Posted: Wed Jan 17, 2001 12:50 am
What makes SP games SP games!
Clearly a game should allow for editing and rules creation. Individual movement of units as well please. When players attack with an idea or concept, these rules or inventions help to create simulations of real or expected battle field situations. As well the battle field as a whole before and after can also be represented. As such we only require that a game have the basics of it's program function correctly and that the game allow for editing and
additions so that many varied battles and moves to battles can be explored (supply additions would also be nice as many battles could also be simulated) the players with a game that has it's mechanics working well would thus be able to complete what cannot be maintained within a program: to reflect the battle field at all times. Something that is well understood!!!
First of all, SP is superior in many respects to SL-COI-GI ... ASL/2. It can be played by considerably more players with greater ease as well. Unfortunately SP's requires electricity beyond the battery size! SP also does not require the use of trees to be played(paper).
So we have established that SP1 was a modest improvement over previous board wargames, and one of the most significant to date, SL.
Then along comes SP2 an enormous improvement over SP1 without question much as COI improved SL.
A small detour occurred in SP3 but the game still remained well represented with SP2 and SP3.
Beyond doubt the single greatest event in keeping SP alive beyond 1-2-3 was the arrival of SPWW2 and it's continuing versions.
Although SPWW2 packs quite a whallop for only 30megs of space (less if you remove unnecessary files) and was the games most significant version for a fairly long run
SPWAW finally reached it's climatic release.
It is now 2068 and the latest version of SPWat ARMS/Control/"..." is out and although it may not be couched in it's original language it still retains many elements of the original offspring. Yes, although representations of life are only game based,
it is still possible for the players to appreciate the concerns and to an approximation the tactics of the Government vs InCorporation soldier in the Fauna and Fields of the globe.
What makes SP SP is that players play it
although in it's most basic form (the one you receive and dload) it is quite simple.
However with modest changes players can remove the freedom of long runs by units (usu. armoured) to run around -draw fire-escape-find units that usu. require significant amounts of time and effort to be discovered before they fire-and so on -and of
course command and control and supply is all there for you to simulate and control while every unit within a game mechanics constraint is there for you to move manually!!!
I don't know of anything better than a game that can be amalgamated with other games and historical records as well as SPWAW.
If so please send me it's name:
MAILTO:eyespymind@yahoo.ca
Please do not forget that it must fulfill the above requirements! COMPLETELY.
Clearly a game should allow for editing and rules creation. Individual movement of units as well please. When players attack with an idea or concept, these rules or inventions help to create simulations of real or expected battle field situations. As well the battle field as a whole before and after can also be represented. As such we only require that a game have the basics of it's program function correctly and that the game allow for editing and
additions so that many varied battles and moves to battles can be explored (supply additions would also be nice as many battles could also be simulated) the players with a game that has it's mechanics working well would thus be able to complete what cannot be maintained within a program: to reflect the battle field at all times. Something that is well understood!!!
First of all, SP is superior in many respects to SL-COI-GI ... ASL/2. It can be played by considerably more players with greater ease as well. Unfortunately SP's requires electricity beyond the battery size! SP also does not require the use of trees to be played(paper).
So we have established that SP1 was a modest improvement over previous board wargames, and one of the most significant to date, SL.
Then along comes SP2 an enormous improvement over SP1 without question much as COI improved SL.
A small detour occurred in SP3 but the game still remained well represented with SP2 and SP3.
Beyond doubt the single greatest event in keeping SP alive beyond 1-2-3 was the arrival of SPWW2 and it's continuing versions.
Although SPWW2 packs quite a whallop for only 30megs of space (less if you remove unnecessary files) and was the games most significant version for a fairly long run
SPWAW finally reached it's climatic release.
It is now 2068 and the latest version of SPWat ARMS/Control/"..." is out and although it may not be couched in it's original language it still retains many elements of the original offspring. Yes, although representations of life are only game based,
it is still possible for the players to appreciate the concerns and to an approximation the tactics of the Government vs InCorporation soldier in the Fauna and Fields of the globe.
What makes SP SP is that players play it
although in it's most basic form (the one you receive and dload) it is quite simple.
However with modest changes players can remove the freedom of long runs by units (usu. armoured) to run around -draw fire-escape-find units that usu. require significant amounts of time and effort to be discovered before they fire-and so on -and of
course command and control and supply is all there for you to simulate and control while every unit within a game mechanics constraint is there for you to move manually!!!
I don't know of anything better than a game that can be amalgamated with other games and historical records as well as SPWAW.
If so please send me it's name:
MAILTO:eyespymind@yahoo.ca
Please do not forget that it must fulfill the above requirements! COMPLETELY.