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Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 1:28 pm
by Orm

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Picture from Sep/Oct '39 Impulse #6 (Allies) - Choose Action
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 1:28 pm
by Orm

- 0027.jpg (1020.47 KiB) Viewed 568 times
Picture from Sep/Oct '39 Impulse #6 (Allies) - Choose Action
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 5:11 pm
by Orm
Sep/Oct '39
Impulse #6 (Allied)
No declarations of war.
Land: China, France
Combined: CW, USSR, USA
Naval:
No Port Strikes. No Naval Air.
Naval Moves:
CW:
4 CP Iceland -> Belfast
No strategic bombing. No ground strikes.
Rail Movement:
USSR:
INF B-town -> Krasnoyarsk
Land Movement:
USSR:
HQA -> Moscow
CAV towards Chita
MECH -> SE Vitebsk
CW:
INF -> Alexandria
TERR -> Port Said
HQI -> C France
China:
A lot of units make minor adjustments to stabilise the front.
Air Rebase:
France:
FTR2 -> SE
CW:
LND2 -> SE Paris
FTR2 Leeds -> Dover
LND3 -> Harwich
No reorganization.
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 5:17 pm
by Orm
Autumn rains arrive.
Over to Axis.

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Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 5:22 pm
by Orm

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Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 5:22 pm
by Orm

- 0030.jpg (1.33 MiB) Viewed 553 times
Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 11, 2026 5:23 pm
by Orm

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Picture from Sep/Oct '39 Impulse #7 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 9:03 am
by Majorball68
Sep/Oct '39
Impulse #9 (Axis)
No DOW.
Combined: Germany, Japan, Italy
No port strikes or naval air.
Naval moves
Italy:
CP -> IC
Germany:
BB + 6CP to 0-Box Baltic
Japan:
TRS + AMPHIB + Yamamoto + Tokyo Militia -> Canton
2 TRS + AA + ENG + MAR -> 2-Box SCS
No strategic bombing.
No ground strikes.
Rail Movement
Germany:
ART -> Saarbrucken
Land Movement:
Germany: some units move West.
Japan: Yamamoto and MIL advance north from Canton
Debark
Japan: MAR->Canton
Rebase: Jap fighter rebases 1 hex north & KI-32 lands CHina [82,143]
Over to Allies
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 9:40 am
by Orm

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Picture from Sep/Oct '39 Impulse #9 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 9:40 am
by Orm

- 0033.jpg (1.29 MiB) Viewed 522 times
Picture from Sep/Oct '39 Impulse #9 (Allies) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 10:03 am
by Orm
Sep/Oct '39
Impulse #9 (Allied)
No declarations of war.
Land: China
Combined: CW, USSR, USA
Naval:
Pass: France
No Port Strikes. No Naval Air.
CW sends escorts to CSV.
CW bombs Munich.

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Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 10:36 am
by Orm
The pilots fail to hit anything of value.

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Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 10:42 am
by Orm
Sep/Oct '39
Impulse #9 (Allied)
No ground strikes.
USSR rails HQI to Karelia.
China makes minor adjustments.
USSR moves MECH towards Novgorod, and two cavalry units towards Moscow.
CW move HQI -> NW Paris
Air Rebase:
China:
FTR2 -> Hengyang
No reorganization.
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 10:47 am
by Orm
Turn ends on a 1 (1-3 to end).
Here is a save from the reorganization step. I will roll partisans, US entry, and garrison markers later on.
Will Germany place their markers on defence?
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 12:37 pm
by Orm
Partisans appear in French Indo-China. I place it in Hanoi. This can be changed if so desired.

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Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 12:55 pm
by Orm
Axis stay at sea.
Will we do the EoT as in the previous game? Allies do it all, with Axis instructions?
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 12, 2026 5:11 pm
by Majorball68
Orm wrote: Sun Apr 12, 2026 12:55 pm
Axis stay at sea.
Will we do the EoT as in the previous game? Allies do it all, with Axis instructions?
Defence for pact markers is ok.
Allies to process EOT in both games is the way to go with Axis side to provide instructions.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 12:32 pm
by Majorball68
Was a little slow with the EOT, I am use to processing them but not writing everything down like you lads do! Hopefully all ok.
Sept/Oct 39 EOT
Allied RTB
Return to base
Germany
BB + 3CP -> Kiel
Italy
Sub -> La Spezia
Japan
TRS + AA + ENG -> Canton
TRS -> Fukuoka
Use oil
Germany:
Use 1.45 - Don't reorg LND3 + 2CP
Italy
Sub
Japan
Use .4 - Don't reorg NAV3
Breakdowns
Germany
MOT [51,34] -> 2-5 MOT + 1-5 MOT
Japan
3-4 [70,139] - > 1-5 CAV + 1-5 MOT
Production Planning

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Production
Germany (15):
Scrap LND3
MECH Div
ARMOR
LND2
2 Pilot
Italy (3):
NAV2
Save 1 Milan
Japan (10):
Nanking CBV MIL
3 MIL
ATR 4
Factory Destruction
Canton
Reinforcements
Germany:
LND2 + INF + ARM Div -> Aachen
TD -> Essen
Italy:
LND3 -> Milan
MOT -> Turin
Japan:
Remove CVP0
No Lending.
If Axis win initiative Allies will move.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 3:15 pm
by Orm
Allied end of turn:
Use Oil:
USSR:
All units are reorganized for 0 oil (0,4).
CW:
All units, except CVL + 5 CA + 2 CP, are reorganized for 2 oil (2,45).
France:
All units, except BB + 2 CA, are reorganized for 0 oil (0,4).
China: -
USA:
All units, except 4 BB + SUB, are reorganized for 0 oil (0,4).
Breakdown:
-
Production planning:
China - 6 production points - 3 BPs.
France - 9 production points - 5 BPs.
CW - 21 production points - 11 BPs.
USSR - 23 production points - 8 BPs.
USA - 40 production points - 11 BPs.
Scrap: -
Production:
China (3):
CAV Div
Mil
CW (11):
Scrap GARR + CVP1
Pilot
CVP0
Repair CA
Factory
France (5):
MECH
USA (11):
GARR
Factory
Save 1 BP
USSR (8):
GARR
Pilot
LND4
Conquest: Denmark, and Poland, are conquered by Germany.
Reinforcements:
Japan:
MIL -> Osaka + Taihoku + Harbin + Nanking
CW:
NAV2 -> Belfast
NAV2 -> Liverpool
LND2 + LND3 -> London
BB -> Plymouth
CP -> Freetown
France:
FTR2 -> Lille
USA:
NAV2 -> Long Beach
NAV2 -> Savannah
CA -> San Diego
China:
MIL -> Lanchow
USSR:
6 aircraft -> reserve pool
Voluntary Resource Lending:
New; CW -> France: 2 resources, (1 oil)
Allies goes first if we win the initiative
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 13, 2026 3:23 pm
by Orm
Axis wins the initiative (7-7), and Allies moves first, in mostly winter weather.

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