengthen your defenses around Peiping. That corridor has to hold or all of your forces west of it are lost.Captain Cruft wrote: Tue Oct 07, 2025 12:32 pm Fortress Hainan
I would like to delay the arrival of the British/Chinese blob at the Hong Kong/Canton area as long as possible.
While Singapore holds he will likely be reluctant to sally forth into the South China Sea, so for the time being Hainan is in a sense inviolate. I have it stacked with Air and Fast Transport TFs comprising of CLs and DDs can supply the troops holding out in the various places on the Indochina coast. These same ships can also bombard him, where appropriate![]()
His bomber force is currently still reducing Camranh Bay, but it will probably shortly be moving over to the Malayan Peninsula to attempt the same at Singapore.