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Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 1:28 pm
by Orm
0026.jpg
0026.jpg (900.42 KiB) Viewed 568 times
Picture from Sep/Oct '39 Impulse #6 (Allies) - Choose Action

Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 1:28 pm
by Orm
0027.jpg
0027.jpg (1020.47 KiB) Viewed 568 times
Picture from Sep/Oct '39 Impulse #6 (Allies) - Choose Action

Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 5:11 pm
by Orm
Sep/Oct '39
Impulse #6 (Allied)

No declarations of war.

Land: China, France
Combined: CW, USSR, USA
Naval:

No Port Strikes. No Naval Air.

Naval Moves:
CW:
4 CP Iceland -> Belfast

No strategic bombing. No ground strikes.

Rail Movement:
USSR:
INF B-town -> Krasnoyarsk

Land Movement:

USSR:
HQA -> Moscow
CAV towards Chita
MECH -> SE Vitebsk

CW:
INF -> Alexandria
TERR -> Port Said
HQI -> C France

China:
A lot of units make minor adjustments to stabilise the front.

Air Rebase:

France:
FTR2 -> SE

CW:
LND2 -> SE Paris
FTR2 Leeds -> Dover
LND3 -> Harwich

No reorganization.

Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 5:17 pm
by Orm
Autumn rains arrive.

Over to Axis.
1stAUSvsSWE 014 SO39 Axis 7.zip
(1.56 MiB) Downloaded 9 times
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Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 5:22 pm
by Orm
0029.jpg
0029.jpg (1.54 MiB) Viewed 553 times
Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 5:22 pm
by Orm
0030.jpg
0030.jpg (1.33 MiB) Viewed 553 times
Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sat Apr 11, 2026 5:23 pm
by Orm
0031.jpg
0031.jpg (1.28 MiB) Viewed 551 times
Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 9:03 am
by Majorball68
Sep/Oct '39
Impulse #9 (Axis)

No DOW.

Combined: Germany, Japan, Italy

No port strikes or naval air.

Naval moves
Italy:
CP -> IC
Germany:
BB + 6CP to 0-Box Baltic
Japan:
TRS + AMPHIB + Yamamoto + Tokyo Militia -> Canton
2 TRS + AA + ENG + MAR -> 2-Box SCS

No strategic bombing.

No ground strikes.

Rail Movement
Germany:
ART -> Saarbrucken

Land Movement:
Germany: some units move West.
Japan: Yamamoto and MIL advance north from Canton

Debark
Japan: MAR->Canton

Rebase: Jap fighter rebases 1 hex north & KI-32 lands CHina [82,143]

Over to Allies
1stAUSvsSWE 015 SO39 Allied 9.zip
(1.56 MiB) Downloaded 9 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 9:40 am
by Orm
0032.jpg
0032.jpg (1.33 MiB) Viewed 522 times
Picture from Sep/Oct '39 Impulse #9 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 9:40 am
by Orm
0033.jpg
0033.jpg (1.29 MiB) Viewed 522 times
Picture from Sep/Oct '39 Impulse #9 (Allies) - DOW

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 10:03 am
by Orm
Sep/Oct '39
Impulse #9 (Allied)

No declarations of war.

Land: China
Combined: CW, USSR, USA
Naval:
Pass: France

No Port Strikes. No Naval Air.

CW sends escorts to CSV.

CW bombs Munich.
0034.jpg
0034.jpg (785.51 KiB) Viewed 517 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 10:36 am
by Orm
The pilots fail to hit anything of value.
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0035.jpg (387.4 KiB) Viewed 512 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 10:42 am
by Orm
Sep/Oct '39
Impulse #9 (Allied)

No ground strikes.

USSR rails HQI to Karelia.

China makes minor adjustments.

USSR moves MECH towards Novgorod, and two cavalry units towards Moscow.

CW move HQI -> NW Paris

Air Rebase:
China:
FTR2 -> Hengyang

No reorganization.

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 10:47 am
by Orm
Turn ends on a 1 (1-3 to end).

Here is a save from the reorganization step. I will roll partisans, US entry, and garrison markers later on.

Will Germany place their markers on defence?
1stAUSvsSWE 016 SO39 EoT.zip
(1.56 MiB) Downloaded 9 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 12:37 pm
by Orm
Partisans appear in French Indo-China. I place it in Hanoi. This can be changed if so desired.
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Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 12:55 pm
by Orm
Axis stay at sea.

