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Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 10:54 am
by Majorball68
Sail as a group to Marseilles.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 10:57 am
by Orm
Italy tries to intercept...
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:12 am
by Orm
Italy finds (4-1), but gets only 6 surprise points despite the surprise.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:17 am
by Orm
Due to surprise the AA fire is ignored, and all points used to increase damage done. The X goes on the CV, and the aborts ignored.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:22 am
by Orm
The French CV is sunk.

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:24 am
by Orm
Italy decide to withdraw. Does France stay? (only affects CP. If aborting what port will the CP seek?)
Edit: I see that the Italian NAV is listed as staying...

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Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:33 am
by Majorball68
Orm wrote: Sat Apr 11, 2026 11:24 am
Italy decide to withdraw. Does France stay? (only affects CP. If aborting what port will the CP seek?)
Edit: I see that the Italian NAV is listed as staying...
Does the Nav abort as well?
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:45 am
by Orm
I thought it would abort. I think it should according to rules. Might be a bug. No idea how MWIF treats this until I try. I would rather not test, and have to go back if needed.
We could decide to treat the NAV as aborted even if it is not?
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:47 am
by Majorball68
Orm wrote: Sat Apr 11, 2026 11:45 am
I thought it would abort. I think it should according to rules. Might be a bug. No idea how MWIF treats this until I try. I would rather not test, and have to go back if needed.
We could decide to treat the NAV as aborted even if it is not?
Seems odd and it should abort the zone as well. Anyway leave the CP there.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 11:51 am
by Orm
The NAV was aborted.
Now there will be a break before rebases.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 12:57 pm
by Orm
Sep/Oct '39
Impulse #3 (Axis)
Air Rebase:
Japan:
FTR2 -> 83,141
NAV3 -> NE Changsha
Germany:
LND3 -> W kiel
FTR2 -> SE Hamburg
No reorganization.
Re: Empires in Flames (4-player game)
Posted: Sat Apr 11, 2026 12:58 pm
by Orm
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 3:20 am
by Majorball68
Sep/Oct '39
Impulse #4 (Allies)
DOW Persia, USE chit lost.
Land: China
Combined: All others
Naval: French
No Port Strikes.
No Naval Air.
Naval Movement(only shown moves of interest).
France:
CSV 0: TRS + INF -> Brest
Marsellies: SUB -> West Med 1-box
CW:
Plymouth: TRS + Gort -> West Med 1-box
Gibraltar: 2 CV + 1 BB + 3 CA -> West-Med 4-box [Edited]
French will search East Med.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 3:23 am
by Majorball68
One picture tells the story, Allies 2 Axis 6.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 4:10 am
by Majorball68
Sep/Oct '39
Impulse #4 (Allies) Cont'
No SB, GS.
Rail:
USSR
Minsk GAR ->Lvov takes over East Poland with USE chit lost.
Movement worth mentioning
CW:
INF DIV -> advances into East Samoli
MOT -> Liverpool to Southampton
USSR:
Advance in Persia.
China:
Reorg Defense
HQ Gort debarks into Algeria.
1 attack vs Oran, obvious assault.

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Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 4:50 am
by Majorball68
Sep/Oct '39
Impulse #4 (Allies) Cont'
Oman is recaptured.
Rebasing:
CW: Hampton UK ->Malta
USSR: Bombers to support in Persia
China: Fighter moves forward.
French: Fighter to Marsellies.
Over to Axis.

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- Weather.png (77.96 KiB) Viewed 269 times
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 8:55 am
by Orm
Majorball68 wrote: Sun Apr 12, 2026 3:20 am
Gibraltar: 2 CV + 1 BB + 3 CA -> West-Med 4-box [Edited]
This fleet is in the 3-box. Is that correct? If not, carry on with our impulse as if it were in the 4-box?
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 8:57 am
by Orm
Sep/Oct '39
Impulse #5 (Axis)
Germany declares war on Netherlands. How will they place their units?
Short of time now so no pictures. Will roll US entry later as well. Or you could send us a new save with the Dutch units placed.
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 9:07 am
by Majorball68
Orm wrote: Sun Apr 12, 2026 8:55 am
Majorball68 wrote: Sun Apr 12, 2026 3:20 am
Gibraltar: 2 CV + 1 BB + 3 CA -> West-Med 4-box [Edited]
This fleet is in the 3-box. Is that correct? If not, carry on with our impulse as if it were in the 4-box?
It's in the 4 box. I was trying to be clever and update the AAR as I went but it doesn't work well when you make a mistake so better to have everything done correctly before posting. It looks like I need to send the right save as well, I will roll and place Dutch with the the CW units in 4 box WM!
Re: Empires in Flames (4-player game)
Posted: Sun Apr 12, 2026 9:34 am
by Majorball68
Orm wrote: Sun Apr 12, 2026 8:57 am
Sep/Oct '39
Impulse #5 (Axis)
Germany declares war on Netherlands. How will they place their units?
Short of time now so no pictures. Will roll US entry later as well. Or you could send us a new save with the Dutch units placed.
US not happy roll 2, 1 chit.
Dutch setup done.
This save has the CW naval units in 4 box of WM where they should be.