Will we do the EoT as in the previous game? Allies do it all, with Axis instructions?
AxisSAS.zip
(1.56 MiB) Downloaded 8 times

Re: Keep the World from Burning. (4-player Game)

Posted: Sun Apr 12, 2026 5:11 pm
by Majorball68
Orm wrote: Sun Apr 12, 2026 12:55 pm Axis stay at sea.

Will we do the EoT as in the previous game? Allies do it all, with Axis instructions?
Defence for pact markers is ok.
Allies to process EOT in both games is the way to go with Axis side to provide instructions.

Re: Keep the World from Burning. (4-player Game)

Posted: Mon Apr 13, 2026 12:32 pm
by Majorball68
Was a little slow with the EOT, I am use to processing them but not writing everything down like you lads do! Hopefully all ok.

Sept/Oct 39 EOT

Allied RTB
1stAUSvsSWE SO39 EOT Allied SAS.zip
(1.56 MiB) Downloaded 7 times
Return to base
Germany
BB + 3CP -> Kiel

Italy
Sub -> La Spezia

Japan
TRS + AA + ENG -> Canton
TRS -> Fukuoka

Use oil
Germany:
Use 1.45 - Don't reorg LND3 + 2CP

Italy
Sub

Japan
Use .4 - Don't reorg NAV3

Breakdowns
Germany
MOT [51,34] -> 2-5 MOT + 1-5 MOT

Japan
3-4 [70,139] - > 1-5 CAV + 1-5 MOT

Production Planning
Germany.png
Germany.png (346.67 KiB) Viewed 470 times
Italy.png
Italy.png (411.8 KiB) Viewed 470 times
Japan.png
Japan.png (332.86 KiB) Viewed 470 times
Production
Germany (15):
Scrap LND3
MECH Div
ARMOR
LND2
2 Pilot

Italy (3):
NAV2
Save 1 Milan

Japan (10):
Nanking CBV MIL
3 MIL
ATR 4

Factory Destruction
Canton

Reinforcements
Germany:
LND2 + INF + ARM Div -> Aachen
TD -> Essen

Italy:
LND3 -> Milan
MOT -> Turin

Japan:
Remove CVP0

No Lending.

If Axis win initiative Allies will move.

Re: Keep the World from Burning. (4-player Game)

Posted: Mon Apr 13, 2026 3:15 pm
by Orm
Allied end of turn:

Use Oil:

USSR:
All units are reorganized for 0 oil (0,4).

CW:
All units, except CVL + 5 CA + 2 CP, are reorganized for 2 oil (2,45).

France:
All units, except BB + 2 CA, are reorganized for 0 oil (0,4).

China: -

USA:
All units, except 4 BB + SUB, are reorganized for 0 oil (0,4).

Breakdown:
-

Production planning:
China - 6 production points - 3 BPs.
France - 9 production points - 5 BPs.
CW - 21 production points - 11 BPs.
USSR - 23 production points - 8 BPs.
USA - 40 production points - 11 BPs.

Scrap: -

Production:

China (3):
CAV Div
Mil

CW (11):
Scrap GARR + CVP1
Pilot
CVP0
Repair CA
Factory

France (5):
MECH

USA (11):
GARR
Factory
Save 1 BP

USSR (8):
GARR
Pilot
LND4

Conquest: Denmark, and Poland, are conquered by Germany.

Reinforcements:

Japan:
MIL -> Osaka + Taihoku + Harbin + Nanking

CW:
NAV2 -> Belfast
NAV2 -> Liverpool
LND2 + LND3 -> London
BB -> Plymouth
CP -> Freetown

France:
FTR2 -> Lille

USA:
NAV2 -> Long Beach
NAV2 -> Savannah
CA -> San Diego

China:
MIL -> Lanchow

USSR:
6 aircraft -> reserve pool

Voluntary Resource Lending:
New; CW -> France: 2 resources, (1 oil)

Allies goes first if we win the initiative

Re: Keep the World from Burning. (4-player Game)

Posted: Mon Apr 13, 2026 3:23 pm
by Orm
Axis wins the initiative (7-7), and Allies moves first, in mostly winter weather.
1stAUSvsSWE 017 SO39 Allied 1.zip
(1.56 MiB) Downloaded 8 times
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